FEUDAL LEGEND 4.0

Maps that may be nearing the end of production. Finalize maps here, while testing.

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SoN!c
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Re: FEUDAL LEGEND 4.1

Post by SoN!c »

Swimmerdude99 wrote: Fri Feb 27, 2026 1:29 pm This is a massiv improvement in theming. Well done!

Bottom black bar, could probably use a 95 transparent white or black background on it, to make it easier to read?
Is this what you mean?: Sorry i didn't get it 100%

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Swimmerdude99
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Re: FEUDAL LEGEND 4.0

Post by Swimmerdude99 »

Yes! But I think flip it so it's less black. This looks like it's heavily opaque (not see through) where I was thinking something more transparent (mostly see through)
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SoN!c
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Re: FEUDAL LEGEND 4.02

Post by SoN!c »

Less black like this? 4.02

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Swimmerdude99
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Re: FEUDAL LEGEND 4.0

Post by Swimmerdude99 »

Yeah you could even do a little less, but make sure that text is on top of it so it is easy to see!
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SoN!c
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Re: FEUDAL LEGEND 4.03

Post by SoN!c »

Swimmerdude99 wrote: Sat Feb 28, 2026 1:57 pm Yeah you could even do a little less, but make sure that text is on top of it so it is easy to see!
4.03! Thanks Swimmer

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Last edited by SoN!c on Fri Apr 10, 2026 4:40 am, edited 2 times in total.
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SoN!c
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Re: FEUDAL LEGEND 4.3

Post by SoN!c »

and small:

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Last edited by SoN!c on Fri Apr 10, 2026 4:41 am, edited 2 times in total.
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Swimmerdude99
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Re: FEUDAL LEGEND 4.0

Post by Swimmerdude99 »

Nice!
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morleyjoe
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Re: FEUDAL LEGEND 4.0

Post by morleyjoe »

There is a flaw in this updated map. For some reason Warlords 6 has a 10 and 7 has a 1. Should be reversed.

See this:
https://www.conquerclub.com/game.php?game=24552257
https://www.conquerclub.com/game.php?game=24497484
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plurple
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Re: FEUDAL LEGEND 4.0

Post by plurple »

morleyjoe wrote: Sat May 23, 2026 8:43 pm There is a flaw in this updated map. For some reason Warlords 6 has a 10 and 7 has a 1. Should be reversed.

See this:
https://www.conquerclub.com/game.php?game=24552257
https://www.conquerclub.com/game.php?game=24497484
Sorry about that, a few of the territories moved around during the redrawing, that was one of them in all future games it will be a neutral 10 again but there is nothing I can do to fix it for the games that were running beforehand.
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Swimmerdude99
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Re: FEUDAL LEGEND 4.0

Post by Swimmerdude99 »

Did some of the territory numbers shift? I just went into a game in the position of my troops. Looked very odd.

It's a beta map so I get it, I was just very interested
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plurple
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Re: FEUDAL LEGEND 4.0

Post by plurple »

Swimmerdude99 wrote: Sun May 24, 2026 10:53 am Did some of the territory numbers shift? I just went into a game in the position of my troops. Looked very odd.

It's a beta map so I get it, I was just very interested
Yes sorry there were a number of territory moves and I wasn't paying too much attention so was easier to move the territories than try to rename them in the xml to fit with the new art work :)
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morleyjoe
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Re: FEUDAL LEGEND 4.0

Post by morleyjoe »

Another weird issue. In round 66 (May 17th), some how I randomly got a troop in the middle of enemy territory...none of us noticed for a couple rounds, then there it was...I all of a sudden had CEN 9. Good thing it's trench and I can take some advantage...lol

https://www.conquerclub.com/game.php?game=24400296
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