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Twill wrote:Dear lord you took me up on the offer![]()
Well done. I'm definitely impressed.
Iliad wrote:interesting. Just makes sure it doesn't get too complicated
Visaoni wrote:Iliad wrote:interesting. Just makes sure it doesn't get too complicated
That's the thing. Each person has a different level where things pass beyond fun and into the too complicated. Personally, I like it being rather complicated. It brings a lot of different methods to the table and makes sure things don't get boring. Other people would disagree.
This is my thought on the matter. When you have a variant it needs to be significantly different or people don't bother with it. Why learn a few different things for a rather similar variant when you can just play the normal version and not deal with the few added oddities? Think about it, you can play the game you are used to, or a game that just has a couple different rules that make you think a little differently, but overall it just means more stuff for you to factor into your normal thinking. That isn't fun, that is just more work.
If the variant is significantly different, to the point of essentially being a new game based on a fundamental concept of another game, then it has a chance to thrive. You have to think of what class somebody is, what different aspects that brings to the table, and how that effects you and the rest of the board. If it is complicated, you have a lot of new things to consider. Hopefully enough to make it feel like a different game.
With that said, I do have one additional concern. Balance. As soon as you introduce different options for different people playing together, you have to deal with balance. The fact is that some class will be stronger than the others. As much as you try, as much as you change, this is pretty much a fact. Even if it isn't much (which is the best you can hope for) it will have some effect on games.
tankster3 wrote:Possibly in stead of +1 die (by that you mean roll another dice?) you could do it like in LotR Risk and add one numebr to the highest die. so if you rolled a 2,3,5, against a 3,5 instead of losing 2 armies the bonus would make the 5 a 6 for that roll. same for defense.
also maybe one race could make people they're attacking lose the D wins ties and then they're D loses ties also. just throwing ideas out there.
I have no Idea if this could be programmed or not.
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