Moderator: Cartographers
#1 The cars in the parking lot have a corresponding color inside the store, as 253504 and I think that there should be a +1 (maybe 2) bonus if you can hold your territory and the same colored car.
Anyone who dominates the square automatically puts themselves against every other player in the game. As each player tries to conquer its individual continent the one controlling the square becomes their major threat and only way to expand further. In that sense it is even harder then the normal game play. Who ever conquers a continent first only has to fear the players that are close to that continent. In this “warp” map every player is in striking distance of every other player.PabloDejaunopi wrote:The only major probelm I see is that the limited entries into each continent cause what I would call a choke-point or a bottle neck type effect. What I mean is that a player could completely take over a continent and only have to fortify one territory, namely the circle on said territory. So the way I see it this map in its current configuration would allow the first person to conquer a continent to dominate the square and thus dominate the world...
The Idea could be fixed by adding more circles to each continent and/or adding two or more squares. again I do like the concept...just needs some work thats all. later, pablo
there's no map because at this point the xml does not allow all the modifications i need for this map. hopefully in the near future it will and i'll be able to start working.Epideme wrote:erm wheres the map?
Epideme wrote:the whole idea of pangea (or as it should be spelt...pangaea) is that it was a super-continent and all joined together...this map shows it breaking up into Laurasia and Gondwanaland...perhaps even further down the earth's timeline, Pangaea didn't even exist by 200Million BC, It had split by 225 million BC, so either the name is wrong or the map and time period is wrong. Personally i'd rather see the real pagaea as of 225 million BC at the latest, when it was all 1 continet joined together, since this is clearly not pangaea
And, there's no such thing as a continet last I checked.Wikipedia wrote:Pangaea is believed to have broken up about 180 million years ago (mya) in the Jurassic Period, first into two supercontinents (Gondwana to the south and Laurasia to the north), thereafter into the continents as we understand them today.
there will be a considerable amount of time before this map becomes a reality if it ever does. lots of work on the actual map plus the time we need to wait before all the xml changes are introduced. so take advantage of this time and say a proper goodbye to real lifeKaplowitz wrote:I love the idea, but im afraid that i would get addicted way to fast. I was happy being addiction free for a while.
Yes, but if the player who dominates the square is also the first to gain control of a continent, he will also be the first player getting a bonus, and thus should easily be able to fend off any/all attacks from other players by fortifying the square with his bonus troops. Meanwhile all other players are still busy trying to conquer continents in an effort to get the much coveted continent bonus troops to actively stand a chance against the ruler of the the square. at the same time square ruler is building up a large mass on the square and actively attacking every other continent's circle to prevent anyone from getting a bonus...I still think that the winner of the game, if they played without tactical errors would be the first player to gain control of a continent. Those are my thoughtsa, not yours. Pabs.andreweberman wrote:Anyone who dominates the square automatically puts themselves against every other player in the game. As each player tries to conquer its individual continent the one controlling the square becomes their major threat and only way to expand further. In that sense it is even harder then the normal game play. Who ever conquers a continent first only has to fear the players that are close to that continent. In this “warp” map every player is in striking distance of every other player.PabloDejaunopi wrote:The only major probelm I see is that the limited entries into each continent cause what I would call a choke-point or a bottle neck type effect. What I mean is that a player could completely take over a continent and only have to fortify one territory, namely the circle on said territory. So the way I see it this map in its current configuration would allow the first person to conquer a continent to dominate the square and thus dominate the world...
The Idea could be fixed by adding more circles to each continent and/or adding two or more squares. again I do like the concept...just needs some work thats all. later, pablo