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Ah, But it is I who will inconvenience you.F1fth wrote:I figure I've lost this one, but at least I can inconvenience InkL0L
aage wrote:Never trust CYOC or pancake.
hmm... you may be right. Well, it will depend on what f1f and pan do... I see a way they could tip the game in your favor.InkL0sed wrote:This may be a tie.

aage wrote:Never trust CYOC or pancake.

aage wrote:Never trust CYOC or pancake.
pancakemix wrote:Wait, how did Gf take Fe?

Ouch... lost by a misplaced piece... you know if you give me the win, it's really just a technicality... I won't have outplayed you, I just lucked out. I'm fairly sure a tie is still the correct call in this situation.InkL0sed wrote:Wait a second.
THAT'S NOT WHAT I MEANT TO DO!!
I'll give you the win, out of good grace...

Well, last game ink went 3rd and won... this game, I went 1st and he went 4th, and we tied. I'm not sure how much effect turn order has, in the end. You can't take someone's piece in your first turn, and after that, everyone's had a chance to set their game however they want to. Just my opinion, though.F1fth wrote:Good game everybody, but I have a two comments to make.
One, I think that pieces should start out further away from each other so that there is less strategic advantage in the order of turns.
hmm... probably just as much as in any other game. I mean, diplomacy isn't a inherent part of Parcheesi, but it happens. Some people will feel it's cheap, and others will feel its just smart. So, to sum up: idunno.F1fth wrote:Two, should alliances/betrayals (basically a diplomacy aspect) be encouraged in this game? I guess that one's more of a question.

I also think the turn order doesn't matter. That was one of the things I was worried about when I was playing by myself, as the person who went first seemed to do best every time. But the first player probably only has a minor advantage at best, like the White player in chess. Overall, I've been very pleased with how that's all turned out.Ditocoaf wrote:Well, last game ink went 3rd and won... this game, I went 1st and he went 4th, and we tied. I'm not sure how much effect turn order has, in the end. You can't take someone's piece in your first turn, and after that, everyone's had a chance to set their game however they want to. Just my opinion, though.F1fth wrote:Good game everybody, but I have a two comments to make.
One, I think that pieces should start out further away from each other so that there is less strategic advantage in the order of turns.
I think it should basically be like CC. Obviously, secret alliances should be against the rules, and should be announced in the game. But I don't think they'll ever really be necessary. It should be pretty obvious when it's against your interest to take Player B's piece when Player A has an overwhelming advantage.Ditocoaf wrote:hmm... probably just as much as in any other game. I mean, diplomacy isn't a inherent part of Parcheesi, but it happens. Some people will feel it's cheap, and others will feel its just smart. So, to sum up: idunno.F1fth wrote:Two, should alliances/betrayals (basically a diplomacy aspect) be encouraged in this game? I guess that one's more of a question.

awesome. I'm not quite ready for another game, but anyone who is should start a new thread and ask for signups... I have a feeling it'll fill up quickly.Draconian_Intel wrote:I would definitely be willing to play in a game if you guys start setting up more. Just send me a pm if you need a player.
Seems like a fun game, good job ink.
