by aage on Wed Oct 02, 2019 10:54 am
OK so a few notes on the game.
I didn't actually read a lot of the stuff you guys posted after day 2 so maybe this is inaccurate, but it seemed like most of you assumed the AWOL players were more likely to be scum. This seems like a really faulty theory to me (albeit my reasons are a bit metagamey). Scum would be the most motivated to keep playing, therefore the most motivated to post during every game day. They're the only ones who know anything beside their own role. I think you guys can now all attest to the fact that power roles are fun to play, and gathering information through them makes the game more fun and interesting. The town in this game has nothing to go on, I am not at all surprised and honestly do not blame any of you who kinda gave up. Except Skoffin, of course.
Regarding the gameplay, I don't think it was a good idea to push the no lynch day 1 so fast. I think it was already clear before the game started that there was gonna be a no lynch on day one. All the math had been brought out. You guys knew there was gonna be a night kill though, so you were basically condemning someone to have played one game day without discussing anything meaningful. I think more discussion on day one would have improved town's chances, if only so they had a foothold on day 2. That's the thing that you guys were really missing: arguments, cases, strong reasons to be suspicious of players that convince others to vote with you. The only way you can get those in this game is just by talking, doesn't even matter what about.
All in all the game kinda went as I expected it to. Like I said I am not surprised people got disinterested or demotivated. This game was kind of an experiment, I guess, to see how you fare without power roles to carry the town. I think you did good, all things considered. It's simply very hard to get a grip on the other players when nothing out of the ordinary happens. In the closed setups we've been playing the past few games, there's always been some sort of unexpected or weird role that gets everyone theorizing about the setup, or gets people suspicious about claims or actions. There needs to be a bone to throw the town, a clue to solve the puzzle. And I think that's fair enough.
What do you guys think? Do you have any comments about the setup, things you liked, things you hated? What do you think about the need for power roles?