Moderator: Tech Team
you know people can read that linkAndrewB wrote:I have a fix for the the clock
It is located here:
http://www.mediafire.com/?bzjfdzebxe1
HUH, are you dumb??? Of course people can read this link, you moron, that is the purpose.misterman10 wrote:you know people can read that linkAndrewB wrote:I have a fix for the the clock
It is located here:
http://www.mediafire.com/?bzjfdzebxe1![]()
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another idiot horseman

AndrewB wrote:I have a fix for the the clock
It is located here:
http://www.mediafire.com/?bzjfdzebxe1
Oops!boberz wrote:that link isnt working for me
The1exile wrote:The clock appears to be broke in version 1.3?
Doesn't seem to work when the time is less than a quarter (or whenever the alert starts)mfontolan wrote:Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .The1exile wrote:The clock appears to be broke in version 1.3?
undefined min NaN sec @ NaN:NaN
tdown-alert">00hrs 02min 29sec
Remember of course that the clock changes to an hour left if you've started your turn!?Genghis Khan CA wrote:I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?

I have the same problem since several releases.yeti_c wrote:Remember of course that the clock changes to an hour left if you've started your turn!?Genghis Khan CA wrote:I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?
C.