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Pandi (text-based) [tie game!]

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Re: Pandi (text-based) [Round 9 - Dito's turn]

Postby Ditocoaf on Mon Oct 20, 2008 7:42 pm

Hmm... I'm trying to decide if that hurt him or me more... because there are a few spaces only he can reach (out of the frontrunners), and Iron was one of the spaces that we both could reach.

Thanks for the help, though!
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Re: Pandi (text-based) [Round 10- FIF's turn]

Postby pancakemix on Mon Oct 20, 2008 8:15 pm

Aa

| @| _ | _ | @| @| _ | _ | G
| @| @| @| @| @| _ | @| F
| @| @| @| @| @| @| @| E
| @| @| @| @| @| @| @| D
| @| @| @| @| @| @| @| C
| @| @| @| @| @| @| @| B
| @ | @| @| @| @| @| _ | A
| a | b | c | d | e | f | g

Dito: 12
F1fth: 10
PCM: 10
Ink: 11

F1fth wrote:I figure I've lost this one, but at least I can inconvenience InkL0L


Ah, But it is I who will inconvenience you. :twisted:
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Re: Pandi (text-based) [Round 10- FIF's turn]

Postby InkL0sed on Tue Oct 21, 2008 6:37 am

Gc

| @| _ | @| @| @| _ | _ | G
| @| @| @| @| @| _ | @| F
| @| @| @| @| @| @| @| E
| @| @| @| @| @| @| @| D
| @| @| @| @| @| @| @| C
| @| @| @| @| @| @| @| B
| @| @| @| @| @| @| _ | A
| a | b | c | d | e | f | g

Dito: 11
F1fth: 10
PCM: 10
Ink: 13

This may be a tie.
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Re: Pandi (text-based) [Round 10- FIF's turn]

Postby Ditocoaf on Tue Oct 21, 2008 10:22 am

Well... the penultimate round begins now!

Gb

| @| @| @| @| @| _ | _ | G
| @| @| @| @| @| _ | @| F
| @| @| @| @| @| @| @| E
| @| @| @| @| @| @| @| D
| @| @| @| @| @| @| @| C
| @| @| @| @| @| @| @| B
| @| @| @| @| @| @| _ | A
| a | b | c | d | e | f | g

Dito: 13
F1fth: 10
PCM: 10
Ink: 12

InkL0sed wrote:This may be a tie.

hmm... you may be right. Well, it will depend on what f1f and pan do... I see a way they could tip the game in your favor.
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Re: Pandi (text-based) [Round 10- FIF's turn]

Postby F1fth on Tue Oct 21, 2008 11:31 am

I get to pick whether Dito wins and I come in last, or you guys tie and I come in last.

Going with the second. :P

Ag

| @| @| @| @| @| _ | _ | G
| @| @| @| @| @| _ | @| F
| @| @| @| @| @| @| @| E
| @| @| @| @| @| @| @| D
| @| @| @| @| @| @| @| C
| @| @| @| @| @| @| @| B
| @| @| @| @| @| @| @| A
| a | b | c | d | e | f | g

Dito: 13
F1fth: 11
PCM: 10
Ink: 12
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Re: Pandi (text-based) [Round 10- FIF's turn]

Postby pancakemix on Tue Oct 21, 2008 2:39 pm

Gg. Take the double meaning as you will.

| @| @| @| @| @| _ | @ | G
| @| @| @| @| @| _ | @| F
| @| @| @| @| @| @| @| E
| @| @| @| @| @| @| @| D
| @| @| @| @| @| @| @| C
| @| @| @| @| @| @| @| B
| @| @| @| @| @| @| @| A
| a | b | c | d | e | f | g

Dito: 13
F1fth: 11
PCM: 11
Ink: 12
Epic Win

"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross

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Re: Pandi (text-based) [Round 10- FIF's turn]

Postby InkL0sed on Tue Oct 21, 2008 3:45 pm

Gf

| @| @| @| @| @| @| @| G
| @| @| @| @| @| _ | @| F
| @| @| @| @| @| @| @| E
| @| @| @| @| @| @| @| D
| @| @| @| @| @| @| @| C
| @| @| @| @| @| @| @| B
| @| @| @| @| @| @| @| A
| a | b | c | d | e | f | g

Dito: 13
F1fth: 10
PCM: 11
Ink: 14
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Re: Pandi (text-based) [Round 9 - Dito's turn]

Postby InkL0sed on Tue Oct 21, 2008 3:46 pm

Dito must move: Ff

| @| @| @| @| @| @| @| G
| @| @| @| @| @| @| @| F
| @| @| @| @| @| @| @| E
| @| @| @| @| @| @| @| D
| @| @| @| @| @| @| @| C
| @| @| @| @| @| @| @| B
| @| @| @| @| @| @| @| A
| a | b | c | d | e | f | g

Dito: 14
F1fth: 10
PCM: 11
Ink: 14
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Re: Pandi (text-based) [tie game!]

Postby Ditocoaf on Tue Oct 21, 2008 6:27 pm

Hooray! GG. A usergroup must be made. I'm sure we could form one already, because not only with the 5 who've played, but others who want to play, will join.
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Re: Pandi (text-based) [tie game!]

