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I guess it s pretty close to the score doom describes.iAmCaffeine wrote:I wonder what the median is.

Well, i don´t think so.DoomYoshi wrote:Right now the median score is 1248.

inactive player is a contradiction in terms.Seulessliathan wrote:Well, i don´t think so.DoomYoshi wrote:Right now the median score is 1248.
The median of all CC players is probably below 1000. It´s only 1248 if you check the players who were active during the last 30 days. If you count in the inactive players, median will be lower. The majority of players who just play 1-20 games and then leave have probably scores below 1000.
And if it´s true what people say and there are 600.000 CC players, then ca 3% are active. So if you study points of the active players, you ignore 97% of the community. Those players who leave after just a few games are probably the majority.
Btw, if you expected the median to be 1000, that´s the first quartil atm (for active players).
Funny thing is, the average is probably below 1000. Usually no points are lost, just taken away from one player to another player. There is no way to increase the average above 1000. But point resets decrease the average score.
i believe this thread has been answered... LOCK 'ER DOWN!!! the black jesus has spoken...-el Jesus negroowenshooter wrote:well... i considered myself a little bit better than average as a doubles player, before i took my last extended break... came back, no real interest in learning the new games that everyone has seemed to have moved onto and the games i like aren't very plentiful in the games waiting area... so, i now think i'm below average and my new rank seems to reflect that as well... seeing as how i am the obvious clear cut choice as the individual most representative of the 600K users that Team CC touts, the answer is an obvious and resounding YES. the black jesus has spoken...-el Jesus negro

Correct. They are an inactive player.DoomYoshi wrote:inactive player is a contradiction in terms.Seulessliathan wrote:Well, i don´t think so.DoomYoshi wrote:Right now the median score is 1248.
The median of all CC players is probably below 1000. It´s only 1248 if you check the players who were active during the last 30 days. If you count in the inactive players, median will be lower. The majority of players who just play 1-20 games and then leave have probably scores below 1000.
And if it´s true what people say and there are 600.000 CC players, then ca 3% are active. So if you study points of the active players, you ignore 97% of the community. Those players who leave after just a few games are probably the majority.
Btw, if you expected the median to be 1000, that´s the first quartil atm (for active players).
Funny thing is, the average is probably below 1000. Usually no points are lost, just taken away from one player to another player. There is no way to increase the average above 1000. But point resets decrease the average score.
Player is a noun which means someone who plays.
If someone is not playing (is inactive) then they are not a player.
Take your Chomsky-nouns away from me.BigBallinStalin wrote:Correct. They are an inactive player.DoomYoshi wrote:inactive player is a contradiction in terms.Seulessliathan wrote:Well, i don´t think so.DoomYoshi wrote:Right now the median score is 1248.
The median of all CC players is probably below 1000. It´s only 1248 if you check the players who were active during the last 30 days. If you count in the inactive players, median will be lower. The majority of players who just play 1-20 games and then leave have probably scores below 1000.
And if it´s true what people say and there are 600.000 CC players, then ca 3% are active. So if you study points of the active players, you ignore 97% of the community. Those players who leave after just a few games are probably the majority.
Btw, if you expected the median to be 1000, that´s the first quartil atm (for active players).
Funny thing is, the average is probably below 1000. Usually no points are lost, just taken away from one player to another player. There is no way to increase the average above 1000. But point resets decrease the average score.
Player is a noun which means someone who plays.
If someone is not playing (is inactive) then they are not a player.
I'm not sure about everyone else, but YOU certainly are declining.DoomYoshi wrote:Take your Chomsky-nouns away from me.BigBallinStalin wrote:Correct. They are an inactive player.DoomYoshi wrote:inactive player is a contradiction in terms.Seulessliathan wrote:Well, i don´t think so.DoomYoshi wrote:Right now the median score is 1248.
The median of all CC players is probably below 1000. It´s only 1248 if you check the players who were active during the last 30 days. If you count in the inactive players, median will be lower. The majority of players who just play 1-20 games and then leave have probably scores below 1000.
And if it´s true what people say and there are 600.000 CC players, then ca 3% are active. So if you study points of the active players, you ignore 97% of the community. Those players who leave after just a few games are probably the majority.
Btw, if you expected the median to be 1000, that´s the first quartil atm (for active players).
Funny thing is, the average is probably below 1000. Usually no points are lost, just taken away from one player to another player. There is no way to increase the average above 1000. But point resets decrease the average score.
Player is a noun which means someone who plays.
If someone is not playing (is inactive) then they are not a player.

Your profile says sept 2007.. That s long enough for me!rhp 1 wrote:interesting question...
I'm not sure.. I've been around long enough to have seen most come and go... I think overall the talent level is generally lower, though there are a lot of really good players here still...
though the median skill level? I'd say it's slightly lower though there are a lot less players, so I'm not sure......

I can remember that a score of 2900 got a player into the top 100 back in 2010, currently one would require 3060 points (and I have seen it higher than that recently). I can also remember that when I started playing quite a chunk of the first page included majors... I also notice that now one needs a score of 2714 to reach the first page, I can remember back in 2010 about 2500 would do it, and further back to 2008 then under 2400. So I think we can say that there are more players able (or interested in) to achieve scores around the 3000 mark, and many more players capable of getting up to 2500. This is interesting of course, because the overall active list as dropped by about a half.betiko wrote:Your profile says sept 2007.. That s long enough for me!rhp 1 wrote:interesting question...
I'm not sure.. I've been around long enough to have seen most come and go... I think overall the talent level is generally lower, though there are a lot of really good players here still...
though the median skill level? I'd say it's slightly lower though there are a lot less players, so I'm not sure......![]()
I don t feel like the general talent is lower that when I started, good players are replaced by talented newcommers, or by guys who had been there for a while that suddenly become good, or by people that were on a cc break that are comming back.
Maybe that s not a good scale, but brigs and up are 120 as per today. If anyone has an idea of the figure a year ago and so...?


Oh, there are many, many players like that.iAmCaffeine wrote:I could name several players capable of playing to a high rank that choose not to, or have done before and have since chosen to play more for fun.






i kind of feel that this goes hand in hand. but i would not be willing to take away a setting that someone else enjoys just because i'm not a fan.iAmCaffeine wrote:However, I disagree that the problem is the range of settings available, but the lack of active players.
i've tried this in the past with not very good results. maybe i need to work on my charm.iAmCaffeine wrote:Advertising games in Callouts helps as well.
i change up quite a bit. except i rarely venture into the newer settings other than poly games. mainly the 8 player games i used to enjoy seem less popular now than they were back then.iAmCaffeine wrote:Secondly, maybe try and freshen up the games you play or arrange some kind of challenge against someone? Re-jigging your habits often makes things more interesting. On occasion I decide to scrap my rank and play whatever I feel like playing.
what1?!? youre telling me you don't want to play a 1v1 doodle bracket?????? i realize they're not for everyone, but it attracts the players that want alot of tournament medals, and the ones that have trouble getting them. not for the easily aggravated tho. there's still quite a crowd for it. like i said, they still fill in about 3 days while the others take a week or better. just had a 16 player 1v1 arms race bracket fill up in about 6 days. i do a wide range of tournaments and have been doing them for a fair amount of time enough to say i've noticed a slowing trend in how quickly they fill.iAmCaffeine wrote:Finally, sixteen 1v1 Doodle Earth tournaments, really? Ever think maybe people are bored of that? I also think people are more selective in the games they play on a competitive level, which would result in that filling at a slower rate.

Fair enough mate, we pretty much agree. Athough I don't think new settings are driving existing players away, they could concern new users who see loads of things they aren't familiar with when all they did was Google for an online risk game. Perhaps a system should be introduced where new settings are unlocked after certain amounts of games played. Like Nuclear and Zombie after 50 games, Freestyle after 100, Parachute after 150.. No thought went into the figures, just examples.WILLIAMS5232 wrote:i kind of feel that this goes hand in hand. but i would not be willing to take away a setting that someone else enjoys just because i'm not a fan.iAmCaffeine wrote:However, I disagree that the problem is the range of settings available, but the lack of active players.i've tried this in the past with not very good results. maybe i need to work on my charm.iAmCaffeine wrote:Advertising games in Callouts helps as well.i change up quite a bit. except i rarely venture into the newer settings other than poly games. mainly the 8 player games i used to enjoy seem less popular now than they were back then.iAmCaffeine wrote:Secondly, maybe try and freshen up the games you play or arrange some kind of challenge against someone? Re-jigging your habits often makes things more interesting. On occasion I decide to scrap my rank and play whatever I feel like playing.what1?!? youre telling me you don't want to play a 1v1 doodle bracket?????? i realize they're not for everyone, but it attracts the players that want alot of tournament medals, and the ones that have trouble getting them. not for the easily aggravated tho. there's still quite a crowd for it. like i said, they still fill in about 3 days while the others take a week or better. just had a 16 player 1v1 arms race bracket fill up in about 6 days. i do a wide range of tournaments and have been doing them for a fair amount of time enough to say i've noticed a slowing trend in how quickly they fill.iAmCaffeine wrote:Finally, sixteen 1v1 Doodle Earth tournaments, really? Ever think maybe people are bored of that? I also think people are more selective in the games they play on a competitive level, which would result in that filling at a slower rate.
the holiday season may have a bit to do with it as well. maybe as we dive deeper into feb. things will start to pick up a bit more. i know i was kind of uninvolved for the past few months.

I'm innocent, I swear!WILLIAMS5232 wrote:until it just comes down to a site full of nothing but a bunch of forum trolls that have lost interest in the game along time ago anyway. ( not saying anything bad about anyone because i read the forums more than i play games )