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Unfortunately, I probably won't get much of a say in what those rules would be if they did happen. Of course, some people would probably prefer it that way.Ace Rimmer wrote:NS's post was his opinion (he has plenty, which he is very entitled to). He does make some valid points there, and I wouldn't be surprised to see rules about account sitting increase.
I probably assumed it was a temporary password, plus I don't (purposefully) keep passwords anyway: I delete password PMs from my inbox whenever a person I'm sitting for returns.Lindax wrote:Btw: When I was a TD, Night Strike didn't have any problem having my password 24/7 in case of an emergency.![]()
My view is generally that if I have to be gone unknowingly from the site long enough to deadbeat out of a game, then I probably have more problems going on than missing CC turns. And if something comes up that causes me to miss one turn: well, that sucks but it's not the end of the world.Lindax wrote:However, I don't think there is anything wrong with some contingency in case of a real emergency.
But then doesn't that still negatively affect others who are affected detrimentally by your missed turns and being left in the lurch due to no fault of their own /?Night Strike wrote:My view is generally that if I have to be gone unknowingly from the site long enough to deadbeat out of a game, then I probably have more problems going on than missing CC turns. And if something comes up that causes me to miss one turn: well, that sucks but it's not the end of the world.Lindax wrote:However, I don't think there is anything wrong with some contingency in case of a real emergency.
That's the risk you take in team games since you are depending on someone else within the game.Leehar wrote:But then doesn't that still negatively affect others who are affected detrimentally by your missed turns and being left in the lurch due to no fault of their own /?Night Strike wrote:My view is generally that if I have to be gone unknowingly from the site long enough to deadbeat out of a game, then I probably have more problems going on than missing CC turns. And if something comes up that causes me to miss one turn: well, that sucks but it's not the end of the world.Lindax wrote:However, I don't think there is anything wrong with some contingency in case of a real emergency.
Not according to KA's comments that I placed in the 2nd post of this thread. Though I would say that one way or another the FAQ needs to be updated to be more clear.Leehar wrote:I'm not sure of that...friendly1 wrote:Yes, it is illegal when you take a teammates turn because they have 2 minutes left. Yes it would suck more to have the turn miss, but that doesn't make it legal.
And yes, 90 percent of people playing on CC break this rule. I suspect most occasions are not more than "occasional" cover, but some are definitely abused.
And thats due to the FAQ About the rules Section, where #19 says:So it'd be hard to imagine that 2 minutes wouldn't fall under thatFurthermore, you should only take another player's turn if they are in danger of missing a turn, not for the purpose of gaining a tactical advantage.
As a G1 member/Leader - To the best of my knowledge, no one in G1 has anyone else's PERMANENT password. We do change to temporary passwords when on vacations, and those are made available for sitting.nippersean wrote:So no-one has anyone elses pass in G1? Someone gets indisposed, they will deadbeat??Bones2484 wrote:It's not bad management to play by the rules.nippersean wrote:A lot of people may consider this bad managment. Where's Nick - he OK with this?
Clan Wars are based on the overall strength of the clan. And part of that strength is having reliable teammates that you can count on to take their own turns or let you know when something has come up and they need coverage.
Please confirm Bones - no-one in G1 has anyone elses pass? Fact or fiction??
I'd imagine that many people are "guilty" of this, but they use this situation responsibly and not nefariously.Lindax wrote:IF they can let you know.Bones2484 wrote:It's not bad management to play by the rules.nippersean wrote:A lot of people may consider this bad managment. Where's Nick - he OK with this?
Clan Wars are based on the overall strength of the clan. And part of that strength is having reliable teammates that you can count on to take their own turns or let you know when something has come up and they need coverage.
Don't get me wrong, I agree with NS and everything he said on this subject. However, I don't think there is anything wrong with some contingency in case of a real emergency.
Btw: When I was a TD, Night Strike didn't have any problem having my password 24/7 in case of an emergency.![]()
Lx
I found everything you said believable until I reached this part. LOLMaster Fenrir wrote:It's not like every day somebody's house is getting burnt down. But think about it and how often do you find something happening to you that puts you an hour behind schedule? How often do you get a flat tire, or miss your train, or there's a car accident on the Kennedy and traffic just isn't moving, or your boss asks you to stay late, or your internet died, or your alarm didn't wake you, or somebody stole the key bowl from the orgy, or your maid got saucy with you and you were forced to give her a stern, yet not uncaring spanking? Probably more often than you'd first expect, which is why I've hired a second maid to take my turns for me.KoolBak wrote:You guys sure seem to have a lot of "emergencies"![]()


