Moderator: Community Team
Cosmical wrote:
probably not, because it is a horrible idea... kind of takes away a lot of the strategy/gameplay that goes into these settings... multiple adjacent/chained settings? how about just learning how to deploy, move your troops popular and not over attack? i play chained and rarely move troops at the end of a turn, because i think through my moves... oh, i forgot, most people use add/ons and such and don't really get the nuances of this game anymore on this site... maybe you should just suggest making an add/on that tells you how to move your troops at the end of your turn for the best possible results/outcome... *eyes rolling*... sorry, just a bad idea... let's add more bells and whistles onto a site that already has TOO MANY...-el Jesus negroCosmical wrote:Bump. Nothing? No one has anything to say??

funny statement... most people around here think that the increase in options and gameplay have diluted the site and caused the membership to plummet from over 20K to under 10K this summer (9,740)... increasing the game options at this point in time does not seem at all wise for CC to do... aside from that, your idea is just a bad one at that...-el Jesus negroCosmical wrote:It takes absolutely nothing away. It gives more options. If you don't like the options, here's a novel idea: don't play games with those settings! Increasing customization and choice is hardly ever a bad thing....
Cosmical wrote:


you seem to have this mindset to keep adding and adding and adding... i don't see how you can't see that this waters down the true RISK aspect of the site and continues to lead to people just leaving... i don't think options like this are worth implementing and most of the new forts that have been seem to have helped lead people away in droves... hey, team CC knows best... let's keep watering down the RISK on the site, it might make RISK fanatics return in the numbers we once had (over 20K)... kind of funny how we had 22K members when we had fewer options and the game was closer to RISK... the more we add, the more we water down, the further we get from RISK, the fewer people remain... just a bad idea in my opinion...-eJnDukasaur wrote:It is an excellent idea. It's annoying that there is currently no middle ground between the extremes of Unlimited and the various single-fort option. Having something like a "fort 3X" option would create the possibility of some intermediate options.

Yeah, we HAD 22K members, and they soon got bored and left, because at its core, RISK is a pretty dumb and simplistic game. If it was an interesting and absorbing game, they would still be here. The people who are still here are here because they found maps and settings that they found more interesting than the original game.owenshooter wrote:you seem to have this mindset to keep adding and adding and adding... i don't see how you can't see that this waters down the true RISK aspect of the site and continues to lead to people just leaving... i don't think options like this are worth implementing and most of the new forts that have been seem to have helped lead people away in droves... hey, team CC knows best... let's keep watering down the RISK on the site, it might make RISK fanatics return in the numbers we once had (over 20K)... kind of funny how we had 22K members when we had fewer options and the game was closer to RISK... the more we add, the more we water down, the further we get from RISK, the fewer people remain... just a bad idea in my opinion...-eJnDukasaur wrote:It is an excellent idea. It's annoying that there is currently no middle ground between the extremes of Unlimited and the various single-fort option. Having something like a "fort 3X" option would create the possibility of some intermediate options.
Well said! Anyone who wants to play a game on Classic with the original settings is welcome to do so. In fact, many such games are played. People who enjoy them are not in any way harmed by those who prefer something else.Cosmical wrote:I just don't understand the logic. You can still play the same way now as when there was 22k members. Create games that are the style you enjoy and foster a group of people that like that style.
What if they left because there were not enough options, or the options that people prefer were being offered on other RISK sites?
If this site offers the same gameplay options as every other site out there and delivers a quality site....shouldn't they all come back?
Being exclusionary and deciding that some gameplay options are not worthwhile certainly is not going to win anyone back.
Unlimited is also for those with a dodgy mouse, dodgy eyesight or a dodgy connection who find themselves fortifying to the wrong place and having to move troops back. I don't play anything else, for those reasons.Cosmical wrote:Thank you for your civility.
I would be very surprised if increasing the options is actually the reason less people are members. Allowing more different gametypes does not eliminate the games that people used to like. I of course could not say what has decreased the membership of the site, you may be correct.
The main reason I want multiple reinforcements and NOT unlimited reinforcements, is maps like Feudal Epic and other maps with Autodeploy. I would like to make two reinforcements at the end of those turns so that I can more effectively move my troops to the front lines. Allowing for unlimited reinforcements completely eliminates the need to plan ahead and deploy smartly, which I agree with you should absolutely be an important part of a game. Unlimited reinforcing is for dummies.
kind of funny that a member of Team CC uses a Baskin Robbins reference... one of the greatest chains currently in decline that has been mounting a comeback for quite some time... sound familiar? i hope team CC isn't using Baskin Robbins as a rallying cry or template... GREAT ARGUMENT there... ha!!! i'm sorry, but the watered down gaming aspect of this site is a huge part of the issue going on around here and adding more bogus options is not the way to bring people back... oh, hang on... i see a windmill over the horizon!!! *cough*...-el Jesus negroDukasaur wrote:When Baskin-Robbins adds Nutmeg-and-Cloves ice cream to its menu, it's not in any way hurting the little old ladies who still want vanilla.

