Moderator: Community Team
Dukasaur wrote:I'm not sure if team games are a community builder. Team games led to clans, and clans led to many of the best players disappearing from the general population and locking themselves in their clan fortresses.
Games are filling up a lot slower because there are fewer people. Restricting their choices would temporarily force them into some of the unfilled games, but in the long run would simply drive more away and exacerbate the problem.
I challenge the assumption that variety is a disease. Risk is at its core a pretty dull and simplistic game. It doesn't take long for someone to get sick of it. Multiplying the number of different settings and maps on CC allows someone to find new ways to enjoy it and staves off the boredom much longer.
I agree about the Resign button.
I don't like round limit games either. Unfortunately, they are indispensible for making tournaments run on time. Before round limits, tournaments would get hung up for months waiting for 1 game in a round to end, while everyone else in that round had finished their games and was waiting to move on. That still happens to some degree, but the situation has improved vastly. I wouldn't want to go back to the way it was before.
It is a problem that players in round limit games stop playing about half-way through and start stacking. I've suggested that instead of final troop count, the winning should go by your final deploy, so that people keep fighting for bonuses all the way through. Other people have suggested other fixes. Bottom line though, is that while round limits are not ideal, they're better than nothing. Nobody benefits from a hung jury that drags on through 75 rounds.
Conquer Club was the only game I've ever encountered in my life that didn't have real time live chat on the same page as the games. Not one of several, but quite literally the only. (Edit: that's admittedly a small sample. Other than CC, I've only played WarOfConquest, Nodiatis, Pogo, and Project Entropia. Still all 4 of those have real time global chat, so 100% of what I've seen.) The social aspects of gaming are the most important part of it, and although the forums and the old Live Chat did fill the gap to some degree, they required you to make a choice between playing the games or going on to the forum and socializing. Being able to do both at once is a crucial step forward. If you want to disable it, that's your right, but I think participating in the community in real time, without having to leave the games, is putting it on the right road to healing.Donald Fung wrote:Dukasaur wrote:isaiah40 wrote:9804!
Are you the new Gillipig?
Anyway, 9807. The recovery begins!3 extra players! woohoo!
It's largely a joke. We've had bigger false recoveries than that, and the decline resumed. Still, nobody knows when the real recovery will begin, and every little blip refills my cup of hope.
BigBallinStalin wrote:(Think about deadweight losses. Would as many people join CC and play if there were no team games, no clans, etc.? Presumably, no, so I don't see how you're correct on this).
BigBallinStalin wrote:RE: strategy discussion, the generation of knowledge which is due to the existence of clans would not have occurred without clans. Therefore, your paragraph about imagined losses to the community overlooks basic cause-and-effect. People's behavior changes with different incentives. If the benefits of your strategy were distributed to everyone, then you would lose the benefit, so why bother telling anyone about it? If it's distributed to your own friends, then you can largely retain the benefit (this is why patent creators are given monopolies, or at least it's why company's retain trade secrets on their goods).
BigBallinStalin wrote:Your criticism fundamentally assumes that people behave exactly the same, regardless of circumstance. This allows you to imagine alternatively similar outcomes, but you're not realizing that such outcomes wouldn't have existed without clans and team games.
Your argument is similar to saying, "if Canada was only a 100% socialist country, then we'd get the same or higher GDP." You can't assume the same outcome when you change the rules of the game.
Donald Fung wrote:Dukasaur wrote:Games are filling up a lot slower because there are fewer people. Restricting their choices would temporarily force them into some of the unfilled games, but in the long run would simply drive more away and exacerbate the problem.
I challenge the assumption that variety is a disease. Risk is at its core a pretty dull and simplistic game. It doesn't take long for someone to get sick of it. Multiplying the number of different settings and maps on CC allows someone to find new ways to enjoy it and staves off the boredom much longer.
2) As I said, taking away options would obviously involve a sacrifice. But why keep the options that only cater to a few and drive away masses?
Donald Fung wrote:3) There are other ways to get people hooked onto a game. Change doesn't always have to be about adding, adding, and adding stuff that do not fit well with many games. For example, I think tournaments are a good way to get people hooked. And definitely community. At least even if you believe subtracting will hurt due to the sacrifice of veterans, pls don't add anymore settings![]()
Donald Fung wrote:4) Glad you agree with the resign button. Really hope this will be implemented soon.
