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TheMissionary wrote:I like this idea, however it may be more plausible to make an anywhere nuke need 5 cards? Possibly all the same color or at least bbrrg, or some variance of the example?
Odug wrote:Had another idea tonight about the nukes. Since only a very great fool would nuke themselves or their teammate how about a fail-safe rule that makes self/team nukes duds! no damage it would make stockpiling safer as well. The nuke rules need to change I thoroughly agree. Although I like nuke games I would prefer a modicum of control over the most powerful weapon in Conquer Land !
Metsfanmax wrote:Odug wrote:Had another idea tonight about the nukes. Since only a very great fool would nuke themselves or their teammate how about a fail-safe rule that makes self/team nukes duds! no damage it would make stockpiling safer as well. The nuke rules need to change I thoroughly agree. Although I like nuke games I would prefer a modicum of control over the most powerful weapon in Conquer Land !
One could reasonably nuke a teammate with the intent of eliminating them and taking their cards in an escalating game.
Armandolas wrote:Metsfanmax wrote:Odug wrote:Had another idea tonight about the nukes. Since only a very great fool would nuke themselves or their teammate how about a fail-safe rule that makes self/team nukes duds! no damage it would make stockpiling safer as well. The nuke rules need to change I thoroughly agree. Although I like nuke games I would prefer a modicum of control over the most powerful weapon in Conquer Land !
One could reasonably nuke a teammate with the intent of eliminating them and taking their cards in an escalating game.
??how can u nuke in a escalating game?
Cump Sherman wrote:I like this idea as an additional option. It creates a more realistic situation. Can't tell u how many times, I've been forced to nuke myself because I held the wrong 5 spoils.
While it may not work good on all maps, that is easily controlled by not using it on those maps.
THUMBS UP!!
crasp wrote:Sounds like a good idea to me. Kinda pointless gaining something as a spoil and then having to take out a team mate or your own troops. Spoils should give you an advantage.
greenoaks wrote:crasp wrote:Sounds like a good idea to me. Kinda pointless gaining something as a spoil and then having to take out a team mate or your own troops. Spoils should give you an advantage.
that is the concept. nukes are rogue events that may or may not be of benefit.
Melkor52 wrote:greenoaks wrote:crasp wrote:Sounds like a good idea to me. Kinda pointless gaining something as a spoil and then having to take out a team mate or your own troops. Spoils should give you an advantage.
that is the concept. nukes are rogue events that may or may not be of benefit.
Name a country on Earth who randomly targets their nuclear arsenal? What is currently in place is more like random terrorist attacks.
patrickaa317 wrote:Melkor52 wrote:greenoaks wrote:crasp wrote:Sounds like a good idea to me. Kinda pointless gaining something as a spoil and then having to take out a team mate or your own troops. Spoils should give you an advantage.
that is the concept. nukes are rogue events that may or may not be of benefit.
Name a country on Earth who randomly targets their nuclear arsenal? What is currently in place is more like random terrorist attacks.
Name a war on Earth that has ever involved dice to see who wins.
Melkor52 wrote:patrickaa317 wrote:Melkor52 wrote:greenoaks wrote:crasp wrote:Sounds like a good idea to me. Kinda pointless gaining something as a spoil and then having to take out a team mate or your own troops. Spoils should give you an advantage.
that is the concept. nukes are rogue events that may or may not be of benefit.
Name a country on Earth who randomly targets their nuclear arsenal? What is currently in place is more like random terrorist attacks.
Name a war on Earth that has ever involved dice to see who wins.
All of them. Chance is always a factor in war, human relations, weather, intelligence, production of weapons, etc. But something as important as where you aim a thermonuclear device is never left to chance. I know. When I was in the army I served in a Pershing Missile battery. There are safe guards upon safeguards to ensure if and where a missile was to be launched.
Any other foolish questions?
Melkor52 wrote:And a point that has no bearing on the realism of nukes being launched at random. If you have a better way of determining battle outcomes than die rolls then make the appropriate suggestion in the suggestions forum. However, the discussion here is weather a targeted nuke spoils would be a benefit to the game. Since I don't advocate removing the current nuke spoils but rather to add a new type of spoils do you have a reason that another spoils type should not be introduced?
Melkor52 wrote:greenoaks wrote:crasp wrote:Sounds like a good idea to me. Kinda pointless gaining something as a spoil and then having to take out a team mate or your own troops. Spoils should give you an advantage.
that is the concept. nukes are rogue events that may or may not be of benefit.
