Current:

72 Terits
ORIGINAL:

9 Terits
Moderator: Cartographers



This is a little different from those... I don't know XML very well, but, if it would be possible to have to hold three in a row for X turns, then that could (and I think should) be put in there too.Gilligan wrote:I think it's a good idea, I just don't think anyone will go for it. Look at mibi and DiM's random maps.
No, just A, E and I do. It has to be three vertical, horizontal or diagonal for it to count. A, E and I prevent all of those.Gilligan wrote:A, E, C, and I have to be neutral
Gotcha.hecter wrote:This is a little different from those... I don't know XML very well, but, if it would be possible to have to hold three in a row for X turns, then that could (and I think should) be put in there too.Gilligan wrote:I think it's a good idea, I just don't think anyone will go for it. Look at mibi and DiM's random maps.No, just A, E and I do. It has to be three vertical, horizontal or diagonal for it to count. A, E and I prevent all of those.Gilligan wrote:A, E, C, and I have to be neutral

So you're saying that I split each territory into two, one X and one O for each. That would be interesting... Let me think on that one for a little bit.Keredrex wrote:Just a quick thought....What if you made the map with both an X and O shaped territ in all nine squares.....
Basically you would fight to make the shape and get 3 shapes in a row horizontal, vertical or diagnol
and the great thing about it is that you have to hold it for one turn if it's an objective; so everyone will attack you if you have ithecter wrote:Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.edbeard wrote:the problem is that someone can easily be eliminated before their first turn.
that goes against the rules of maps for this site
huge difference between starting with only one territory and starting with three (minimum on doodle earth)hecter wrote: Somebody can easily be eliminated in Doodle Earth as well. There's also Keredrex's idea of splitting each territory into two, which I'm liking more and more.
The way I was thinking it *could* be, was AX or AO can attack any B, D or E territory. Hence my second line of text, "Each territory is split up into two, X and O"BaldAdonis wrote:Your lines on D and F should be vertical: it's a symmetric map, might as well make it clear right away.hecter wrote:There's the variation.
*edit* Wait, C-o can attack B, E, or F -x or -o ?
Why not just forget the objective and give bonuses for lines?
No what i mean is make the army circles form the shape of the letters ...they can be overlaid ...... the x on top of the circle and you make the o/X its own continent in each of the nine squares.....combine three complete shapes in a row if you got an email i can send you an imagehecter wrote:So you're saying that I split each territory into two, one X and one O for each. That would be interesting... Let me think on that one for a little bit.Keredrex wrote:Just a quick thought....What if you made the map with both an X and O shaped territ in all nine squares.....
Basically you would fight to make the shape and get 3 shapes in a row horizontal, vertical or diagnol