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not just one person the person who made this site and keeps it running did!Kromious wrote:Well since only one person has rejected it, I will still hold out hope that someone will come to their senses. This idea is worth discussing, but if the admins or whatever you guys call yourselves fear this topic being discussed then perhaps you should close this post. However its a great idea and I won't back down!
spiesr wrote:This Idea Has Been Rejected!
Please thoroughly read the following threads and perform a forum search before making suggestions:
Suggestions Box (Lack's 'To-Do' List)
Suggestion & Bug Report Forms
Are you a mod or something?spiesr wrote:Please thoroughly read and complete the requirements in the following threads before continuing:
How to Make a Map
How Maps Progress Through The Foundry

no he just wants to help n00bs get accoustmed to the system we have in place here. without people like him no one would follow the system and it woulkinda pointless. If you stay here for a while you will see that tons of n00bs each day come and post the same questions and ideas over and over again thinking that its an amazing idea and it begins to get annoying.VXZombie wrote:spiesr wrote:This Idea Has Been Rejected!
Please thoroughly read the following threads and perform a forum search before making suggestions:
Suggestions Box (Lack's 'To-Do' List)
Suggestion & Bug Report FormsAre you a mod or something?spiesr wrote:Please thoroughly read and complete the requirements in the following threads before continuing:
How to Make a Map
How Maps Progress Through The Foundry
awful idea. that takes out nearly all of the luck and "risk" of the game...Kromious wrote:Why not have an attrition option that allows a player with an overwhelming force to trade 1:1 losses against a smaller force. For example I just had a situation where my 6 armies lost to 2. This is somewhat crazy to me, considering 6 armies should be able to defeat 2 armies just on odds alone.

wca is right and look at this this way, in real life tactics and stuff like that tie into battles. superior numbers can easily be defeated with smart moves. in the american revolution the american army was vastly outnumbered and under trained and under armed. yet they pulled off some successful stunts and wonwcaclimbing wrote:awful idea. that takes out nearly all of the luck and "risk" of the game...Kromious wrote:Why not have an attrition option that allows a player with an overwhelming force to trade 1:1 losses against a smaller force. For example I just had a situation where my 6 armies lost to 2. This is somewhat crazy to me, considering 6 armies should be able to defeat 2 armies just on odds alone.
and, are you seriously calling 6v2 an "overwhelming" force?
thats a pretty lame force. overwhelming would have to be a few hundred at least, and then the dice win odds would kick in over time and you would win anyway....
EDIT: and 6 armies shouldnt beat 2 "on odds alone". like i said above, you would need at least around 100 armies against another similar force for the "odds" to kick in enough to really ensure a win...