FEUDAL LEGEND 3.04

Maps that may be nearing the end of production. Finalize maps here, while testing.

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SoN!c
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Re: FEUDAL LEGEND 3.03

Post by SoN!c »

Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
Last edited by SoN!c on Thu Nov 20, 2025 3:57 pm, edited 1 time in total.
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Keefie
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Re: FEUDAL LEGEND 3.02B

Post by Keefie »

SoN!c wrote:
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
I thought the idea of having a Beta tourny was to get map feedback before going live. So why the snarky comment when I'm giving my honest feedback ?
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plurple
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Re: FEUDAL LEGEND 3.02B

Post by plurple »

Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
I mean all maps over a certain number of territories get cluttered on the small version of the map and this will be the 5th largest map when it makes it live. It is a fair comment but I think it is still clear which territory is which. Which is what is needed :D
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SoN!c
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Re: FEUDAL LEGEND 3.02B

Post by SoN!c »

Keefie wrote:
SoN!c wrote:
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
I thought the idea of having a Beta tourny was to get map feedback before going live. So why the snarky comment when I'm giving my honest feedback ?
You commented the visibility on the castles... we came asap with a solution asking feedback there... but what?
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SoN!c
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Re: FEUDAL LEGEND 3.02B

Post by SoN!c »

3.03

make over on some coat of arms

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small:
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SoN!c
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FEUDAL LEGEND 3.04

Post by SoN!c »

3.04 with new win con (hold 8 castles to win) and new GFX on the legend

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Bighab
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Re: FEUDAL LEGEND 3.04

Post by Bighab »

This map looks fantastic!
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Re: FEUDAL LEGEND 3.04

Post by riskllama »

*polite clapping*
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SoN!c
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Re: FEUDAL LEGEND 3.04

Post by SoN!c »

small size here:

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""Feudal Legend takes the classic Feudal Epic experience and pushes it to legendary proportions. Featuring 12 castles, each balanced in the same percentage with equal territories and villages as Feudal Epic, Feudal Legend is built for pure competition and allows 12 players ensuring no advantages—only skill decides the outcome, turning each match into a true test of strategy, coordination, and dominance. Control the map, outplay your rivals, and secure 8 of the 12 castles to prove you deserve legendary status carving your name into a mighty row of Feudal Legend winners.""
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SoN!c
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Re: FEUDAL LEGEND 3.04

Post by SoN!c »

This is how it looks playing with 12 players:

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plurple
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Re: FEUDAL LEGEND 3.04

Post by plurple »

Thankfully that is only 11 players and there isn't a missing player in Cunningham :D
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SoN!c
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Re: FEUDAL LEGEND 3.04

Post by SoN!c »

plurple wrote: Sat Jan 24, 2026 10:43 am Thankfully that is only 11 players and there isn't a missing player in Cunningham :D
Baldrick (possibly died in 1649) always had a cunning plan :D

That's why he is the opposite of Blackadder 8-)
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Re: FEUDAL LEGEND 3.04

Post by TotoroHat »

I am still waiting for “FEUDAL BANANA”
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SoN!c
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Re: FEUDAL LEGEND 3.04

Post by SoN!c »

TotoroHat wrote: Fri Jan 30, 2026 4:01 pm I am still waiting for “FEUDAL BANANA”
You are to sweet Totoro xD
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Re: FEUDAL LEGEND 3.04

Post by Swimmerdude99 »

I think if you did a transparent white box behind the village and castle names, and put them underneath the towns/halfway over the villages/castles they would be more legible.
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Re: FEUDAL LEGEND 3.04

Post by Swimmerdude99 »

I couldn't put a finger on exactly what felt hard to read on the map - but after taking a few turns, I think I figured it out.

The roads and the border separation lines need to be more different in color. Many territories look like they are split in half but they aren't separate territories.

I don't know what level of work changing that will be with how you did the art files and paths.

But gray for like cobblestone, or dark brown maybe for the roads and keep the borders the tan. Or switch to black borders and keep roads the same, or maybe try the old fuedal map styles of softer borders in green?

Secondly, I think numbers for the territs could be 25-35% larger for more legibility.
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Re: FEUDAL LEGEND 3.04

Post by Swimmerdude99 »

I also would find it more visually appealing if the numbers were always either on the left of a coat of arms, to the right of it, above or below, etc. consistency would be nice on the eyes.
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SoN!c
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Re: FEUDAL LEGEND 3.04

Post by SoN!c »

Swimmerdude99 wrote: Mon Feb 23, 2026 12:07 am I also would find it more visually appealing if the numbers were always either on the left of a coat of arms, to the right of it, above or below, etc. consistency would be nice on the eyes.
I will fix this in the next update, thanks. There will be new coat of arms with the number in it.

Roads will get a more sandy color.
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