
Moderator: Community Team
ComradeHarmony wrote:AA is mostly good on freestyle, it makes for a good blitzkrieg.
But just because the dice aren't sticky doesn't mean they're not random. Now, I personally believe they are random, but this really doesn't prove that they're not.
wicked wrote:Cool. I use AA almost exclusively and works fine for me. People who are anti-AA are like those old fogies who are anti-computer/technology... they just fear it because they don't know how to use it.
yeti_c wrote:lancehoch wrote:owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?
FWIW -> this is possible in the CM script.
C.
zimmah wrote:what's the CM script and where do i find it?
DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
wicked wrote:Cool. I use AA almost exclusively and works fine for me. People who are anti-AA are like those old fogies who are anti-computer/technology... they just fear it because they don't know how to use it.
tzor wrote:wicked wrote:Cool. I use AA almost exclusively and works fine for me. People who are anti-AA are like those old fogies who are anti-computer/technology... they just fear it because they don't know how to use it.
I use AA but that doesn't mean I always like it. Because it stops at 3 armies it is possible to AA and be left with 2 armies (having 4 and loosing 2 = 2 left). I hate it when I wind up with 2 armies on a territory after an AA. It's sort of like going to Superman, firing all the bullets from your revolver and then throwing the gun at his chest in frustration.
MOBAJOBG wrote:Well, the secret actually lies in the combination usage of attack & auto-attack to control the dice rolls.
DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
RADAGA wrote:2) We lie, when we report those horrible dice rolls.
RADAGA wrote:DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
So you say you never, on those 23 attacks, failed to get the territory?
So, why we see every day, at least one of our attacks get horribly ponded by defence, making a 14 x 2 end up as a 1 x 2 in the end (happened to me, 8 days ago, in a game where I lost 40 to 18 previously)
So, we can deduce that either:
1) Dice are flawed, somehow, since on certain games you seem to get bad luck, no matter what you do, while in others they behave properly. (and I am NOT talking about loosing an even ammount of armies, but I mean by bad luck that it is loosing 5 to 10 times more armies than defence when one should have the edge)
OR
2) We lie, when we report those horrible dice rolls.
I let you choose.
Napoleon Ier wrote:You people need to grow up to be honest.
RADAGA wrote:So you say you never, on those 23 attacks, failed to get the territory?
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
Dancing Mustard wrote:I am, for some inexplicable reason, reminded of H.P. Lovecraft's masterful collection of tales titled "The Reanimator".
In other news: Why didn't you just let it die?
Elijah S wrote:Regular dice aren't sticky either... nope...not a bit.
The fact that just now the defender, with one army, rolled SIX consecutive sixes is just my imagination...
I kept attacking just to see how many they would roll.
Anyone know what the odds of REAL dice rolling six straight sixes is?
lancehoch wrote:Elijah S wrote:Regular dice aren't sticky either... nope...not a bit.
The fact that just now the defender, with one army, rolled SIX consecutive sixes is just my imagination...
I kept attacking just to see how many they would roll.
Anyone know what the odds of REAL dice rolling six straight sixes is?
Yes, it is 1/(6^6). And guess at how many times the dice have been rolled since the site started over two years ago...
RADAGA wrote:lancehoch wrote:Elijah S wrote:Regular dice aren't sticky either... nope...not a bit.
The fact that just now the defender, with one army, rolled SIX consecutive sixes is just my imagination...
I kept attacking just to see how many they would roll.
Anyone know what the odds of REAL dice rolling six straight sixes is?
Yes, it is 1/(6^6). And guess at how many times the dice have been rolled since the site started over two years ago...
And funny how many times this "once in a million" show up.....
Wonder why people here dont win the lottery weekly, since we are the "tails" gang, always getting the distribuition tails, no matter what.
Return to Conquer Club Discussion
Users browsing this forum: No registered users