Conquer Club

France [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby gimil on Tue Sep 04, 2007 2:23 am

reverend_kyle wrote:Bad news regarding the notched edges, that's how photoshop draws them it wont do them any other way, and I don't even think they look that bad so unless a good majority objects i'm going to leave them.


kyle ive fixed it for you. ill send you the layer
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby reverend_kyle on Wed Sep 05, 2007 2:26 am

so it's been a couple days, so far the only suggestion since the forge is the legend.. after that's fixed will we be quenched?
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby AndyDufresne on Wed Sep 05, 2007 3:52 pm

Whenever the latest map image is available, post it up.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby Wisse on Wed Sep 05, 2007 3:56 pm

i also think the font is a bit pixely
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby reverend_kyle on Wed Sep 05, 2007 3:59 pm

Wisse wrote:i also think the font is a bit pixely


The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby Wisse on Wed Sep 05, 2007 4:03 pm

reverend_kyle wrote:
Wisse wrote:i also think the font is a bit pixely


The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.

every font is vector ;)
but this one seems pixely to me, i can zoom in and take a screen for you if you want proof? :P
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby unriggable on Wed Sep 05, 2007 6:57 pm

I suggest you lower the bonus for centre.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby DiM on Wed Sep 05, 2007 7:01 pm

unriggable wrote:I suggest you lower the bonus for centre.


why?? the bonuses have already been discussed and they are balanced
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby unriggable on Wed Sep 05, 2007 7:13 pm

DiM wrote:
unriggable wrote:I suggest you lower the bonus for centre.


why?? the bonuses have already been discussed and they are balanced


Well its like an easy-to-conquer asia right now, with an ausralia right next to it. That's a bonus of 8 with 3 territories to defend.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby KEYOGI on Wed Sep 05, 2007 8:28 pm

I agree with unriggable on this one.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby reverend_kyle on Wed Sep 05, 2007 11:47 pm

Wisse wrote:
reverend_kyle wrote:
Wisse wrote:i also think the font is a bit pixely


The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.

[b]every font is vector ;)[b]
but this one seems pixely to me, i can zoom in and take a screen for you if you want proof? :P

I'm aware.
I'm pretty sure zooming on anything makes it look pixely....


Also, I agree with keyogi and unriggable it will be changed to 5 does that work for you guys? or should we go as low as 4?
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby DiM on Thu Sep 06, 2007 6:35 am

5 not 4 if you really want to lower the bonus.

i'll update the xml when a clear conclusion is reached.
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Wisse on Thu Sep 06, 2007 10:47 am

reverend_kyle wrote:
Wisse wrote:
reverend_kyle wrote:
Wisse wrote:i also think the font is a bit pixely


The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.

[b]every font is vector ;)[b]
but this one seems pixely to me, i can zoom in and take a screen for you if you want proof? :P

I'm aware.
I'm pretty sure zooming on anything makes it look pixely....



yeah, but this one looks pixely even when i don't zoom in
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby reverend_kyle on Fri Sep 07, 2007 12:26 am

Wisse wrote:
reverend_kyle wrote:
Wisse wrote:
reverend_kyle wrote:
Wisse wrote:i also think the font is a bit pixely


The font is vector, so I doubt the pixelyness and I myself don't see it. There is an outer glow with some noise attached because I like the look and that might be what you're talking about.

[b]every font is vector ;)[b]
but this one seems pixely to me, i can zoom in and take a screen for you if you want proof? :P

I'm aware.
I'm pretty sure zooming on anything makes it look pixely....



yeah, but this one looks pixely even when i don't zoom in


your problem.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby Night Strike on Fri Sep 07, 2007 12:36 am

Why can't I see your map image???? I can see everyone else's.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Postby reverend_kyle on Fri Sep 07, 2007 3:05 am

Image

this is using gimils notched edges thing and with the changed bonus(I think I got that changed on this update if not it's the next one)

As for the font wisse, switch to a 19 inch CRT it looks great on one of those.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby gimil on Fri Sep 07, 2007 7:36 am

The black outergolw is far to dark on the legends. take the opacity down a notch to two. And the font is to bold and strong. Either take that opacity down or reduce the boldness a little.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby BeakerWMA on Fri Sep 07, 2007 8:05 am

I think it will be a great map, although, just to be picky a number of area names seem to be crossing over their borders (Pyrenees, Finestere, Nievre to name 3) and some others could do with some centering.
But looks sharp.
I am serious...and don't call me Shirley.
Captain BeakerWMA
 
Posts: 425
Joined: Wed Mar 28, 2007 4:36 pm
Location: Canada

Postby Wisse on Fri Sep 07, 2007 9:02 am

ok looks good to me
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby KEYOGI on Fri Sep 07, 2007 3:36 pm

KEYOGI wrote:The map's starting to shape up quite nicely. I don't have time for a detailed look, but something that is quite obvious to me is the placement of territory labels. For example Pyrenees, Garonne, Tarn, Ardeche, Mayenne. There's others as well, but perhaps see if you can better place the labels to not crowd the borders when it's not needed.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby reverend_kyle on Fri Sep 07, 2007 5:26 pm

ok ok. I guess I'll do that now.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby ga7 on Sun Sep 09, 2007 12:21 am

I understand you want to keep the english version of the area names, but for the territory names it's just typos:
Haute Vienne, Cote du Nord, Pas de Calais, Lozerre are the correct ones.
User avatar
Lieutenant ga7
 
Posts: 5344
Joined: Fri Nov 03, 2006 1:15 pm
Location: Pit

Postby reverend_kyle on Sun Sep 09, 2007 2:44 am

Image


Is this better centerwised?

I'll fix the typos.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby Gilligan on Sun Sep 09, 2007 11:00 am

There's no E in Cote du Nord. Or S in Hautes Vienne.

As far as centerization, I think Cote du Nord should be a little farther right.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Postby reverend_kyle on Mon Sep 10, 2007 12:05 am

reverend_kyle wrote:
I'll fix the typos.



that was in the post right above yours.


Read what I say, or I refuse to read what you say.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users