
"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."
War Page: https://www.conquerclub.com/public.php? ... WarId=4730
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game
Contacts
ACES
- 1st contact and privs holder: LFAW
- 2nd contact and privs holder: Trafalgarlaw01
- 1st contact and privs holder: GoranZ
- 2nd contact and privs holder: Rousseau72
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT
Clans will have 1 week to fill games.
- Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
- Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils
- All forts are allowed except "no forts"
- There is no limit on the number of trench games
- Round limits are allowed
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
- Beta maps are not allowed
- In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
- 12 Hour Fog of War Rule will not be in effect
- New settings that are implemented after the start of the Cup will be excluded from wars





 
				
















































































































 
   
 





















 
   and the one who's name doesn't get spoken out (NNS
 and the one who's name doesn't get spoken out (NNS   







