Moderator: Cartographers

why don't you use the greasemonkey? it shows all the armies with colorblind indicators plus it has a text map feature that shows what borders what and what are the bonuses made of. i think it would be much easier than to look at the xml.oaktown wrote:I'm only on round two of a game on this map, and so far I can tell that it's smart in its gameplay and beautiful to look at. But while the territory names are well thought out and somewhat helpful, the map is still very dependent on subtle colors. As one of the site's colorblind users, I'm constantly going back to the XML to see which territories make up which bonuses. Chicago is especially tough, as I'm just guessing which station I'm placing on and attacking.![]()
I know, my bad for going away all summer and entirely missing this map go through the Foundry process.

oaktown...thanks for bringing that to my attention. I am constantly trying to ensure that colours used are from the colourblind palettes only.oaktown wrote:I'm only on round two of a game on this map, and so far I can tell that it's smart in its gameplay and beautiful to look at. But while the territory names are well thought out and somewhat helpful, the map is still very dependent on subtle colors. As one of the site's colorblind users, I'm constantly going back to the XML to see which territories make up which bonuses. Chicago is especially tough, as I'm just guessing which station I'm placing on and attacking.![]()
I know, my bad for going away all summer and entirely missing this map go through the Foundry process.

That's OK Seinfreak....no probs, and thanks to Coleman for his understanding of the xml....kind of helps when you work for a railroad i guess.Seinfreak wrote:Wow, so that information IS there!![]()
I swear, I read and re-read that legend 3 or 4 times and overlooked that.

I've been using the colorblind greasemonkey script since probably January... I'm finally upgrading to BOB because of this map.DiM wrote:why don't you use the greasemonkey? it shows all the armies with colorblind indicators plus it has a text map feature that shows what borders what and what are the bonuses made of. i think it would be much easier than to look at the xml.

xzmattzx wrote:It's "SacrAmento", not "Sacremento". I noticed that in the attack menu.

ga7...and casper...thanks for those comments....WM will be amking that decision if it happens. I am flexible on this issue.ga7 wrote:Just wanted to say, great work. I love the gameplay on this map, it's becoming one of my favorites.
I think the color changes to make it a bit less confusing is a very good idea, if it's doable. In addition to Casper's list, maybe Crescent in yellow and Sunset Limited in orange also?

Sorry hulmey, changing that at this time will involve re-writting the xml completely which i am not prepared to do.hulmey wrote:i really like this map but its very confusing and i think the labelling could be done alot better....Maybe you could choose lettering and numbering....
I.e, Denver would be D1, D2,D3 and so on!!! It would require a small change but make it so easier to play

So far to my knowledge...you are the only one representing this viewpoint.hulmey wrote:Thats quite disappointing because they both are gonna end up on the bottom with ireland and the rest.
How they are presented at the moment it just downright confusing!!

Not wanting to start another war here hulmey....So do you suggest that everything changes just because you can't understand something.hulmey wrote:yeah the code is very simple and effective but when you come to the station and there are 3 stations in 1 its very hard to tell which is which without looking at the legend and then its still really difficulty.
We got a saying in my profession and its also a fact : 96% of customer's dont complain they just go elsewhere!!
