Leader at the end of each round
Round 1: karelpietertje - 39
Round 2: wolfpack0530 - 65
Round 3: LLC22 - 97
Round 4: negoeien & LLC22 - 120
Round 5: negoeien - 142
Round 6: big jumbo - 161
Round 7: big jumbo - 201
Round 8: big jumbo - 218
Round 9: big jumbo - 246
Round 10: big jumbo - 263
Round 11: big jumbo - 293
Round 12: big jumbo & Edd1 - 318
Round 13/QF: big jumbo - 361
Round 14/SF: big jumbo - 386
Round 15/Final: ???
Premium only with 97% attendance or above please, as you’ll play at least 6 simultaneous games.
Following a successful Grand World Marathon 2009, which is about to start the Quarter Finals, here’s a bigger installment in the series with more maps!
12 slots are reserved for the Quarter Finalists in the 2009 Marathon; the rest are all open, so please sign up below.
All games are 6-player, and points are awarded as follows: 8, 5, 3, 2, 1, 0. In most rounds, the top 4 players in each group are safely through to the next round, and a number of “highest-scoring losers” will also go through.
All settings will be:
settings
Standard
Automatic
Sequential
Escalating
Chained
Sunny
Round 1 - Mostly Central Europe
6 Maps: Luxembourg, Netherlands, BeNeLux, Germany 2, Iceland, Holy Roman Empire
AutoQualifiers: Top 4 in each group (96/144)
Top Losers: 36/48
Eliminated: 12
Round 2 - To the South and West
6 Maps: Italy, San Marino, Iberia, Portugal, France, Rail Europe
AutoQualifiers: Top 4 in each group (88/132)
Top Losers: 32/44
Eliminated: 12
Round 3 - Great Britain
6 Maps: Wales, Scotland, Ireland, England, British Isles 2, Malta
AutoQualifiers: Top 4 in each group (80/120)
Top Losers: 28/40
Eliminated: 12
Round 4 - Moving East
6 Maps: Battle For Iraq!, Indian Empire, Middle East, Soviet Union, Europe, Europa
AutoQualifiers: Top 4 in each group (72/108)
Top Losers: 24/36
Eliminated: 12
Round 5 - The Far East
6 Maps: Greater China, Bamboo Jack, Hong Kong, Indochina, Philippines, Asia
AutoQualifiers: Top 4 in each group (64/96)
Top Losers: 20/32
Eliminated: 12
Round 6 - USA Map-Pack
6 Maps: USA West, USA New England, USA Great Lakes, USA Rockies, USA Southwest, USA Southeast
AutoQualifiers: Top 4 in each group (56/84)
Top Losers: 16/28
Eliminated: 12
Round 7 - Africa
6 Maps: Egypt: Lower, Egypt: Nubia, Egypt: Upper, Madagascar, Rail Africa*, Africa
AutoQualifiers: Top 4 in each group (48/72)
Top Losers: 12/24
Eliminated: 12
Round 8 - Australasia
6 Maps: Cairns Coral Coast, Cairns Metro, Sydney Metro, Australia, Rail Australia, Oceania
AutoQualifiers: Top 4 in each group (40/60)
Top Losers: 8/20
Eliminated: 12
Round 9 - Ancient Empires
7 Maps: Battle of Actium, Ancient Greece, Alexander’s Empire, Mongol Empire, Peloponnesian War, