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Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Sorry to say this dude, you blew the game there. You should just have sit thight and hoped that my dice wouldn't have been good. But I don't hold it against you...Utafar wrote:I didnt forget I just gave all my armies to blue so his defense would be better........Its not like I had a chance anyway
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
The chained Lack refers to is explained here as originally posted by Grim.wicked wrote:Hey Lack,
Can you please elaborate on "chained"?
THanks!
An easy way to get points even if you commit a terrible error or something. Not fair in my opinion, but different, I need admit, but with my score I will never play it, by the way.lackattack wrote:Terminator Games:
We have a new game type that I'm sure you bloodthirsty conquer clubbers will find interesting. It's appropriately called Terminator and the points are awarded per kill instead of going to the winner. Watch your back!
I dislike the names, but its a good feature.lackattack wrote:Fortifications:
Our new default type of fortification is called Chained and is a cross between One and Unlimited. One fortification has been renamed Adjacent.
Pure shit. Deadbeat thing will usually not change the game in the final, but I would become really angry if I lose because of this. Suddenly, a guy with 2 continents? And without lose armies, while I spend 3 armies to kill my opponent guy, I kill his army, and I need still one more to the occupation? sarcasm>GREAT!!</sarcasm> If you provide an automatic fortification to adjacent territory, ok, but THIS IS UNFAIR!lackattack wrote:Team Games:
Hate getting stuck with a deadbeat partner in a doubles match? Now when someone is auto-kicked in a team game, the teammate will inherit the armies. If there are two surviving teammates, the armies go to the one that joined the game first. Also, when playing sequential team games many find it unfair that the first team gets a lot of firepower while their opponents have their hands tied. The order is now staggered to alternate between teams. I know some people find it fun to be able to coordinate a double or triple play with your team - you can still pull that off in a freestyle game where it would be more appropriate.
Nothing to me. I never play double turns, so... And I think its not a good option, too. Ok (although some people can become furious).lackattack wrote:Freestyle Simplified:
Speaking of freestyle, I never liked the complication of having two types (double turns / no double turns). Freestyle (double turns) is not so popular and is not newbie-friendly or balanced in my opinion. Freestyle (no double turns) is misleading because you can pull a "fake double turn" by finishing your turn just before the 24 hours are up and playing again in the next round. Solution: drop Freestyle (double turns) and rename Freestyle (no double turns) to plain old Freestyle. This game type is now balanced and follows the KISS principle (keep it simple, stupid!).
GREAT! Now I will look for standard games with recruits. Easy points. Even the pigeons will probably join some standard, now.lackattack wrote:Deadbeats Lose Points:
Sometimes people don't like the way the game was initialized and decide to go deadbeat on purpose to avoid playing the game. While working on a way to discourage deadbeating, I began to reconsider my decision to take deadbeats out of the points. Besides "strategic deadbeating" it caused other problems - confusion between auto-kick and the deadbeat/points rule and players being robbed of points after winning the game in round two. So, I scrapped the entire deadbeat/points rule. Everyone in the game will now gain or lose points whether they play or not.
Minor changes, nothing to comment.lackattack wrote:Ranks Updated:
Because the completed games count goes up now even if you don't play the game, New Recruits must now finish 5 games before being promoted. I also reduced the score required for General to 3000.
Can't stand the foul language used by an opponent in your game? Take matters into your own hands by adding the bugger to your Ignore List, which will now filter ignorees out of your game chat.

