By card luck I mean both for "flat rate" games (eg. getting a higher than average number of lower-valued sets would be "bad luck", while getting a higher than average percentage of higher-value sets would be "good luck", averaged out at the end of the game), and also perhaps for getting bonus cards, i.e. the +2 on territories held.
By dice luck I mean getting better or worse than average dice outcomes for the entire game, though ideally also relaying the luck in at least some of the battles in which regional bonuses are involved.
No poll on this thread as my polls all seem to be downvote-brigaded by malcontents (implied by the large amount of toxic comments on my posts here by two people) but I don't really see any real downside to this idea overall outside perhaps of a bit of additional complaining by those with the bad luck. I think the additional insight on how well one (or a team) played as compared to the impact of good vs. bad dice would be a worthwhile addition to the games.
