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Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
Where did you find this piece of trivia and how can we verify it as fact? It seems that alliances are very much a part of the game, so how can any legitimate championship be conducted without them?sully800 wrote:In the risk world championships (face to face competition) any alliance, hinting, nudging etc is strictly forbidden. Just some food for thought
I read it too on the IRTOC website.oVo wrote:Where did you find this piece of trivia and how can we verify it as fact? It seems that alliances are very much a part of the game, so how can any legitimate championship be conducted without them?sully800 wrote:In the risk world championships (face to face competition) any alliance, hinting, nudging etc is strictly forbidden. Just some food for thought
Kind of like "no bluff" poker doncha think?
It can be a part of the game...but like many top players on here, the best people don't generally like alliances, and hinting and all of that. To be really good you need to know when to team up with someone or when to let them keep their bonus without using your words. Of course some people still prefer to make alliances, its just a different type of game.oVo wrote:Where did you find this piece of trivia and how can we verify it as fact? It seems that alliances are very much a part of the game, so how can any legitimate championship be conducted without them?sully800 wrote:In the risk world championships (face to face competition) any alliance, hinting, nudging etc is strictly forbidden. Just some food for thought
Kind of like "no bluff" poker doncha think?
I am working on going as well Sully. And I think JR lives about a hour away from there.sully800 wrote:By the way, here is the site http://www.risktoc.org/
Rule #3: 3- NO ALLIANCES, NO HINTING, NO NEGOTIATIONS! First (1st) occurrence will result in loss of round or disqualification. The tournament director will determine the severity of these infractions
I should really go this year, because my school is quite close to Jim Thorpe PA (less than 1 hour drive). Perhaps JR could make an appearance as well. I don't know what part of PA he hails from but it might be close.
I remember last year I found out about the TOC a few days after it happened...then we began talking about making tshirts with our names on them and sending out a CC crew the next year. Now that we have the shop, thats very possible to do. Perhaps we could even get some sort of CC sponsorship to pay the entry fee in return for us representing the site![]()
Escalating was the traditional way of playing risk and, in my opinion, it takes more skill anyway (or at least a different type of skill).Forefall wrote:Why escalating? Seems like that destroys a lot of the strategy in the game.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Escalating was the traditional way of playing risk and, in my opinion, it takes more skill anyway (or at least a different type of skill).Forefall wrote:Why escalating? Seems like that destroys a lot of the strategy in the game.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
I think it's stupid that they don't allow alliances in official play. As many people have already said, it's part of the game.oVo wrote:I found the IRTOC site and their rules for the 19th Annual Risk Tournament of Champions.
Rule #3 is the no alliances, no hinting and no negotiations, which becomes a moot point
once you discover the competition employs ESCALATING CARD SETS (rule #15).
I don't think it really matters - the players there should be good enough to have unspoken alliances. They will know when to attack and when not to attack (as others have already said before me).billval3 wrote:I think it's stupid that they don't allow alliances in official play. As many people have already said, it's part of the game.oVo wrote:I found the IRTOC site and their rules for the 19th Annual Risk Tournament of Champions.
Rule #3 is the no alliances, no hinting and no negotiations, which becomes a moot point
once you discover the competition employs ESCALATING CARD SETS (rule #15).
I think it's funny that some of you think really good players just "know" what to do without any discussion. I'm sure there are many different strategies employed by the good players here and they wouldn't necessarily agree on what the "right" move is in various situations. Just a hunch.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
I agree with you completely that there are many different strategies to employ. In fact I just got into another of several arguments with a player about why I make the moves I make, and I hate that.billval3 wrote: I think it's stupid that they don't allow alliances in official play. As many people have already said, it's part of the game.
I think it's funny that some of you think really good players just "know" what to do without any discussion. I'm sure there are many different strategies employed by the good players here and they wouldn't necessarily agree on what the "right" move is in various situations. Just a hunch.
Okay I will concede that the strategies have to be completely different. In escalating you have to know when to take cards and put yourself in a position to eliminate someone. It is not about continents so much.oVo wrote:I do not think ESCALATING SETS require more tactical ability, because eventually one player has a set with the clobber power to steamroll the entire map. Some skill merged the luck of the draw.
Your fate in an escalating set game is in the cards and not the strategy. This format does ensure a speedy tournament by eliminating marathon matches and determining a champion in days not weeks.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.