You fail to see that we also enjoy competitive gaming, just in an honorable environment. Which is why we are picking and choosing our recent wars in a more selective manner. You don't have to break the rules to have fun and we aren't the only clan who treats passwords this way.lord voldemort wrote:I get what G1 are doing...but to some clans this is more than a game...people devote multiple hours into these games....and to have it ruined by missed turns that could be easily solved is kinda fricken annoying. So yeah it is a game...but its not JUST a game to everyone. Youre in a clan....competitive gaming is obviously something of interest to you or you wouldnt of joined one.
King Achilles wrote:Otherwise, we should have a dummy account named under the clan since several clan members are playing under that account.
I think you are confusing two issues. We do not employ this practice. We only hop on when someone is in real danger of missing (like, down to minutes). I personally have taken many turns on maps that I don't play... and try figuring out a map like Cricket in 3 minutes... my covering was not gaining a strategic advantage, and the result was, in most cases, much worse than the player that needed to be covered.Bones2484 wrote: On a semi-related note: I'm trying to not go on a rant, but failing, about why it bothers me to have players who aren't in a game give step-by-step strategy to their clan mates who are in a game. If you want to see the true strength of a clan then the strategy should only be developed by those players in the game. You should not be allowed to log into someone else's account for the sole purpose of giving strategy in a game you are not in disguised as that player.
This game (since clans don't use freestyle) is set up in a way where you can follow someone else's strategy exactly and never have to think on the fly for yourself. This is not a talent-based game where you can tell someone what to do but then they still need to have the skill to execute the plan. I know it's impossible to ever stop this from happening in an online site, but I don't understand why clans feel the need to direct gameplay down to every little move instead of trusting their clanmates to think for themselves. Isn't that the point? I think a quote by KA works well here:
King Achilles wrote:Otherwise, we should have a dummy account named under the clan since several clan members are playing under that account.

This particularly amuses me.Lindax wrote:
Btw: When I was a TD, Night Strike didn't have any problem having my password 24/7 in case of an emergency.![]()
Lx

Bones2484 wrote:You fail to see that we also enjoy competitive gaming, just in an honorable environment. Which is why we are picking and choosing our recent wars in a more selective manner. You don't have to break the rules to have fun and we aren't the only clan who treats passwords this way.lord voldemort wrote:I get what G1 are doing...but to some clans this is more than a game...people devote multiple hours into these games....and to have it ruined by missed turns that could be easily solved is kinda fricken annoying. So yeah it is a game...but its not JUST a game to everyone. Youre in a clan....competitive gaming is obviously something of interest to you or you wouldnt of joined one.
Sure it's "fricken annoying" to have missed turns but you know what's more annoying? Having the opposing team cheat. It has ruined the clan atmosphere on this site to put winning above everything else.
On a semi-related note: I'm trying to not go on a rant, but failing, about why it bothers me to have players who aren't in a game give step-by-step strategy to their clan mates who are in a game. If you want to see the true strength of a clan then the strategy should only be developed by those players in the game. You should not be allowed to log into someone else's account for the sole purpose of giving strategy in a game you are not in disguised as that player.
This game (since clans don't use freestyle) is set up in a way where you can follow someone else's strategy exactly and never have to think on the fly for yourself. This is not a talent-based game where you can tell someone what to do but then they still need to have the skill to execute the plan. I know it's impossible to ever stop this from happening in an online site, but I don't understand why clans feel the need to direct gameplay down to every little move instead of trusting their clanmates to think for themselves. Isn't that the point? I think a quote by KA works well here:
King Achilles wrote:Otherwise, we should have a dummy account named under the clan since several clan members are playing under that account.

If you're taking the competitive element to such a level where if your teammate misses a turn it's going to ruin your day then pick the team you're in to only include players that don't. There's plenty around who seem to be on the site almost 24-7 (either because they have no life, or more often because they have online access through their phone / work PC / whatever so they can pop in and take a turn most times whilst still having a life)lord voldemort wrote: I think you are blurring the issue. I don't think you will find anyone here saying you should have free will over someone's account to log in whenever you like. Whether they are there or not. For whatever purpose. What I'm saying in this competitive environment there needs to be a system of emergency cover to stop missed turns. Yeah this can be managed by not putting those at risk or planned vacations into games. But people have genuine issues and have genuine reasons for not being able to get that one turn in a game.
And I get having people's password is dangerous. And ideally should not be the case. But until they come up with the proposed sitting feature that was talked about way back when I was a hunter. There isn't much we can do except for advocating honor and integrity internally.
I feel like the ball is really in the admins court with this. They want to stamp out cheating and account abuse. Which is all well and good. But unless they come out with a better system. They risk alienating a giant portion of their subscription customers. Clearly the current one is open for abuse and both parties aren't happy with that
Why would you find it amusing when I clearly and plainly addressed in this thread how his perception was wrong? I clearly stated that I did not know it was his regular password and that I delete passwords as soon as the person returns anyway.laughingcavalier wrote:This particularly amuses me.Lindax wrote:
Btw: When I was a TD, Night Strike didn't have any problem having my password 24/7 in case of an emergency.![]()
Lx
Just funny to see such certainty clouded in doubt. I missed your refutation. It still amuses me.Night Strike wrote:Why would you find it amusing when I clearly and plainly addressed in this thread how his perception was wrong? I clearly stated that I did not know it was his regular password and that I delete passwords as soon as the person returns anyway.laughingcavalier wrote:This particularly amuses me.Lindax wrote:
Btw: When I was a TD, Night Strike didn't have any problem having my password 24/7 in case of an emergency.![]()
Lx