Donald Fung wrote:5) Although final deploy might solve the problem of stacking, I feel like that will greatly benefit the players going last because it is a lot more easier to knock off a bonus than to knock off a troop count lead. The player going last would simply have the 'all-in' mentality while other players cannot. Not the fairest solution. My proposal was a reduction in point gain and loss if the game ends by round limit rather than elimination/objective. This could become a good encouragement factor for the leader to continue playing in hopes of double the points.
Donald Fung wrote:6) I get the point of the global chat but there needs to be some fixes. It is blocking the (x) button when viewing maps. It is an entirely different color from the rest of the site so it looks ugly. Also, instead of real players chatting, I've seen the bot on more. That is kinda lame and sad.
Mr Changsha wrote:Yesterday I wrote to bigWham about an idea directly, though there is no reason why I can't share it here. I suggested that CC open up 6 player standard games, only on the classic map, on an unlimited basis for all freemium players (though premium players would play in these games as well).
This is the fastest (and the simplest) way I can see to both increase the numbers of players playing (which would surely go up significantly) AND also help cure the site's other fundamental problem, that the site has stopped being a place where one can easily pick up a good game of Risk.
narutoserigala wrote:I was a premium member before but decided not to renew. Though I have been asked why, I did not wish to reveal the true reasons. Now I could very well be the next to exit CC. Here is the last straw, I am sick of being defeated by the CC broken dice.
How can any reasonable person still believe that the dice is not broken? Take for instance when I have seen a dice pattern emerged in my games. In regards to over 500 1v1 games, and especially in the past 3 months , in 80% of the games my dice tend to fail early and persists through to at least mid game. If correction did happen, it is timed for after the game is lost.
I found that this is in stark contrast with my opponents whose dice alternate between good and bad rolls. In their case, the correction tend to happen randomly but not in my case. Another observation is my good early dice happen so rarely (like less than 20% of my games) .
If the dice is random, how does one explain such a pattern? The dice seems to be following a plan.
If I am asked what is one thing that can undermine this website, then at the top of my list should be the growing perception of a broken or rigged dice. The computer can be instructed to read a different dice file for a certain stage of the game and then from a different dice file at another stage to give a false impression of dice parity.
If you think that the above is not unreasonable, then consider the possibility that CC is already hacked into by someone. If the website can be undermined like this, no wonder people will want to leave.
Mr Changsha wrote:narutoserigala wrote:I was a premium member before but decided not to renew. Though I have been asked why, I did not wish to reveal the true reasons. Now I could very well be the next to exit CC. Here is the last straw, I am sick of being defeated by the CC broken dice.
How can any reasonable person still believe that the dice is not broken? Take for instance when I have seen a dice pattern emerged in my games. In regards to over 500 1v1 games, and especially in the past 3 months , in 80% of the games my dice tend to fail early and persists through to at least mid game. If correction did happen, it is timed for after the game is lost.
I found that this is in stark contrast with my opponents whose dice alternate between good and bad rolls. In their case, the correction tend to happen randomly but not in my case. Another observation is my good early dice happen so rarely (like less than 20% of my games) .
If the dice is random, how does one explain such a pattern? The dice seems to be following a plan.
If I am asked what is one thing that can undermine this website, then at the top of my list should be the growing perception of a broken or rigged dice. The computer can be instructed to read a different dice file for a certain stage of the game and then from a different dice file at another stage to give a false impression of dice parity.
If you think that the above is not unreasonable, then consider the possibility that CC is already hacked into by someone. If the website can be undermined like this, no wonder people will want to leave.
Seriously, you are mid-ranged brig. playing shed load of farming 1vs1 and you are blaming the dice?
"Oh..woe is me! I've already rigged the game so that the fools of an oppositon have no chance. Why must these damned dice still add one element I can't always stack in my favour?"
For some strange reason I've always been supportive of farmers. However farmers who complain about dice....?
Dukasaur wrote:Mr Changsha wrote:Yesterday I wrote to bigWham about an idea directly, though there is no reason why I can't share it here. I suggested that CC open up 6 player standard games, only on the classic map, on an unlimited basis for all freemium players (though premium players would play in these games as well).
This is the fastest (and the simplest) way I can see to both increase the numbers of players playing (which would surely go up significantly) AND also help cure the site's other fundamental problem, that the site has stopped being a place where one can easily pick up a good game of Risk.
That's actually a good idea. Certainly worth a try.
narutoserigala wrote:I was a premium member before but decided not to renew. Though I have been asked why, I did not wish to reveal the true reasons. Now I could very well be the next to exit CC. Here is the last straw, I am sick of being defeated by the CC broken dice.
