Dukasaur wrote:Your obsession with mrswdk is really sad.saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.

Idk that I would agree w this at allGeger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution

I don't agree.Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution
I did have a good player suggest it to me as an idea in a team game once! But we decided against it because we felt it was against the spirit of the game and rules, even though it would tangibly have been better for us.Shannon Apple wrote:I don't agree.Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution
I don't miss very many turns, but deferred troops are a way to stay in the game in case something came up in real life. It's rarely advantageous to get those troops. At the end of the day, you've missed a turn and lost ground. You might be able to win some back, but coming back from a missed turn with deferred troops is difficult, especially against a good player, or team. They're going to plan for those incoming extra troops.
Oh, and I've certainly come across a couple of people who, I felt, deliberately missed a turn. I've never seen a good player do it though, just bad players with sneaky tactics who think they can win that way. Never works.

The deferred was a solution to an older problem when players did miss turns intent and were able to deploy them the following turn en masse. I can't see how much of advantage you get for missing a turn or two, and deploy your troops afterwards, but I mostly just play classic/esc so can't really say.Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution
Dukasaur wrote:Your obsession with mrswdk is really sad.saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
Philadelphia toorockfist wrote:If you have to nuke or zombie a teammates bonus and your deploy is low, missing is potentially an advantage. There are other situations where it might be, but that is the easiest one to think of.

Oh yes, I can absolutely see how missing could be advantageous in spoils games. Like, not wanting to take a spoil so they can keep a bonus (in nuke or zombie) or to defer being the first to cash (escalating)..SCuD. wrote:I did have a good player suggest it to me as an idea in a team game once! But we decided against it because we felt it was against the spirit of the game and rules, even though it would tangibly have been better for us.Shannon Apple wrote:I don't agree.Geger wrote:I think we can agree the game is ruined by the deferred troops. There was a suggestion long time ago to remove these deferred troops but was rejected. I think cutting the deferred troops to half is a fair solution
I don't miss very many turns, but deferred troops are a way to stay in the game in case something came up in real life. It's rarely advantageous to get those troops. At the end of the day, you've missed a turn and lost ground. You might be able to win some back, but coming back from a missed turn with deferred troops is difficult, especially against a good player, or team. They're going to plan for those incoming extra troops.
Oh, and I've certainly come across a couple of people who, I felt, deliberately missed a turn. I've never seen a good player do it though, just bad players with sneaky tactics who think they can win that way. Never works.
That was a very very unique situation though. And honestly I think that there are very few players who could accurately recognise such a situation anyway. 95% of people who gave it a go would end up harming themselves.

Examples like Philadelphia have already been given, but there's also options with nuclear/zombie/escalating where you are forced to cash a set while you'd really prefer to cash in 1 turn later.niMic wrote:Deferred have a massive opportunity cost. At best you're getting what you would get anyway, but one turn later. In the meantime the other team can improve their position. I suppose there's some advantage to being able to load someone up and not having the opponents know where it is until a turn later, but I can't think of any instances where that would have been strictly better than just playing the turn.
