lackattack wrote:Clive wrote:On another game i saw a good way of having sitters, in the settings page you could assign a maximum of 2 people to sit your account, and you could sit for a maximum of 2 people, and then you could sign in with their username and your password, with limited features on the account. I think this would be a good idea here, limiting the access to just taking turns.
On second thought... there is a problem with this. What if the sitter has the same password as the sittee??
I see the problem. If both passwords are the same, the sitter will always log into their own account instead of the sittee's account. That is definitely an interesting dilemma. Here's a potential solution:
Instead of having a separate password for when you are sitting, you just log in normally. If a person wants someone to sit for them, they have to change their account setting from Normal to Sitter. If you are in the sitter list and that account is set to sitter, then games for which you are sitting will show up on your "My Games" tab - or a separate "Sitting Games" tab.
As to whether you should be allowed to sit for someone in the same game, that's a good question. I think that as a teammate, you have a vested interest in them taking their turns and probably have similar strategies. As an opponent, you should have conflicting interests and therefore should NOT be allowed to sit for them. I guess this is why you need at least 2 sitters (perhaps even have a Primary and Secondary sitter?).
Based on another thread over in the General Discussion (the SkyT and his "teammates" one), there would need to be other restrictions applied to sitting an account.
If a sitter has taken a turn in a game, that sitter should NOT be allowed to take another turn in the SAME game for some time period (10-12 hours?). Selecting 10 hours as the time span, allows a chance to prevent a possible double turn (by being less than the new 12 hour max lock). But 10 hours prevents a "sitter" from effectively taking turns for two or more players in the same game (in real time). I'm not sure what an appropriate "lock" should be for a sequential game (20 hours?). After all, a sitter is mainly there to prevent missed turns/deadbeat play.
This solution still doesn't quite resolve SkyT's situation (where someone knows the passwords for both accounts and it's not set to Sitter). But, it does make it easier to log when people are sitting for other people. People who never have a sitter and always play in team games together and play from the same IP, would definitely be more likely to raise a red flag though.
EDIT: Sitters should definitely NOT be able to join/take turns in speed games. That's just a guarantee that someone is effectively a multi.