Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
Last edited by SoN!c on Thu Nov 20, 2025 3:57 pm, edited 1 time in total.
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
I thought the idea of having a Beta tourny was to get map feedback before going live. So why the snarky comment when I'm giving my honest feedback ?
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
I mean all maps over a certain number of territories get cluttered on the small version of the map and this will be the 5th largest map when it makes it live. It is a fair comment but I think it is still clear which territory is which. Which is what is needed
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
I thought the idea of having a Beta tourny was to get map feedback before going live. So why the snarky comment when I'm giving my honest feedback ?
You commented the visibility on the castles... we came asap with a solution asking feedback there... but what?
""Feudal Legend takes the classic Feudal Epic experience and pushes it to legendary proportions. Featuring 12 castles, each balanced in the same percentage with equal territories and villages as Feudal Epic, Feudal Legend is built for pure competition and allows 12 players ensuring no advantages—only skill decides the outcome, turning each match into a true test of strategy, coordination, and dominance. Control the map, outplay your rivals, and secure 8 of the 12 castles to prove you deserve legendary status carving your name into a mighty row of Feudal Legend winners.""
I think if you did a transparent white box behind the village and castle names, and put them underneath the towns/halfway over the villages/castles they would be more legible.
I couldn't put a finger on exactly what felt hard to read on the map - but after taking a few turns, I think I figured it out.
The roads and the border separation lines need to be more different in color. Many territories look like they are split in half but they aren't separate territories.
I don't know what level of work changing that will be with how you did the art files and paths.
But gray for like cobblestone, or dark brown maybe for the roads and keep the borders the tan. Or switch to black borders and keep roads the same, or maybe try the old fuedal map styles of softer borders in green?
Secondly, I think numbers for the territs could be 25-35% larger for more legibility.
I also would find it more visually appealing if the numbers were always either on the left of a coat of arms, to the right of it, above or below, etc. consistency would be nice on the eyes.
Swimmerdude99 wrote: Mon Feb 23, 2026 12:07 am
I also would find it more visually appealing if the numbers were always either on the left of a coat of arms, to the right of it, above or below, etc. consistency would be nice on the eyes.
I will fix this in the next update, thanks. There will be new coat of arms with the number in it.