Pssht not true. Are you trying to say merely knowing the permanent password of another player is a violation of CC rules? Feel free to report me for knowing maasmans permanent password.Bones2484 wrote:I think it's well said in your post, LoVo, but I still don't know if what you are advocating is even legal when you read KA's comments on the subject. From his comments it seems as though you should never have someone's permanent password.
As for a sitting tool being needed? No arguments here. But that would require some work on the clan front and who knows how likely that is to happen.
You're both right. KA has said it shouldn't happen but has not made it part of the rules. It's in the gray area where it's not banned but not allowed either. There is no clear ruling/interpretation, which is the correct answer at this time. Either all account sitting/password sharing is banned or there is an account sitter function. Those are the only two ways to get past the gray areas.pmchugh wrote:Pssht not true. Are you trying to say merely knowing the permanent password of another player is a violation of CC rules? Feel free to report me for knowing maasmans permanent password.Bones2484 wrote:I think it's well said in your post, LoVo, but I still don't know if what you are advocating is even legal when you read KA's comments on the subject. From his comments it seems as though you should never have someone's permanent password.
As for a sitting tool being needed? No arguments here. But that would require some work on the clan front and who knows how likely that is to happen.


I don't get what you mean. One accident and traffic is completely jacked because everybody slows down to see what happened. I drive to the suburbs from work every morning and I pray as I'm putting my makeup on in the car that the drive is a smooth one. You wouldn't believe what the punishment is if I'm late.Evil Semp wrote:I found everything you said believable until I reached this part. LOLMaster Fenrir wrote:It's not like every day somebody's house is getting burnt down. But think about it and how often do you find something happening to you that puts you an hour behind schedule? How often do you get a flat tire, or miss your train, or there's a car accident on the Kennedy and traffic just isn't moving, or your boss asks you to stay late, or your internet died, or your alarm didn't wake you, or somebody stole the key bowl from the orgy, or your maid got saucy with you and you were forced to give her a stern, yet not uncaring spanking? Probably more often than you'd first expect, which is why I've hired a second maid to take my turns for me.KoolBak wrote:You guys sure seem to have a lot of "emergencies"![]()

I was being sarcastic having driven the Kennedy many times.Master Fenrir wrote:I don't get what you mean. One accident and traffic is completely jacked because everybody slows down to see what happened. I drive to the suburbs from work every morning and I pray as I'm putting my makeup on in the car that the drive is a smooth one. You wouldn't believe what the punishment is if I'm late.Evil Semp wrote:I found everything you said believable until I reached this part. LOLMaster Fenrir wrote:It's not like every day somebody's house is getting burnt down. But think about it and how often do you find something happening to you that puts you an hour behind schedule? How often do you get a flat tire, or miss your train, or there's a car accident on the Kennedy and traffic just isn't moving, or your boss asks you to stay late, or your internet died, or your alarm didn't wake you, or somebody stole the key bowl from the orgy, or your maid got saucy with you and you were forced to give her a stern, yet not uncaring spanking? Probably more often than you'd first expect, which is why I've hired a second maid to take my turns for me.KoolBak wrote:You guys sure seem to have a lot of "emergencies"![]()
-Fenrir's 2nd maid

pmchugh wrote:Pssht not true. Are you trying to say merely knowing the permanent password of another player is a violation of CC rules? Feel free to report me for knowing maasmans permanent password.Bones2484 wrote:I think it's well said in your post, LoVo, but I still don't know if what you are advocating is even legal when you read KA's comments on the subject. From his comments it seems as though you should never have someone's permanent password.
As for a sitting tool being needed? No arguments here. But that would require some work on the clan front and who knows how likely that is to happen.

What part of "I dont know" and "seems" is too hard for you to understand? I have never once said that it is illegal, only that comments from the admins make it sound like it is; I've asked for clarification on this rule multiple times in this thread.pmchugh wrote:Pssht not true. Are you trying to say merely knowing the permanent password of another player is a violation of CC rules? Feel free to report me for knowing maasmans permanent password.Bones2484 wrote:I think it's well said in your post, LoVo, but I still don't know if what you are advocating is even legal when you read KA's comments on the subject. From his comments it seems as though you should never have someone's permanent password.
As for a sitting tool being needed? No arguments here. But that would require some work on the clan front and who knows how likely that is to happen.