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Seven Knights Templar vs Beta Maps Mayhem

In the hallowed halls of ConquerClub.com, seven Knights Templar—Sir Pixel, Sir Laggy, Sir Noobslayer, and their glitchy brethren—signed up for the beta maps testing mission. "For the Holy Grail of balanced territories!" they vowed, donning virtual chainmail.
Sir Pixel charged first onto "Crusader Chaos," but the map lagged like a drunk donkey. Sir Laggy built armies on quicksand tiles that ate his units. Sir Noobslayer accidentally allied with the Saracens. By turn 20, their empire was a pixelated puddle.
"Forsooth, beta be damned!" they cried, rage-quitting to pray for patch 1.1. ConquerClub never saw such holy pixel heresy again.
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Click Here to Join Waiting Games - Red
Click Here to Join Waiting Games - Orange
Click Here to Join Waiting Games - Yellow
Click Here to Join Waiting Games - Green
Click Here to Join Waiting Games - Blue
Click Here to Join Waiting Games - Purple
Click Here to Join Waiting Games - Magenta
Click Here to Join Waiting Games - Multiplier
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March 2026 SCOREBOARD
* No Sign-Ups Required
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Settings - Red

Maps: Templars
Players Per Game: 2
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Parachute
FOG: Yes
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments
Settings - Orange

Maps: Templars
Players Per Game: 2
Game Type: Poly 2
Initial Troops: Automatic
Play Order: Sequential
Spoils: Escalating
Reinforcements: Chained
FOG: Yes
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments
Settings - Yellow

Maps: Templars
Players Per Game: 4
Game Type: Doubles
Initial Troops: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Chained
FOG: No
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 3 Minute Speed
Joinability: Public except for specifically-designated tournaments
Settings - Green

Maps: Templars
Players Per Game: 3
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Nuclear
Reinforcements: Parachute
FOG: No
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments
Settings - Blue

Maps: Templars
Players Per Game: 4
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Adjacent
FOG: Yes
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments
Settings - Purple

Maps: Templars
Players Per Game: 6
Game Type: Terminator
Initial Troops: Automatic
Play Order: Sequential
Spoils: Escalating
Reinforcements: Chained
FOG: Yes
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments
Settings - Magenta

Maps: Templars
Players Per Game: 12
Game Type: Assassin
Initial Troops: Automatic
Play Order: Sequential
Spoils: Escalating
Reinforcements: Chained
FOG: No
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments
Settings - Multiplier Token

Maps: Classic Conquest, Feudal Legend, New York 1695, Pirates and Merchants, Slovakia, Ziggurat or the newest Beta map, Conquistadores
Players Per Game: 2
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Escalating
Reinforcements: Parachute
FOG: No
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments
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Medal Criteria
At least 777 POINTS are required for a medal, at least THREE different colored tokens and at least ONE multiplier token.
Tokens are for wins only. One's total points are the points earned from tokens times the number of multiplier tokens.
Each RED Token is worth 50 points
Each ORANGE Token is worth 55 points
Each YELLOW Token is worth 60 points
Each GREEN Token is worth 80 points
Each BLUE Token is worth 110 points
Each PURPLE Token is worth 170 points
Each MAGENTA Token is worth 375 points
Each MULTIPLIER Token is worth 1 point
Notes
- Games must start between CC Time: 2026-03-01 09:00:00 and CC Time: 2026-03-31 23:59:59 to be considered for the challenge.
- Wins will count until CC Time: 2026-05-31 23:59:59.
- Any issues will be solved by chanakam2020, Kingm and groovysmurf, and their word is final.







