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3seven1 wrote:If your opponent has 40 sitting in western Europe then you should be able to come from the other side and mess with his territories. Assuming you have territories on the other side. I think it would take a different strategy to play this way, naturally it wouldn't be everybody's cup of tea.
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
3seven1 wrote:Ok, that's one person out of ?? total players on this site. What does everybody else think?
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
misterman10 wrote:LOCK 'ER DOWN
I would never play this option and I definitely think that I am with the majority of the people on this site
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
n00blet wrote:Also, even if one's opponent had a large stack of armies, say, 100 armies, on Indonesia, it wouldn't be any concern for the player who is vying for control in Europe.
Bones2484 wrote:n00blet wrote:Also, even if one's opponent had a large stack of armies, say, 100 armies, on Indonesia, it wouldn't be any concern for the player who is vying for control in Europe.
Couldn't said person attack and move 99 to China, attack and move 98 to Afghanistan, attack and move 97 to Ukraine?
Bones2484 wrote:n00blet wrote:Also, even if one's opponent had a large stack of armies, say, 100 armies, on Indonesia, it wouldn't be any concern for the player who is vying for control in Europe.
Couldn't said person attack and move 99 to China, attack and move 98 to Afghanistan, attack and move 97 to Ukraine?
Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
yeti_c wrote:It could be an interesting tweak to the gameplay...
But I fear that it would make the Drop even harder to beat if you're on the receiving end of a crapy one.
C.
FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.
The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.
Ditocoaf wrote:FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.
The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.
It would be a much slower game, especially on certain maps. But people play no-cards adjacent on Circus Maximus, so... I think it's okay for there to be slow game options.
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