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SYDNEY 2000 [ABANDONED]

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Postby Ruben Cassar on Sat Jul 21, 2007 2:29 am

cairnswk wrote:
Ruben Cassar wrote:My God...cairns! Do all of your maps have to be so packed and busy!? :shock:
Ruben...this one is a reduction...it only has 60 terts.
Edit\\ and these might even come down further on this map :)


It's not the number of territories only. It's that your maps are so packed with images, text and features that I get a headache when I look at them. I just wish you could make them a bit simpler. They are too busy and crammed with detail.

However this is just a personal opinion, so if you and the majority of the users are happy with this style go ahead.
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Postby Ruben Cassar on Sat Jul 21, 2007 2:32 am

cairnswk wrote:
Ruben Cassar wrote:My God...cairns! Do all of your maps have to be so packed and busy!? :shock:

Sorry that you object to them Ruben :cry:


Hehe. This is the first time someone replied to my post twice! Thanks for the honour. :)

Sorry cairns, my problem is just that I look at your maps, I see potential, I feel that I could like them, but then for the reasons specified in the above post I give up on them immediately. They are just too crammed with details and busy for me. I feel frustrated because if they were simpler I think I would like them a lot.

As I said before this is my personal opinion. I appreciate your work a lot, so don't get me wrong there. You have my full support, but I don't think I will be playing these maps, that's all.
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Postby cairnswk on Sat Jul 21, 2007 6:36 am

Ruben Cassar wrote:Sorry cairns, my problem is just that I look at your maps, I see potential, I feel that I could like them, but then for the reasons specified in the above post I give up on them immediately. They are just too crammed with details and busy for me. I feel frustrated because if they were simpler I think I would like them a lot.

As I said before this is my personal opinion. I appreciate your work a lot, so don't get me wrong there. You have my full support, but I don't think I will be playing these maps, that's all.


That's OK Ruben. I appreciate you posting anyway.
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Postby d.gishman on Sat Jul 21, 2007 2:04 pm

I suggest that you put the image of the actual sydney2000 logo (unless it's copyrighted) instead of that gold medallion
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Postby WidowMakers on Sat Jul 21, 2007 2:07 pm

there is no name for the territory in the top right corner above Northbridge
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Postby cairnswk on Sat Jul 21, 2007 2:18 pm

d.gishman wrote:I suggest that you put the image of the actual sydney2000 logo (unless it's copyrighted) instead of that gold medallion

Thanks for your comment....but yes it is copyrighted to the IOC.
There is a small version on the coin, but you can't see it, and that is deliberate.
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Postby cairnswk on Sat Jul 21, 2007 2:34 pm

WidowMakers wrote:there is no name for the territory in the top right corner above Northbridge

Fixed WM in the version 4 above. thanks. :)
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V5 Bonuses

Postby cairnswk on Sat Jul 21, 2007 7:15 pm

V5 Update - The Bonuses

The bonuses have been worked into the legend.
Bonuses for:
* normal tert attacks
* spectators to venues
* Venues to hospitals
* Goods to venues.

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V6 Update

Postby cairnswk on Sun Jul 22, 2007 3:26 pm

V6 Update

* Gave road access to hospital at Le Perouse
* removed road across Balmain to Ryde - superfluous to game play and cluttering the map
* clarification on what suburb is Kensington

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Postby cena-rules on Sun Jul 22, 2007 4:56 pm

the only thing i think is that you should take the bonuses value down for the ones valued 8&7
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Postby cairnswk on Sun Jul 22, 2007 10:22 pm

cena-rules wrote:the only thing i think is that you should take the bonuses value down for the ones valued 8&7

Cena-rules....thanks for your post. :)
Have you considered the number of attacks those larger bonused terts can come under.
If there are other suggestions to change these bonuses, i will look at them, but for now I am happy with them.
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Postby hulmey on Mon Jul 23, 2007 8:19 am

Hmmm - this map doesnt seem to popular with the fellow CC voters. Anyway of making it more appealing?
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Postby Coleman on Mon Jul 23, 2007 8:24 am

hulmey wrote:Hmmm - this map doesn't seem to popular with the fellow CC voters. Anyway of making it more appealing?

How do you figure? I like it.
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Postby hulmey on Mon Jul 23, 2007 9:01 am

just look at the amount of votes for and aganst...Very tight and its so much easier to say "yes". Its a proven fact that humans find it harder to say no then yes!!!
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Postby cairnswk on Mon Jul 23, 2007 12:13 pm

hulmey wrote:Hmmm - this map doesnt seem to popular with the fellow CC voters. Anyway of making it more appealing?