Postby pancakemix on Tue Oct 21, 2008 8:47 pm

Wait, how did Gf take Fe?
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Re: Pandi (text-based) [tie game!]

Postby Ditocoaf on Tue Oct 21, 2008 8:53 pm

pancakemix wrote:Wait, how did Gf take Fe?

:shock:

Pancake is right! Ink, you should have gone at Ff to win! You actually have 13 and f1fth has 11!

...I win... :?

:lol:
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Re: Pandi (text-based) [tie game!]

Postby InkL0sed on Tue Oct 21, 2008 8:55 pm

Wait a second.

THAT'S NOT WHAT I MEANT TO DO!! #-o

I'll give you the win, out of good grace...
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Re: Pandi (text-based) [tie game!]

Postby Ditocoaf on Tue Oct 21, 2008 8:57 pm

InkL0sed wrote:Wait a second.

THAT'S NOT WHAT I MEANT TO DO!! #-o

I'll give you the win, out of good grace...

Ouch... lost by a misplaced piece... you know if you give me the win, it's really just a technicality... I won't have outplayed you, I just lucked out. I'm fairly sure a tie is still the correct call in this situation.
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Re: Pandi (text-based) [tie game!]

Postby InkL0sed on Tue Oct 21, 2008 9:20 pm

We'll call it a spirited tie.
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Re: Pandi (text-based) [tie game!]

Postby F1fth on Wed Oct 22, 2008 3:05 pm

Good game everybody, but I have a two comments to make.

One, I think that pieces should start out further away from each other so that there is less strategic advantage in the order of turns.

Two, should alliances/betrayals (basically a diplomacy aspect) be encouraged in this game? I guess that one's more of a question.
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Re: Pandi (text-based) [tie game!]

Postby Ditocoaf on Wed Oct 22, 2008 4:17 pm

F1fth wrote:Good game everybody, but I have a two comments to make.

One, I think that pieces should start out further away from each other so that there is less strategic advantage in the order of turns.

Well, last game ink went 3rd and won... this game, I went 1st and he went 4th, and we tied. I'm not sure how much effect turn order has, in the end. You can't take someone's piece in your first turn, and after that, everyone's had a chance to set their game however they want to. Just my opinion, though.

F1fth wrote:Two, should alliances/betrayals (basically a diplomacy aspect) be encouraged in this game? I guess that one's more of a question.

hmm... probably just as much as in any other game. I mean, diplomacy isn't a inherent part of Parcheesi, but it happens. Some people will feel it's cheap, and others will feel its just smart. So, to sum up: idunno.
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Re: Pandi (text-based) [tie game!]

Postby InkL0sed on Wed Oct 22, 2008 5:18 pm

Ditocoaf wrote:
F1fth wrote:Good game everybody, but I have a two comments to make.

One, I think that pieces should start out further away from each other so that there is less strategic advantage in the order of turns.

Well, last game ink went 3rd and won... this game, I went 1st and he went 4th, and we tied. I'm not sure how much effect turn order has, in the end. You can't take someone's piece in your first turn, and after that, everyone's had a chance to set their game however they want to. Just my opinion, though.


I also think the turn order doesn't matter. That was one of the things I was worried about when I was playing by myself, as the person who went first seemed to do best every time. But the first player probably only has a minor advantage at best, like the White player in chess. Overall, I've been very pleased with how that's all turned out.

Ditocoaf wrote:
F1fth wrote:Two, should alliances/betrayals (basically a diplomacy aspect) be encouraged in this game? I guess that one's more of a question.

hmm... probably just as much as in any other game. I mean, diplomacy isn't a inherent part of Parcheesi, but it happens. Some people will feel it's cheap, and others will feel its just smart. So, to sum up: idunno.


I think it should basically be like CC. Obviously, secret alliances should be against the rules, and should be announced in the game. But I don't think they'll ever really be necessary. It should be pretty obvious when it's against your interest to take Player B's piece when Player A has an overwhelming advantage.

This suggestion actually gives me a couple good ideas for variations on Pandi actually, but I think I'll save one of those suggestions for next game, and the other for when we create the usergroup.
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Re: Pandi (text-based) [tie game!]

Postby Ditocoaf on Wed Oct 22, 2008 5:28 pm

Heh. As soon as you said "variations on pandi," three or four (bad) ideas popped into my mind, and I couldn't stop for a minute or two. Be careful when mentioning things, you could kill someone.
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Re: Pandi (text-based) [tie game!]

Postby Draconian_Intel on Wed Oct 22, 2008 11:27 pm

I would definitely be willing to play in a game if you guys start setting up more. Just send me a pm if you need a player.
Seems like a fun game, good job ink. =D>
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Re: Pandi (text-based) [tie game!]

Postby Ditocoaf on Thu Oct 23, 2008 9:41 pm

Draconian_Intel wrote:I would definitely be willing to play in a game if you guys start setting up more. Just send me a pm if you need a player.
Seems like a fun game, good job ink. =D>

awesome. I'm not quite ready for another game, but anyone who is should start a new thread and ask for signups... I have a feeling it'll fill up quickly.
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