If you ever come to Niagara Falls, look me up and we'll go for a cone...owenshooter wrote:kind of funny that a member of Team CC uses a Baskin Robbins reference... one of the greatest chains currently in decline that has been mounting a comeback for quite some time... sound familiar? i hope team CC isn't using Baskin Robbins as a rallying cry or template... GREAT ARGUMENT there... ha!!! i'm sorry, but the watered down gaming aspect of this site is a huge part of the issue going on around here and adding more bogus options is not the way to bring people back... oh, hang on... i see a windmill over the horizon!!! *cough*...-el Jesus negroDukasaur wrote:When Baskin-Robbins adds Nutmeg-and-Cloves ice cream to its menu, it's not in any way hurting the little old ladies who still want vanilla.
p.s.-article on BR's decline: http://www.businessweek.com/articles/20 ... a-comeback
of note, they are on a huge comeback!!! they added their first 4 stores since 2006... since 2 thousand and Six... ha!!! way to use the most appropriate reference ever!



EXACTLY!!!! "if we can just add one feature for each of our less than 10K remaining members, they will all stay!!!" just makes no sense to keep diluting the game of RISK down to how far they have diluted it. last night i found a ton of new features on the site i had never seen before and had not seen announced.... i find it even more hilarious that the things they are spending their time and effort and free labor force on, they don't even announce!!! what is the point?! it is like there is a "ghost site" for the uber nerds and a site for the rest of us... sigh...-el Jesus negroBigBallinStalin wrote:Let's add more complicated features in order to amuse a few of the current members who overall will still drop out.
At this point, it doesn't matter what CC wastes their resources on.

I was optimistic by encouraging debates about what would actually fix the problems with the site. That information is available. After much debate, I haven't become pessimistic; I've become realistic.Cosmical wrote:I agree too! This is a website built for entertainment and there are certain features that would be entertaining. So why not do it? Because you're pessimistic. That is what you are telling me. Great reasoning.
I'm going to walk the other road, I'm going to be optimistic that this site still has 10,000 people playing and that we can have a damn good time without the 10,000 people that left. I'm going to make suggestions that will hopefully improve the game further for those that are here. You may see this site as a dead corpse. I see it as a wonderful site with fellow people that love RISK.
Your views that this site doesn't need anymore bells and whistles has been heard.
The "more important issues" are being addressed. I'm not as pessimistic as you about those, but I won't address that here since I've addressed it quite extensively in other places.BigBallinStalin wrote:I was optimistic by encouraging debates about what would actually fix the problems with the site. That information is available. After much debate, I haven't become pessimistic; I've become realistic.Cosmical wrote:I agree too! This is a website built for entertainment and there are certain features that would be entertaining. So why not do it? Because you're pessimistic. That is what you are telling me. Great reasoning.
I'm going to walk the other road, I'm going to be optimistic that this site still has 10,000 people playing and that we can have a damn good time without the 10,000 people that left. I'm going to make suggestions that will hopefully improve the game further for those that are here. You may see this site as a dead corpse. I see it as a wonderful site with fellow people that love RISK.
Your views that this site doesn't need anymore bells and whistles has been heard.
Suggestions such as yours have a negligibly beneficial impact but waste resources and our time. There's more important issues, which the CC admins have tried and seemingly have continuously failed to address. Obviously, this place is in the Great Decline; that's a fact. Adding another reinforcement option wouldn't correct the problem. You disagree because you're blind to the reality and are also highly self-interested in seeing your feature get passed--while the costs get passed onto everyone else. People like you need to be constantly reminded of this, which is why people like me won't simply shut up.