Name a country on Earth who randomly targets their nuclear arsenal? What is currently in place is more like random terrorist attacks.
Melkor52 wrote:Once again your argument is invalid. Call them nukes, call them curses or call them offensive magic attacks, the point is no one unleashes these things on themselves or allies. If one receives these as spoils of war then unleashing them should not be detrimental. If just random "things" happen they should be part of the map not be spoils of war. And once again, what do you have against another game option that others would enjoy?
greenoaks wrote:no support for this from me.
the idea is not original enough to warrant inclusion. all it will do is split those who like playing with Nukes in two, making games slower to start and reducing everyone's enjoyment.
if you don't believe me, check out the tumbleweeds rolling through the 'Join Speed Games' tab.
patrickaa317 wrote:Melkor52 wrote:And a point that has no bearing on the realism of nukes being launched at random. If you have a better way of determining battle outcomes than die rolls then make the appropriate suggestion in the suggestions forum. However, the discussion here is weather a targeted nuke spoils would be a benefit to the game. Since I don't advocate removing the current nuke spoils but rather to add a new type of spoils do you have a reason that another spoils type should not be introduced?
Nukes are not an overly popular setting, creating additional offshoots of not overly popular settings doesn't seem to be a good idea. I was just pointing out your argument of a 'country doesn't use nukes on itself' argument for this game type to be quite odd/poor reason for a new game setting.
BigBallinStalin wrote:patrickaa317 wrote:Melkor52 wrote:And a point that has no bearing on the realism of nukes being launched at random. If you have a better way of determining battle outcomes than die rolls then make the appropriate suggestion in the suggestions forum. However, the discussion here is weather a targeted nuke spoils would be a benefit to the game. Since I don't advocate removing the current nuke spoils but rather to add a new type of spoils do you have a reason that another spoils type should not be introduced?
Nukes are not an overly popular setting, creating additional offshoots of not overly popular settings doesn't seem to be a good idea. I was just pointing out your argument of a 'country doesn't use nukes on itself' argument for this game type to be quite odd/poor reason for a new game setting.
Why not? It seems that there's a problem with the current nuke spoils, so why not adjust it until more people start liking it?
I'm just sayin', we can't refute the possibility that some change could yield great satisfaction from something almost worthless.
patrickaa317 wrote:BigBallinStalin wrote:patrickaa317 wrote:Melkor52 wrote:And a point that has no bearing on the realism of nukes being launched at random. If you have a better way of determining battle outcomes than die rolls then make the appropriate suggestion in the suggestions forum. However, the discussion here is weather a targeted nuke spoils would be a benefit to the game. Since I don't advocate removing the current nuke spoils but rather to add a new type of spoils do you have a reason that another spoils type should not be introduced?
Nukes are not an overly popular setting, creating additional offshoots of not overly popular settings doesn't seem to be a good idea. I was just pointing out your argument of a 'country doesn't use nukes on itself' argument for this game type to be quite odd/poor reason for a new game setting.
Why not? It seems that there's a problem with the current nuke spoils, so why not adjust it until more people start liking it?
I'm just sayin', we can't refute the possibility that some change could yield great satisfaction from something almost worthless.
The problem is that this is likely to be less desired by the community given that this deviates even further away from the standard structure of the board game. Plus, the suggestion was to not adjust it but create a new one.
patrickaa317 wrote:BigBallinStalin wrote:patrickaa317 wrote:Melkor52 wrote:And a point that has no bearing on the realism of nukes being launched at random. If you have a better way of determining battle outcomes than die rolls then make the appropriate suggestion in the suggestions forum. However, the discussion here is weather a targeted nuke spoils would be a benefit to the game. Since I don't advocate removing the current nuke spoils but rather to add a new type of spoils do you have a reason that another spoils type should not be introduced?
Nukes are not an overly popular setting, creating additional offshoots of not overly popular settings doesn't seem to be a good idea. I was just pointing out your argument of a 'country doesn't use nukes on itself' argument for this game type to be quite odd/poor reason for a new game setting.
Why not? It seems that there's a problem with the current nuke spoils, so why not adjust it until more people start liking it?
I'm just sayin', we can't refute the possibility that some change could yield great satisfaction from something almost worthless.
The problem is that this is likely to be less desired by the community given that this deviates even further away from the standard structure of the board game. Plus, the suggestion was to not adjust it but create a new one.
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