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Postby borox0 on Sun Oct 14, 2007 10:29 pm

Far too complicated. Although it sounds mildly interesting I wouldn't play.
I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. And I plan on finding out what that is.
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Postby xtratabasco on Wed Oct 17, 2007 12:15 am

Twill wrote:Dear lord you took me up on the offer :shock:



Well done. I'm definitely impressed.



maybe you are better than a ^%$^&* of $^#&


trade off twilly


maybe I will only use the term beanor when im cooking soup??? :D
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Postby Iliad on Wed Oct 17, 2007 2:25 am

interesting. Just makes sure it doesn't get too complicated
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Postby Visaoni on Wed Oct 17, 2007 3:10 am

Iliad wrote:interesting. Just makes sure it doesn't get too complicated


That's the thing. Each person has a different level where things pass beyond fun and into the too complicated. Personally, I like it being rather complicated. It brings a lot of different methods to the table and makes sure things don't get boring. Other people would disagree.

This is my thought on the matter. When you have a variant it needs to be significantly different or people don't bother with it. Why learn a few different things for a rather similar variant when you can just play the normal version and not deal with the few added oddities? Think about it, you can play the game you are used to, or a game that just has a couple different rules that make you think a little differently, but overall it just means more stuff for you to factor into your normal thinking. That isn't fun, that is just more work.

If the variant is significantly different, to the point of essentially being a new game based on a fundamental concept of another game, then it has a chance to thrive. You have to think of what class somebody is, what different aspects that brings to the table, and how that effects you and the rest of the board. If it is complicated, you have a lot of new things to consider. Hopefully enough to make it feel like a different game.

With that said, I do have one additional concern. Balance. As soon as you introduce different options for different people playing together, you have to deal with balance. The fact is that some class will be stronger than the others. As much as you try, as much as you change, this is pretty much a fact. Even if it isn't much (which is the best you can hope for) it will have some effect on games.
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Postby DaGip on Wed Oct 17, 2007 9:17 am

Visaoni wrote:
Iliad wrote:interesting. Just makes sure it doesn't get too complicated


That's the thing. Each person has a different level where things pass beyond fun and into the too complicated. Personally, I like it being rather complicated. It brings a lot of different methods to the table and makes sure things don't get boring. Other people would disagree.

This is my thought on the matter. When you have a variant it needs to be significantly different or people don't bother with it. Why learn a few different things for a rather similar variant when you can just play the normal version and not deal with the few added oddities? Think about it, you can play the game you are used to, or a game that just has a couple different rules that make you think a little differently, but overall it just means more stuff for you to factor into your normal thinking. That isn't fun, that is just more work.

If the variant is significantly different, to the point of essentially being a new game based on a fundamental concept of another game, then it has a chance to thrive. You have to think of what class somebody is, what different aspects that brings to the table, and how that effects you and the rest of the board. If it is complicated, you have a lot of new things to consider. Hopefully enough to make it feel like a different game.

With that said, I do have one additional concern. Balance. As soon as you introduce different options for different people playing together, you have to deal with balance. The fact is that some class will be stronger than the others. As much as you try, as much as you change, this is pretty much a fact. Even if it isn't much (which is the best you can hope for) it will have some effect on games.


If the class or race of the player can be shown B4 a person joins the game, that would allow them to choose a class that would counter another. For instance, the Lich's greatest weapon (if he is able to acquire a catacomb) would be raising large armies on to the board, but if someone is playing a Priest or an Elf, the effects of the Lich could be minimized or easily controled, depending on how a person plays it.

And the idea is that the game shouldn't be that complicated, but would embrace the strategic simplicity of a Risk game combined with some notable facets of D&D play. The game would definitely give individuals an interesting option, and hopefully the most complicated thing would be the fact that the individual would have to take a player's class and race into account.
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Postby DaGip on Wed Oct 17, 2007 9:34 am

tankster3 wrote:Possibly in stead of +1 die (by that you mean roll another dice?) you could do it like in LotR Risk and add one numebr to the highest die. so if you rolled a 2,3,5, against a 3,5 instead of losing 2 armies the bonus would make the 5 a 6 for that roll. same for defense.
also maybe one race could make people they're attacking lose the D wins ties and then they're D loses ties also. just throwing ideas out there.
I have no Idea if this could be programmed or not.


The LoR Risk system may work, perhaps the Spell system needs a revamp. Perhaps a "troops killed" modifier instead of an "attack" modifier...still needs thought.

But I do like the idea of one of the races making an army they are attacking lose on a defensive tie...that sounds more like the Dwarf to me, what you think? That would make the Dwarf more equal to the Elf.
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