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Deadbeat team player which is useless

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Deadbeat team player which is useless

Postby ZeoEmpire on Thu Jul 06, 2006 4:35 pm

would it be a better when you partner goes deadbeat and you get his terrorites with the same armies number it would be easy to play aganist the other player.
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Postby Telvannia on Thu Jul 06, 2006 4:55 pm

i think that would be good
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Postby Sir Gordalot on Thu Jul 06, 2006 5:10 pm

people would abuse this...
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Postby reverend_kyle on Thu Jul 06, 2006 6:59 pm

Sir Gordalot wrote:people would abuse this...



so we should work on making it un abuseable...
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Postby Sir Gordalot on Thu Jul 06, 2006 7:21 pm

well i'm just thinking... what if you and your partener were split on a continent... if it is played like it should be... one person fortifies his armys to the other and you still have to attack to get the territories... risking your armies...

all of a sudden if one person deadbeats... his partener would gain control of the continent with absolutely no losses
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Postby reverend_kyle on Thu Jul 06, 2006 7:23 pm

Sir Gordalot wrote:well i'm just thinking... what if you and your partener were split on a continent... if it is played like it should be... one person fortifies his armys to the other and you still have to attack to get the territories... risking your armies...

all of a sudden if one person deadbeats... his partener would gain control of the continent with absolutely no losses


Good point, now how do we fix it so this doesnt happen?
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Postby AK_iceman on Thu Jul 06, 2006 7:27 pm

keep it the way it is and only play with partners you know wont deadbeat.
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Postby reverend_kyle on Thu Jul 06, 2006 7:31 pm

AK_iceman wrote:keep it the way it is and only play with partners you know wont deadbeat.


Good point.. I realized how much I risked when I first started playing team games and waited for a partner.. Now I try and find one before and It has been working out swimmingly...cept in a few games..
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Postby ZeoEmpire on Fri Jul 07, 2006 2:18 am

AK_iceman wrote:keep it the way it is and only play with partners you know wont deadbeat.

yeah thats for expirence players but what about noobs, newplayers the hardly know any one the newplayers have to learn the hard way.
This noobs Abuse LOL.
instead of just getting the Territories and Armies of your deadbeat team player you get the Territories with 2 armies or 1 armies
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Postby AK_iceman on Fri Jul 07, 2006 2:24 am

maybe try playing standard until you meet some people that you can partner with.
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Postby ZeoEmpire on Fri Jul 07, 2006 2:31 am

are you talking to me becuase i aready have a partner
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Postby AK_iceman on Fri Jul 07, 2006 2:38 am

i was suggesting something for people who dont have partners yet
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Postby ZeoEmpire on Fri Jul 07, 2006 2:41 am

sorry,newplayers dont even know theres a club Forum
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DEADBEATS

Postby warlord on Fri Jul 07, 2006 2:45 am

I'm sure they will come up with some sort of points deduction soon, but the best way is as iceman says don't play them again, and use the ignore list. :?
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Postby AK_iceman on Fri Jul 07, 2006 2:45 am

ZeoEmpire wrote:sorry,newplayers dont even know theres a club Forum

i think you are assuming that the players that join cc have never played an online game before, pretty sure that newbs just dont realize how to play the game or that all games dont start immediately and that you must wait for your turn.
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Postby c1arinetboy on Fri Jul 07, 2006 3:01 am

Sir Gordalot wrote:well i'm just thinking... what if you and your partener were split on a continent... if it is played like it should be... one person fortifies his armys to the other and you still have to attack to get the territories... risking your armies...

all of a sudden if one person deadbeats... his partener would gain control of the continent with absolutely no losses


Here's an idea: the deadbeat's armies don't change color, but they can be controlled by his teammates (in triples games, it would be "first come, first serve" for control of the deadbeat). In effect, the teammates would play for him until he got back, so the gameplay would not change significantly. This would also allow the possibility of returning control to the deadbeat even after the period where he would normally be eliminated (of course, only with his teammates' permission).
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Postby ZeoEmpire on Fri Jul 07, 2006 3:09 am

how about the deadbeat's territories change color but changes the armies to 3
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Postby c1arinetboy on Fri Jul 07, 2006 3:19 am

That would increase the abuse potential. In addition to the continent problem, the deadbeat could have only one army on each territory and then not only has one player gained a continent with no losses, but he's gotten a 2 point bonus for each territory he gained for free.
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Postby Marvaddin on Fri Jul 07, 2006 8:31 am

The solution is simple: play with a person you know.
About these things, the single thing maybe I would agree was, if there is an your territory adjacent to one partner deadbeat territory, automatic fortification of the troops, with the last 1 army becoming neutral, as the armies in a country without any places to fortify.
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Postby c1arinetboy on Sun Jul 09, 2006 6:02 am

About these things, the single thing maybe I would agree was, if there is an your territory adjacent to one partner deadbeat territory, automatic fortification of the troops, with the last 1 army becoming neutral, as the armies in a country without any places to fortify.


uhh... what? :?

The problem with your suggestion is that you have to know someone in the first place, and then you're limited to team games with only a small number of people. Wouldn't it just be better to fix the problem? As a person who doesn't really know anyone on this site yet, I'd much rather be given control of a deadbeat partner's armies under their original color (i.e. If I was red and he was green, his armies would stay green) than to have to scout out and interview potential partners until I could find a reliable one.
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Postby zip_disk on Sun Jul 09, 2006 7:10 am

Or you could do something simple like finding open games where there's already a player in the game with a good rep who would end up being your partner.

As to how to determine if someone has a good rep, obviously there's the feedback system. Also, anyone who has reached Lieutenant or greater has the ability to win games so should be reliable enough unless they have a bad rep.
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Postby c1arinetboy on Sun Jul 09, 2006 1:50 pm

Well, that's true, but I don't see any reason to ignore a significant problem just because the old system works when you play with reliable people. Just because you can work around it doesn't mean there aren't going to be lots of people who get screwed by the system, and unless there are insurmountable programming difficulties, I think it only makes sense to come up with a real solution.
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Postby zip_disk on Sun Jul 09, 2006 6:45 pm

Its not a significant problem and you aren't getting screwed by the system. You get screwed by your partner.
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Postby c1arinetboy on Tue Jul 11, 2006 1:13 am

You're getting screwed by the system when the system allows your partner to screw you.

And anyways, what do you have against correcting the problem, significant or not? If it's too difficult to program, or if there are more pressing matters, that's one thing, but why insist on not improving the site?
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Postby AK_iceman on Tue Jul 11, 2006 2:27 am

check the announcements. that problem was fixed last night. :roll:
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