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You're good enough to do that though - I've only ever managed it when I was virtually handed it by the drop or in a team game. I find that someone having Europe usually means that the player in Oceania wins - people are scared by the Europe bonus and would prefer to break it than go all the way to the player in Oceania who is building up a killer force. This also disables the S. America player because it is mostly up to them to break EuropeMeDeFe wrote:Australia is overrated, I can win from Europe.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Seems to be true of alot of the Australia-like territories on other maps as well, which is intentional I'm sure. That little territory at the bottom of the British isles as well as Lindon in Middle Earth seem to share this trait. Phillipines also on the Far East map.unriggable wrote:Problem with Australias is the fact that you have nowhere to expand to once you get it. Where will you conquer next, Asia? Not a chance. I'd rather go for the Americas.
Puerto modesto. Yeah, but unlike australia, that starts neutral as well.Itrade wrote:The Age of Merchants map has somewhat of an Australia, too, despite the fact that AoM lacks actual continents. It's the the Pirate Cove island, Isla Modesto or something. It's small, if you hold it you'll have a small bonus (Because of the +1 from the port), and it's easy to defend because there's only one way in.