I just bought it with my Christmas money, and I played a game against a few friends... loved the game, I think it's better than classic. My friends weren't quite as fond of it, maybe because they got royally owned (On an unrelated side-note, I've definitely noticed that I've started kicking some serious butt in real-life risk ever since I joined CC)
So which do y'all like better?
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
I've never played 2210, so classic. I have recently got classic for Chanukah( ) and have played several games with my parents, brother, and neighbour. Anyway I think that the original is usually the best.
i was planning to get 2210 for christmas, but then it got sidetracked. so ambrose, how is it different?
i know about underwater cities and moon, and also that the game lasts only 5 turns..does that make for a short game or is it still fun?
RISK 2210 A.D. is a board game from Avalon Hill, basically RISK with new rules. there's underwater cities (which makes australia much less well-defended), the moon, and different commanders you need to fight for the moon or underwater, and you can play classic RISK with it, just except a few rules. so, yeah. i want one.
Hitman079 wrote:i was planning to get 2210 for christmas, but then it got sidetracked. so ambrose, how is it different?
i know about underwater cities and moon, and also that the game lasts only 5 turns..does that make for a short game or is it still fun?
Oh Lord no, it's far from a short game. We played just a three player game and it went on for hours.
Basically it's classic risk with a lot of added aspects. The moon and the undersea colonies are the most obvious of these, but you can't forget Commanders with their special abilities and stuff. Missile strikes. Etcetera.
Definitely a good time.
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
Hitman079 wrote:i was planning to get 2210 for christmas, but then it got sidetracked. so ambrose, how is it different?
i know about underwater cities and moon, and also that the game lasts only 5 turns..does that make for a short game or is it still fun?
That is an option you don't have to use. It's for the 'quick play' or whatever. 2210 is amazing though.
It would require a lot of new coding to get it right, though I guess you could just set neutral armies on the water and lunar territories instead of just making them empty.
Though without the commanders and stuff, it really isn't 2210. Still, could make for a fun map. Kind of a cross between USApocalypse and the Global Warming maps.
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
2210 is better i think, i have nothing against classic but 2210 is fun cuz there is so many options. i always go for the moon right away and buy as many moon cards as i can to get the invade earth cards and let everyone fight it out on earth then i invade earth and clean up
just remembered this, but theres something that i hated about the risk 2210 map... fucking middle east doesnt touch east africa. last time i played a game on that map with friends i got fucked in the A because i forted there, and it spread my men thin, when i didnt have to. it was a bunch of damn hogwash
Hitman079 wrote:i was planning to get 2210 for christmas, but then it got sidetracked. so ambrose, how is it different?
i know about underwater cities and moon, and also that the game lasts only 5 turns..does that make for a short game or is it still fun?
Oh Lord no, it's far from a short game. We played just a three player game and it went on for hours.
Basically it's classic risk with a lot of added aspects. The moon and the undersea colonies are the most obvious of these, but you can't forget Commanders with their special abilities and stuff. Missile strikes. Etcetera.
Definitely a good time.
don't forget cards. cards make a big difference. and there's expansions packs for it too.