Hulmey....I have added the who attacks who statements to the legned and since then the yes voters have started climbing.
I've recognise that punters out there don't want to have to figure out too much on these maps and that came through Egypt map. So give it a chance as it will be in this foundary for a while yet. And besides....this is my seventh map - i am kinda almost expecting that one will do a Titanic on me :)
As to making it more appealing,,,if I added artillery batteries etc it might be som but I don't think that would be good for it. Perhaps it's simply that it is an Australian subject matters and less popular than trains in the USA for instance or fighting on Omaha Beach. I have yet to tidy the icons so let see at then end.
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Postby cairnswk on Mon Jul 23, 2007 12:15 pm

Coleman wrote:
hulmey wrote:Hmmm - this map doesn't seem to popular with the fellow CC voters. Anyway of making it more appealing?

How do you figure? I like it.

Coleman. Those statements are welcome in the thread anyday. :)
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Postby hulmey on Mon Jul 23, 2007 7:19 pm

im trying to be constructive me old buddy Cairn...No point churning out maps with no appeal and then seeing them sit at the bottom!!!

Im in love with your Pearl harbour, although to start with it gave me a headache. But you listened to the foundry and thats whats made it work.

As for this map , it should have appeal more than your first one Cairns something or other ( cant for the life of me rememeber the name).

So lets work on it and see if you can get the CC posse gagging for your beautiful map :D
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Postby cairnswk on Tue Jul 24, 2007 3:37 am

hulmey wrote:im trying to be constructive me old buddy Cairn...No point churning out maps with no appeal and then seeing them sit at the bottom!!!

Im in love with your Pearl harbour, although to start with it gave me a headache. But you listened to the foundry and thats whats made it work.

As for this map , it should have appeal more than your first one Cairns something or other ( cant for the life of me rememeber the name).

So lets work on it and see if you can get the CC posse gagging for your beautiful map :D


Thanks Hulmey appreciate your support and constructiveness., and pleased of course to hear you like Pearl Harbor. Cairns Coral Coast was the name you searched for.
Have you put your finger on what the roads are going to be useful for?
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Postby cairnswk on Tue Jul 24, 2007 4:02 pm

Current Version 6...any comments?

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Postby hulmey on Tue Jul 24, 2007 4:43 pm

bonuses are way way to high....And i can see your point about the roads (still havent figured it out compleletly).

But you should either go one way or the other way. Either bonuse for continets and no services or age of merchant style.

You cant have both coz it just wont work. I think you should go AOM style coz it would make this map alot of fun
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Postby cairnswk on Wed Jul 25, 2007 3:23 am

hulmey wrote:bonuses are way way to high....And i can see your point about the roads (still havent figured it out compleletly).

But you should either go one way or the other way. Either bonuse for continets and no services or age of merchant style.

You cant have both coz it just wont work. I think you should go AOM style coz it would make this map alot of fun


Hulmey....you haven't got me convinvced that it won't work.
Can you explain why it won't work.
Part of the reason of my doing maps is to produce something is different.
This map achieves that in so far as it use the normal tert bonus plus the AoM style...i don't see why it can't work!.
Could make for quick games! :)
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Postby Coleman on Wed Jul 25, 2007 11:47 am

I'm not sure that this map is open enough for this to be all AoM style. What helps AoM work is how easy it is to get all over the map. This doesn't have ports or docks everywhere so that complicates things. I'm also feeling the bonuses are a bit high, but I haven't had time to try the calculator on it, and even if I did I doubt I would agree with results because the calculator can't account for the extra territory specific elements.
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Postby cairnswk on Wed Jul 25, 2007 3:53 pm

Coleman wrote:I'm not sure that this map is open enough for this to be all AoM style. What helps AoM work is how easy it is to get all over the map. This doesn't have ports or docks everywhere so that complicates things. I'm also feeling the bonuses are a bit high, but I haven't had time to try the calculator on it, and even if I did I doubt I would agree with results because the calculator can't account for the extra territory specific elements.


Hi Coleman, thanks for your post.
Let me explain.

In AoM, movement is via:
Docks to docks
Port to port and docks
and between terts on islands,

On this map, the roads act as equivalent to the sea on AoM.
Movement is via:
Spectators to venues
Goods to Venues
Venues to hospitals
and (there are bridges between the continents ) terts can move between each other via bordering or pedestrian crossings.

The bonuses were calculated in 4 stages.
1. for each tert
2. + for spectators to venues
3. + for gooods to venues
4 + for venues to hospitals
That is how the bonuses get to be so high.
But I think all those bouses will be needed if you are going to defend a continent that you manage to grab since on some continents there are one or two or more ways to attack it.
Some continents have two "ttack from" terts, but no "attack to" points.
There are only four out of thirteen continents that have venue "attack to" terts, plus six out of thirteen hospital "attack to" terts.
So it definitely is less restricitve re movement that AoM is, but you'll need those bonuses.
:)
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V7 Update - Two new icons

Postby cairnswk on Thu Jul 26, 2007 4:12 pm

V7 Update

Do these new icons work?

* Two new icons - Fish and Drinks
* Small border changes between Newtown & Tempe, and Centennial Park, Bondi and Rnadwick.

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Postby cairnswk on Sun Jul 29, 2007 11:55 am

Comments on the above version anyone?
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