I think I got a bad dice record! Ok I have a 21v5 and guess what I lose all my guys and he loses 1! IS this a record I lose 20 and he loses 1. IF it isn't I am really curious to know what is.
P.S. I'm not complaining about dice I just wanna know if I got a record!
Highest place: 40 1/17/08
Highest point total: 2773 1/17/08
Top Poster Position: 97th
No risktaker. I've definitely heard of someone losing 20v1. And since theres theres only one defensive die the odds of that happening are much much worse.
For one it helps you assess if a recent good (or bad) run was due to better (or worse) dice results or that it was actually because you've really been very clever.
Alex..? Alexander the Great, my Commander, what's wrong? Did someone leave you negative feedback again?
EmperorOfDaNorth wrote:For one it helps you assess if a recent good (or bad) run was due to better (or worse) dice results or that it was actually because you've really been very clever.
Its just more fun to play without thinking about the dice.
the dice in this game are horrid. I've done limited testing, and it seems that when it rains, it pours.
If you are not crazy about your rating, the next time you get doubled out, (as long as your opponents are okay to this) just start attacking everything and see what happens. Evertime I have tried this, 3 on 3 gets doubled out.
The only way to combat this, it seems, is once you see the horrid luck start...stop your turn immediately! Never think, "my 'luck' has to get better!" In most cases that I have seen, it will not.
Granted, I've also seen games where nothing goes your way, (bad placement, crap cards, good opposing offensive rolls, amazing opposing defensive rolls, etc) so maybe sometimes you are flagged by the system as "guy to have his balls broken".
I think the game could do with either a "surrender" option, (which all opponents would have agree to, to prevent cheating) and/or a re-roll option where if by turn two you see that you are being luck-boned, you can ask your opponent for a re-roll of the game set-up, and if they agree, it happens.
Both of those features would make the game better, (i think anyway) and would help free things up for non-subscribers (not me) who are stuck in a bad game.
I think the game could do with either a "surrender" option, (which all opponents would have agree to, to prevent cheating) and/or a re-roll option where if by turn two you see that you are being luck-boned, you can ask your opponent for a re-roll of the game set-up, and if they agree, it happens.
Xtratabasco tells me it's something to do with people in China and Mexico making the dice lumpy, but I don't believe him because he smells of kidney beans.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
I have told you all a million times not to exaggerate.
When I was born my mother put me into an intensive conquer club playing framework for my growth. Any major personal developments had to coincide with winning rolls against her. It took me 3 months longer to start puberty because the dice were so bad!
Each night we had to roll off against her before we could have dinner. One time I had a stretch of luck so bad, that I lost 432 armies to 1 before I managed to roll a seven on one of the dice and beat all of her sixes. She claimed I was cheating, but I don't know what she was talking about. All I knew was that I could eat. And eat I did. But not food, no, we couldn't afford food, and anyway, what was food to a conquer club kid?
No, we were fed on the crushed bones of fallen continents, sustained by the rush of steamrolling your way across world 2.1, nourished by the diplomacy and tact that became simply a part of day to day life. Not a day would go by that we weren't horribly betrayed, and broken down to nothing, but neither did a day pass where we were not incredibly elated, our mouths dripping with the saliva of anticipation of that mixed set.
Addicted? They say. No, this is not an addiction, it is a way of life. I did not choose it. It chose me. I am no more a pawn in this game than my first three armies in Brazil, and no less. Constantly thrashing my armies against the continents in my life. Overcoming, consolidating, defending. Holding territory, not as one holds dirt in ones hand, but as one holds hope in ones heart. As one holds judgement in ones mind. As one holds sacrifice in ones hand.
Oh yea, and so it cometh to me that I shall go forth into this world, and spread the news of conquer club, that all might see-eth the true light and the underlying mathematics of the world, simulating life by the rolling of dice, like the scree and gravel that starts the avalanche rolling down the side of the white mountain.