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I think you misunderstood the point of this thread. I don't believe that either of the people involved in this experiment were trying to prove, or even believe, that the dice are not random.ComradeHarmony wrote:AA is mostly good on freestyle, it makes for a good blitzkrieg.
But just because the dice aren't sticky doesn't mean they're not random. Now, I personally believe they are random, but this really doesn't prove that they're not.
i often don't use it (except for really large numbers of armies) because if i have like 11 armies against 5, there is a chance i'll end up losing like maybe 8 armies and only killing 2 or so (ending up 3 vs 3) while if i attack roll after roll myself, i will know after 2 or 3 defeats, i'll have to stop becasue otherwise i'll weaken myself to much. the auto-attack doesn't automaticly know when to stop attacking (well it does when i'ts too late already IMHO) so i'm not against auto-attacking in general, and i don't really think the dice gotten fro mthe auto-attack are any better or worse then the dice you'll get from doing it yourself. still i prefer doing it myself most of the time, because i know when too stop and the CPU does not. i suggest altering the auto-attack button so you can make it stop at a given criteria, like:wicked wrote:Cool. I use AA almost exclusively and works fine for me. People who are anti-AA are like those old fogies who are anti-computer/technology... they just fear it because they don't know how to use it.
what's the CM script and where do i find it?yeti_c wrote:FWIW -> this is possible in the CM script.lancehoch wrote:Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
C.
Clickable Maps...zimmah wrote:what's the CM script and where do i find it?

Guys, this is really good stuff. I must have missed in all the jabber about rankings, etc. the past few days. I only wonder, of course, what the median and the mode is of the 23 results. Having a mean of 500 kills / 425 losses is a kill rate of 1.17. The predicted kill rate is, by a pretty close approximation, around 1.15 (ignoring the last few rolls had <2 defenders). With 23 data points, someone should be able to figure out whether the .02 difference is within the confidence interval. (Sorry, that textbook is long gone guys)... but given that is a very small number of samples, it seems it should be good.DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
I use AA but that doesn't mean I always like it. Because it stops at 3 armies it is possible to AA and be left with 2 armies (having 4 and loosing 2 = 2 left). I hate it when I wind up with 2 armies on a territory after an AA. It's sort of like going to Superman, firing all the bullets from your revolver and then throwing the gun at his chest in frustration.wicked wrote:Cool. I use AA almost exclusively and works fine for me. People who are anti-AA are like those old fogies who are anti-computer/technology... they just fear it because they don't know how to use it.

This is true. However guys with degrees in astrophysics are supposed to know what the confidence interval is for a sample of 23... uh, good god, to tell you how long it's been, I'm not even sure how many degrees of freedom this model has! Seems like I've taken the quotient of the sums of 23 pairs of random variables... I think that means three degrees of freedom??? Akk, I hang my headtzor wrote:I use AA but that doesn't mean I always like it. Because it stops at 3 armies it is possible to AA and be left with 2 armies (having 4 and loosing 2 = 2 left). I hate it when I wind up with 2 armies on a territory after an AA. It's sort of like going to Superman, firing all the bullets from your revolver and then throwing the gun at his chest in frustration.wicked wrote:Cool. I use AA almost exclusively and works fine for me. People who are anti-AA are like those old fogies who are anti-computer/technology... they just fear it because they don't know how to use it.
I agree with you for once, you can use them both to advantage I realiseMOBAJOBG wrote:Well, the secret actually lies in the combination usage of attack & auto-attack to control the dice rolls.
DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
You're not lying, you're just special.RADAGA wrote:2) We lie, when we report those horrible dice rolls.
It's really surprising how much a mandatory basic statistics class would reduce these complaints. I'd like to point out that there are many more possibilities than your dichotomy. Aliens controlling your dice is a fairly likely candidate if we are just picking random possibilities.RADAGA wrote:DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
So you say you never, on those 23 attacks, failed to get the territory?
So, why we see every day, at least one of our attacks get horribly ponded by defence, making a 14 x 2 end up as a 1 x 2 in the end (happened to me, 8 days ago, in a game where I lost 40 to 18 previously)
So, we can deduce that either:
1) Dice are flawed, somehow, since on certain games you seem to get bad luck, no matter what you do, while in others they behave properly. (and I am NOT talking about loosing an even ammount of armies, but I mean by bad luck that it is loosing 5 to 10 times more armies than defence when one should have the edge)
OR
2) We lie, when we report those horrible dice rolls.
I let you choose.
Napoleon Ier wrote:You people need to grow up to be honest.
Correct - each attack always won the territory - but I always attacked with vastly superior numbers (at least an order of magnitude greater.)RADAGA wrote: So you say you never, on those 23 attacks, failed to get the territory?

Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
BUT you stated that you never lost over 500 armies to kill the 500 defenders. So it is pointless if you had 100.000 or 1.000.000 armies, it matters that you made 23 attacks and never saw defense beat your kills.Dancing Mustard wrote:I am, for some inexplicable reason, reminded of H.P. Lovecraft's masterful collection of tales titled "The Reanimator".
In other news: Why didn't you just let it die?
Yes, it is 1/(6^6). And guess at how many times the dice have been rolled since the site started over two years ago...Elijah S wrote:Regular dice aren't sticky either... nope...not a bit.
The fact that just now the defender, with one army, rolled SIX consecutive sixes is just my imagination...
I kept attacking just to see how many they would roll.
Anyone know what the odds of REAL dice rolling six straight sixes is?
And funny how many times this "once in a million" show up.....lancehoch wrote:Yes, it is 1/(6^6). And guess at how many times the dice have been rolled since the site started over two years ago...Elijah S wrote:Regular dice aren't sticky either... nope...not a bit.
The fact that just now the defender, with one army, rolled SIX consecutive sixes is just my imagination...
I kept attacking just to see how many they would roll.
Anyone know what the odds of REAL dice rolling six straight sixes is?
Want to take a guess at how many dice are thrown on CC every day? We're not talking "once in a million" players here, we're talking "once in a million" dice rolls. Unless you country has more lotteries than I think, your argument is pointless.RADAGA wrote:And funny how many times this "once in a million" show up.....lancehoch wrote:Yes, it is 1/(6^6). And guess at how many times the dice have been rolled since the site started over two years ago...Elijah S wrote:Regular dice aren't sticky either... nope...not a bit.
The fact that just now the defender, with one army, rolled SIX consecutive sixes is just my imagination...
I kept attacking just to see how many they would roll.
Anyone know what the odds of REAL dice rolling six straight sixes is?
Wonder why people here dont win the lottery weekly, since we are the "tails" gang, always getting the distribuition tails, no matter what.