How can any reasonable person still believe that the dice is not broken?
narutoserigala wrote:I was a premium member before but decided not to renew. Though I have been asked why, I did not wish to reveal the true reasons. Now I could very well be the next to exit CC. Here is the last straw, I am sick of being defeated by the CC broken dice.
How can any reasonable person still believe that the dice is not broken? Take for instance when I have seen a dice pattern emerged in my games. In regards to over 500 1v1 games, and especially in the past 3 months , in 80% of the games my dice tend to fail early and persists through to at least mid game. If correction did happen, it is timed for after the game is lost.
I found that this is in stark contrast with my opponents whose dice alternate between good and bad rolls. In their case, the correction tend to happen randomly but not in my case. Another observation is my good early dice happen so rarely (like less than 20% of my games) .
If the dice is random, how does one explain such a pattern? The dice seems to be following a plan.
If I am asked what is one thing that can undermine this website, then at the top of my list should be the growing perception of a broken or rigged dice. The computer can be instructed to read a different dice file for a certain stage of the game and then from a different dice file at another stage to give a false impression of dice parity.
If you think that the above is not unreasonable, then consider the possibility that CC is already hacked into by someone. If the website can be undermined like this, no wonder people will want to leave.
clangfield wrote:8) As with 3,4,5,6 - it's all about variety. Skill levels and requirements differ; I can't see how removing option makes the site more attractive to a wider audience.
narutoserigala wrote:I was a premium member before but decided not to renew. Though I have been asked why, I did not wish to reveal the true reasons. Now I could very well be the next to exit CC. Here is the last straw, I am sick of being defeated by the CC broken dice.
How can any reasonable person still believe that the dice is not broken? Take for instance when I have seen a dice pattern emerged in my games. In regards to over 500 1v1 games, and especially in the past 3 months , in 80% of the games my dice tend to fail early and persists through to at least mid game. If correction did happen, it is timed for after the game is lost.
I found that this is in stark contrast with my opponents whose dice alternate between good and bad rolls. In their case, the correction tend to happen randomly but not in my case. Another observation is my good early dice happen so rarely (like less than 20% of my games) .
If the dice is random, how does one explain such a pattern? The dice seems to be following a plan.
If I am asked what is one thing that can undermine this website, then at the top of my list should be the growing perception of a broken or rigged dice. The computer can be instructed to read a different dice file for a certain stage of the game and then from a different dice file at another stage to give a false impression of dice parity.
If you think that the above is not unreasonable, then consider the possibility that CC is already hacked into by someone. If the website can be undermined like this, no wonder people will want to leave.
owenshooter wrote:from 9,989 to 9,817 in less than 10 days... the great fall continues... global chat was not able to stem the tide or undertow, if you will...-eJn
Stephan Wayne wrote:Every day is Fool's Day on CC.
JamesKer1 wrote:let's keep our heads in the sand instead of trying to figure something out.
Just a guess. Kumbaya.
owenshooter wrote:JamesKer1 wrote:let's keep our heads in the sand instead of trying to figure something out.
Just a guess. Kumbaya.
You are a fantastic person, great plan. Thank you for all you do for CC. -el Jesus negro approves. Kumbaya
Stephan Wayne wrote:Every day is Fool's Day on CC.
JamesKer1 wrote:I've got a theory... What if we are the cause of the decline because of threads like this? Any smart user would stay away from a website with stuff about the Great Decline splattered all over it. So if we stopped all of this crazy talk and reporting these numbers, they may start to go up. Embrace the newcomers as a community, don't scare them off with nonsense and complaints.
Just a guess. Kumbaya.
Dukasaur wrote:JamesKer1 wrote:I've got a theory... What if we are the cause of the decline because of threads like this? Any smart user would stay away from a website with stuff about the Great Decline splattered all over it. So if we stopped all of this crazy talk and reporting these numbers, they may start to go up. Embrace the newcomers as a community, don't scare them off with nonsense and complaints.
Just a guess. Kumbaya.
I disagree. I think discussing a problem honestly helps find the solution.
Now, to some degree optimism is contagious and pessimism is contagious, that much is true. It's the reason why trends are difficult to stop once they start. Nonetheless, stopped they can be.
Stephan Wayne wrote:Every day is Fool's Day on CC.
JamesKer1 wrote:Discussing it, sure, that's good. But making a comment about it in every thread is a little over-the-top... That's what I was mainly referring to
Army of GOD wrote:JamesKer has only lived through the Great Decline; it is all he knows. To him, this is normal CC.
I envy the naive.
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