by Dukasaur on Mon Jul 07, 2014 5:52 am
Speaking as a tournament organiser, in my craft we try not to change the rules of a tournament in the middle, but sometimes something unforeseen comes up and it's simply necessary.
In my first couple of tournaments, I used Unlimited forts heavily (I was quite inexperienced) and it became obvious part way through the second tournament just how much Unlimited magnifies the first-turn advantage, so right in the middle I changed it so that Unlimited was only used in games of 6 players or more (where you start to see diminishing returns on first-turn advantage anyway) and everybody was happy with it, and so it stayed.
Since then there have been a few other situations where there was something I overlooked in making the tournament, and I changed it to make a better experience for all. Like I said, one tries to avoid this, but if one comes across something unforeseen that is ruining the show, it's better to make the change than not.
I think Doom did the right thing.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire