Moderator: Cartographers
can i agree and disagree ? - many of his points are valid but for the noob playing for the first time or for the more experienced player thats been around for a while but stuck mainly to classic, it helps to know what you are getting yourself into before its too late thats why i am still an advocate of the easy, medium, hard, insane categorisation. As blitz's thread elsewhere has shown surprising few have played all maps and even fewer visit the foundry so this info. would be a great help. I was playing gran turismo on the playstation last night there is avast difference between the easy tracks and the difficult ones but unlike cc its obvious which is which before you play them - cc could and should go this way as well.Coleman wrote:Does anyone agree with DiM regarding categories?
do you really think that most people on this site are like DiM & MibiColeman wrote:but if you think people are all like you and naturally correlate territory count and game length...
if you add sorting by terit count map complexity theme and who knows what kind of other sorting methods then the start a game page will become a total mess. people will have no idea what and where to click. the goal here is to put the maximum info with the least space occupied and attain something really simple to use. seriously now how many people do you think will use all the sorting methods? and especially when it comes to new players be sure that they won't bother to do it. i mean at the moment they don't even bother to switch from freestyle to sequential or other settings they just click create game.Coleman wrote:I still don't see the harm in giving people the option of sorting by territory count if they want. It's better then clicking random info links for a few hours.
This is a good source of how territory count isn't completely pointless: http://www.conquerclub.com/forum/viewtopic.php?t=34210
What if I did a massive data mining project and came up with the average number or rounds each map takes to complete? Would an option to sort by that be better?
We'd have a problem with brand new maps if we did that, but if you think people are all like you and naturally correlate territory count and game length...
i agree complexity would be a great way to sort things but is impossible to achieve.rebelman wrote:can i agree and disagree ? - many of his points are valid but for the noob playing for the first time or for the more experienced player thats been around for a while but stuck mainly to classic, it helps to know what you are getting yourself into before its too late thats why i am still an advocate of the easy, medium, hard, insane categorisation. As blitz's thread elsewhere has shown surprising few have played all maps and even fewer visit the foundry so this info. would be a great help. I was playing gran turismo on the playstation last night there is avast difference between the easy tracks and the difficult ones but unlike cc its obvious which is which before you play them - cc could and should go this way as well.Coleman wrote:Does anyone agree with DiM regarding categories?
while tag words may work in various other things they wouldn't here.mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
well then soft categories then..... its the same principle.DiM wrote:while tag words may work in various other things they wouldn't here.mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
do you really think people will fill a search box with tag words to find a map?
i highly doubt it.
could you please provide a simple small example of soft categories? i don't fully follow the idea.mibi wrote:well then soft categories then..... its the same principle.DiM wrote:while tag words may work in various other things they wouldn't here.mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
do you really think people will fill a search box with tag words to find a map?
i highly doubt it.
your right, but maps can be in multiple categories,DiM wrote:could you please provide a simple small example of soft categories? i don't fully follow the idea.mibi wrote:well then soft categories then..... its the same principle.DiM wrote:while tag words may work in various other things they wouldn't here.mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
do you really think people will fill a search box with tag words to find a map?
i highly doubt it.
i mean i think i get it but i'm not sure.
you want let's say the following categs:
medieval: siege, age of realms, etc
pirates: aom
nuclear war: duck and cover usapoc
resources: aom and aor
etc...
interesting but the problem with such categorizing is that it will lead to lots and lots of categories thus cause even more cluttering.mibi wrote:your right, but maps can be in multiple categories,DiM wrote:could you please provide a simple small example of soft categories? i don't fully follow the idea.mibi wrote:well then soft categories then..... its the same principle.DiM wrote:while tag words may work in various other things they wouldn't here.mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
do you really think people will fill a search box with tag words to find a map?
i highly doubt it.
i mean i think i get it but i'm not sure.
you want let's say the following categs:
medieval: siege, age of realms, etc
pirates: aom
nuclear war: duck and cover usapoc
resources: aom and aor
etc...
medieval: siege, age of realms, etc
pirates: aom
nuclear war: duck and cover usapoc
resources: aom and aor
castles:aom, aor, seige
small map: duck and cover, doodle earth...
ofcourse you dont want 100 categories... you wouldn't need too many to focus in on commonalities. any category with only one map probably shouldn't be included, "pirates", until there is another pirate related map.
more clutter than 60+ alphabetized maps?DiM wrote:interesting but the problem with such categorizing is that it will lead to lots and lots of categories thus cause even more cluttering.mibi wrote:your right, but maps can be in multiple categories,DiM wrote:could you please provide a simple small example of soft categories? i don't fully follow the idea.mibi wrote:well then soft categories then..... its the same principle.DiM wrote:while tag words may work in various other things they wouldn't here.mibi wrote:upon further thinking, i think the best way to do it would be involving tags or soft categories.
for example, D-Day could be tagged as WW2, bird's eye, mibi, etc... so if you search for Bird's Eye or click the birds eye category, it comes up with D-Day, Seige, CCU, Madness, etc... Siege also comes up as medieval, as does Dark Age Britton etc...
this way you dont have to force a map into a category, rather let ir fall where it may in multiple categories. you would need a moderators touch to make sure midieval and middle ages were tagged the same and such... but this is the best way to use categories, in my opinion.
do you really think people will fill a search box with tag words to find a map?
i highly doubt it.
i mean i think i get it but i'm not sure.
