B Mac Attack wrote:So, just checking, is there really no one besides me and Derwidle who believes that getting your armies multiplied for turns you missed is ridiculous? I think that if you miss your turn it's your fault and have no one to blame for it but yourself. There's no reason why you should be afforded a chance to greatly rebuild what you've lost by getting your armies multiplied. Thoughts?
I completely agree.
Missing a turn (or more than one) creates two significant problems. First, it wastes everyone else's time while they wait for your time to end. It is really agonizing for all the other players.
Second, it is unfair that when you do get your turn, you now have twice as many armies to deploy than everyone else for a given round. This is particularly problematic early when most of us are only getting 3 or 4 armies.
While by missing a turn you lose the chance to advance, expand, get cards, etc, early in the game, these are not as important as consolidating your territory. If you get a big slug of armies all at once, you can really disrupt another player's strategy, even if you're not doing so intentionally.
I am currently in a no-cards game (last one I will ever do). There are two players frequently missing their turns and /or waiting until nearly 24 hours is up before playing. It is like watching paint dry. I can't say if they are doing it on purpose, but it is agonizing. Even more so when they have twice as many armies to play on their next turn.
If you get all that you would have had anyway, then it is no penalty at all to miss a turn, which does not create any dis-incentive.
I think this has to change.