March 2026 Monthly Challenge - Seven Knights Templar

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chanakam2020
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March 2026 Monthly Challenge - Seven Knights Templar

Post by chanakam2020 »

Official Monthly Challenge for March 2026
Brought to you by the Community Team.

Seven Knights Templar vs Beta Maps Mayhem

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In the hallowed halls of ConquerClub.com, seven Knights Templar—Sir Pixel, Sir Laggy, Sir Noobslayer, and their glitchy brethren—signed up for the beta maps testing mission. "For the Holy Grail of balanced territories!" they vowed, donning virtual chainmail.

Sir Pixel charged first onto "Crusader Chaos," but the map lagged like a drunk donkey. Sir Laggy built armies on quicksand tiles that ate his units. Sir Noobslayer accidentally allied with the Saracens. By turn 20, their empire was a pixelated puddle.

"Forsooth, beta be damned!" they cried, rage-quitting to pray for patch 1.1. ConquerClub never saw such holy pixel heresy again.


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Click Here to Join Waiting Games - Red

Click Here to Join Waiting Games - Orange

Click Here to Join Waiting Games - Yellow

Click Here to Join Waiting Games - Green

Click Here to Join Waiting Games - Blue

Click Here to Join Waiting Games - Purple

Click Here to Join Waiting Games - Magenta

Click Here to Join Waiting Games - Multiplier

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March 2026 SCOREBOARD

* No Sign-Ups Required

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Settings - Red
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Maps: Templars
Players Per Game: 2
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Parachute
FOG: Yes
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments

Settings - Orange
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Maps: Templars
Players Per Game: 2
Game Type: Poly 2
Initial Troops: Automatic
Play Order: Sequential
Spoils: Escalating
Reinforcements: Chained
FOG: Yes
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments

Settings - Yellow
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Maps: Templars
Players Per Game: 4
Game Type: Doubles
Initial Troops: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Chained
FOG: No
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 3 Minute Speed
Joinability: Public except for specifically-designated tournaments

Settings - Green
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Maps: Templars
Players Per Game: 3
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Nuclear
Reinforcements: Parachute
FOG: No
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments

Settings - Blue
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Maps: Templars
Players Per Game: 4
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Adjacent
FOG: Yes
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments

Settings - Purple
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Maps: Templars
Players Per Game: 6
Game Type: Terminator
Initial Troops: Automatic
Play Order: Sequential
Spoils: Escalating
Reinforcements: Chained
FOG: Yes
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments

Settings - Magenta
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Maps: Templars
Players Per Game: 12
Game Type: Assassin
Initial Troops: Automatic
Play Order: Sequential
Spoils: Escalating
Reinforcements: Chained
FOG: No
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments

Settings - Multiplier Token
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Maps: Classic Conquest, Feudal Legend, New York 1695, Pirates and Merchants, Slovakia, Ziggurat or the newest Beta map, Conquistadores
Players Per Game: 2
Game Type: Standard
Initial Troops: Automatic
Play Order: Sequential
Spoils: Escalating
Reinforcements: Parachute
FOG: No
TRENCH: No
Round Limit: 20 or 30
Round Length: 24 Hours or 2 Minute Speed
Joinability: Public except for specifically-designated tournaments

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Medal Criteria
At least 777 POINTS are required for a medal, at least THREE different colored tokens and at least ONE multiplier token.

Tokens are for wins only. One's total points are the points earned from tokens times the number of multiplier tokens.

Each RED Token is worth 50 points
Each ORANGE Token is worth 55 points
Each YELLOW Token is worth 60 points
Each GREEN Token is worth 80 points
Each BLUE Token is worth 110 points
Each PURPLE Token is worth 170 points
Each MAGENTA Token is worth 375 points
Each MULTIPLIER Token is worth 1 point


Notes
chanakam2020
Community Team
Community Team
Posts: 1003
Joined: Thu Feb 06, 2020 11:12 am
Gender: Male

Re: March 2026 Monthly Challenge - Coming Soon

Post by chanakam2020 »

chanakam2020 wrote: Fri Jan 30, 2026 11:52 am FAQs:

Who can play a Challenge?
Challenges are open to everyone!

How do I join?
No signups required. Join and/or create games that meet the given parameters for this month as found in the OP. Only public games count towards the challenge unless otherwise explicitly stated in the challenge OP. There is also a "join games" link in the OP to provide an easy list of qualifying games.

What are the prizes?
All players who meet or exceed the minimum number of required points for the month will earn a Challenge Achievement Medal. The point requirements change every month as we aim to provide a vast assortment of challenges which includes a varying level of difficulty.
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Site Event Medals are awarded to the top three finishers on the challenge scoreboard.
1st: Image
2nd: Image
3rd: Image


In addition to the medals, the first place finisher receives: 1 Green Conquer Star
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And the 2nd-5th place finishers receive: 1 Blue Conquer Star
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When do I get my prize?
In most cases prizes are awarded during the week following the completion of the event.

How do we deal with deadbeating?
Please report deadbeats in your games by sending a PM to groovysmurf and chanakam2020. We will evaluate the distribution of prizes to a violating player on a case by case basis.

Tiebreakers?
Ties are awarded to the player who reached the point threshold first, unless indicated otherwise.

A player has me foed and it is preventing me from joining a lot of challenge games. What can I do?
PM the player in question. Be courteous and non-accusatory, ask why you are foed. Do your best to resolve any issues with the other user in this manner. However, if they decided not to remove you from their foe list then you will need to join games without that player or start your own.

What if I want to run a parallel tournament to the challenge?
Okay, awesome! Individual tournaments can be added to the challenges so that those games drop tokens. Send us a PM and we will get it added for the month. Remember that games that do not complete by the allotted time, will not drop tokens!

Suggestions and Requests
Go here and post if you have any ideas or special requests for future events.

Rulings:
1. Deadbeats will have entry points stripped.
2. NO inviting opponents! (this includes rematch invites) More details can be viewed here.
3. Wins by round limit will drop tokens.
4. Inventory relating to the challenge will vanish at the end of the year.
5. Bot games do not drop tokens.
6. Any unforeseen abuse is still abuse. Don't take advantage of the system.

If you have any further questions or issues not covered here please either post in the active challenge thread or PM groovysmurf and Chanakam2020.

Last Updated: March 2025
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ConfederateSS
Posts: 4341
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Location: THE CONFEDERATE STATES of AMERICA and THE OLD WEST!

Re: March 2026 Monthly Challenge - Coming Soon

Post by ConfederateSS »

---------------Now it's IWO JIMA time... :D ...Maybe... ;) ...... O:) ConfederateSS.out!(The Blue and Silver Rebellion)... O:)
-----------------IWO JIMA was captured MARCH 26th, 1945 A.D. :!: :!: :!: ...
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