you want let's say the following categs:
medieval: siege, age of realms, etc
pirates: aom
nuclear war: duck and cover usapoc
resources: aom and aor
etc...
medieval: siege, age of realms, etc
pirates: aom
nuclear war: duck and cover usapoc
resources: aom and aor
castles:aom, aor, seige
small map: duck and cover, doodle earth...
ofcourse you dont want 100 categories... you wouldn't need too many to focus in on commonalities. any category with only one map probably shouldn't be included, "pirates", until there is another pirate related map.
hmm i assumed the thumbnails for each map would still be visible in each category and that would have meant probably 200+ thumbnails on one page since the maps fall under several categories.mibi wrote:more clutter than 60+ alphabetized maps?DiM wrote:interesting but the problem with such categorizing is that it will lead to lots and lots of categories thus cause even more cluttering.mibi wrote:your right, but maps can be in multiple categories,DiM wrote:could you please provide a simple small example of soft categories? i don't fully follow the idea.mibi wrote:well then soft categories then..... its the same principle.DiM wrote: while tag words may work in various other things they wouldn't here.
do you really think people will fill a search box with tag words to find a map?
i highly doubt it.
i mean i think i get it but i'm not sure.
you want let's say the following categs:
medieval: siege, age of realms, etc
pirates: aom
nuclear war: duck and cover usapoc
resources: aom and aor
etc...
medieval: siege, age of realms, etc
pirates: aom
nuclear war: duck and cover usapoc
resources: aom and aor
castles:aom, aor, seige
small map: duck and cover, doodle earth...
ofcourse you dont want 100 categories... you wouldn't need too many to focus in on commonalities. any category with only one map probably shouldn't be included, "pirates", until there is another pirate related map.
You can easily fit all those categories in a single drop down.
uh.. that would certainly be the least efficient way to go about it. It could be set up so that in addition to the info link all the categories would be listed.DiM wrote:
hmm i assumed the thumbnails for each map would still be visible in each category and that would have meant probably 200+ thumbnails on one page since the maps fall under several categories.
AOR isn't just an example - it has very low round completion rates in comparison to other maps.DiM wrote:age of realms was just an example. it has nothing to do with the map itself.yeti_c wrote:That's because you need to fix the gameplay of AOR!!DiM wrote: then i'll have to say the number of terits doesn't necessrily reflect in the duration of the game. i've seen 50 round games on doodle earth and i've seen 3 round games on Age of Realms. and there's a huge size difference.
C.

yeti_c wrote:AOR isn't just an example - it has very low round completion rates in comparison to other maps.DiM wrote:age of realms was just an example. it has nothing to do with the map itself.yeti_c wrote:That's because you need to fix the gameplay of AOR!!DiM wrote: then i'll have to say the number of terits doesn't necessrily reflect in the duration of the game. i've seen 50 round games on doodle earth and i've seen 3 round games on Age of Realms. and there's a huge size difference.
C.
C.
take 65 maps and group them in 20 categories. each map is repeated 3-4 times in various categories and so you get 200+ thumbsyeti_c wrote:But confused here - how do you get 200 Thumbnails with 60 odd maps?!DiM wrote:
hmm i assumed the thumbnails for each map would still be visible in each category and that would have meant probably 200+ thumbnails on one page since the maps fall under several categories.
C.
I would've thought that you would have a page of categories - followed by a page of maps... Standard UI... but like Tabbed browsing.DiM wrote:take 65 maps and group them in 20 categories. each map is repeated 3-4 times in various categories and so you get 200+ thumbsyeti_c wrote:But confused here - how do you get 200 Thumbnails with 60 odd maps?!DiM wrote:
hmm i assumed the thumbnails for each map would still be visible in each category and that would have meant probably 200+ thumbnails on one page since the maps fall under several categories.
C.


well put WM, as i already said the goal here is to put as much info as possible but at the same time keeping it simple and perhaps within the same layout. and rating + feedback system perfectly meets those requirements.WidowMakers wrote:Just a suggestion but we might want to find out what lack can and will be willing to do as far as adding new tabs or pages and listing the maps multiple times. I know when I talked to him in the past he really wanted to keep the page simple.
I am starting to agree with DiM. It is to complicated and subjective to sort the maps by either difficulty or genre.
I say have user ratings just like feedback or alphabetically (currently)
1-5 stars and you can delete your old rating and adjust at any time. That way new maps that are hard may get a quick bad score but over time , once they are understood, they can be adjusted by the players.
My 2 cents
WM
Ratings ARE subjective are not very useful to people who like maps that are not super popular. A player may love the complex gameplay of Valley of Kings but if it's rated 1.5 stars they will never play it, however it if is in a category marked 'complex" or whatever, they can find it AND other maps that are similar that they may like.WidowMakers wrote:Just a suggestion but we might want to find out what lack can and will be willing to do as far as adding new tabs or pages and listing the maps multiple times. I know when I talked to him in the past he really wanted to keep the page simple.
I am starting to agree with DiM. It is to complicated and subjective to sort the maps by either difficulty or genre.
I say have user ratings just like feedback or alphabetically (currently)
1-5 stars and you can delete your old rating and adjust at any time. That way new maps that are hard may get a quick bad score but over time , once they are understood, they can be adjusted by the players.
My 2 cents
WM
it's not just the 1-5 star ratings. it's the ratings+feedback + info link combo that can offer all the info needed with the least amount of space occupied and keeping the same simple format.mibi wrote:
1-5 ratings are hardly a conduit for 'as much info as possible'..