Moderator: Community Team

I'd get 60 dollars then pay it.yeti_c wrote:I'd pay 60 for life.reverend_kyle wrote:Landgrab has
2.50 for a month
20 for a year
60 for a life.
C.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
I think I made it clear that I wasn't hesitant because I couldn't "get a taste" with four games, it was that I don't know if I will still be interested in 4 months, so I'd rather test premium for a few months and see if this site is something I want to do for a long time. I said I usually get bored with things and I would rather buy a few months for a petty amount rather than just throw $20 at something I MAY not be interested in a few months from now.nmhunate wrote:Ridiculous idea. The four allowed games for free are enough to get a taste of the site. How will the ability to play in unlimited games for a month allow someone to make a getter decision to buy the year long one? As it was mentioned, the $20 is very cheap. If you can't afford $20 then you can't afford to waste time playing this game.
That, as I see it, would be exactly the problem. Some people would pay for a month, at the end sign up for tons of games (dozens, hundreds), when premium expires they still get to play everything they signed up for. Expends premium level bandwidth but represents no income.Risktaker17 wrote:The problem with this is the last day people would take tons of games, when the premium is done. Then they finish those games, and buy it again for a week. Cheats Lack from money.
That is no different from someone who loads up 50 games on the last day of their annual premium membership then lets it lapse; it is exactly the same amount of "premium level bandwidth" that is being taken. This isn't a real argument.Ishiro wrote:That, as I see it, would be exactly the problem. Some people would pay for a month, at the end sign up for tons of games (dozens, hundreds), when premium expires they still get to play everything they signed up for. Expends premium level bandwidth but represents no income.Risktaker17 wrote:The problem with this is the last day people would take tons of games, when the premium is done. Then they finish those games, and buy it again for a week. Cheats Lack from money.
loopinvariant wrote:
- 1)
- People who missed turns for bonus armies and the complete unwillingness to address the issue by the site
2)- Deadbeats and the complete unwillingness to address the issue by the site
3)- People who cheat using multiple accounts but nothing is done to compensate the victims
4)- Unable to play games against friends and family in my household because of a paranoid mindset on the parts of the admins
5)- Forums littered with rude and tasteless avatar images and ridiculously oversized signature images (That it is allowed reflects the maturity of those who run this site. I had to write a GM script to get rid of them).
6)- Missing basic functionality that is being provided instead by GreaseMonkey scripts (Bob, Saved game Searches, other scripts. And what about saved game creation -- why was it removed?)
7)- Admins that have less than professional attitudes
8 )- A server that has become overworked
9)- A poorly thought out/executed AJAX implementation

loopinvariant wrote:That is no different from someone who loads up 50 games on the last day of their annual premium membership then lets it lapse; it is exactly the same amount of "premium level bandwidth" that is being taken. This isn't a real argument.Ishiro wrote:That, as I see it, would be exactly the problem. Some people would pay for a month, at the end sign up for tons of games (dozens, hundreds), when premium expires they still get to play everything they signed up for. Expends premium level bandwidth but represents no income.Risktaker17 wrote:The problem with this is the last day people would take tons of games, when the premium is done. Then they finish those games, and buy it again for a week. Cheats Lack from money.
