WidowMakers wrote:Well here is an interesting thing. I play test this map last night, 1v1 no cards unlimited and the bonuses were too high.
Here were the suggestions that came out of the play test:
1) Instead of +1 for any uranium => +1 for any 2 uranium and +2 for all uranium (in same country)
2) Instead of +1 for any scientist => +1 for any 2 scientist and +2 for all scientist(in same country)
3) Instead of Launch code +2 => Launch code +1
4) Instead of President/Premiere +2 => President/Premiere +1
The reasons behind this are as follows
If a player starts off next to a uranium or scientist, they can quickly attack and next turn gain an easy deployable bonuses.
This lowers the overall bonus for holding an entire country by +4 which makes the game last longer and gives the other players more time to react since the front player has less power each turn.
EDIT#1: for some reason the BBC code is not working and I cannot turn it on for this post or thread. It is turned on in my other threads and posts though ?????
EDIT #2: I figured it out, the FF maps are now announcements and those do not have BBC code for some reason.
After thinking about it some more, I'm not so sure. This map is designed to be 1v1, but really only in the end game. What about where there are 6+ players, would the 2 for 1 bonuses be too hard to obtain? You could also add another uranium to even it out.
Also concerning the routes, Uranium 2 needs to connect to Chicago, because currently Denver is too powerful.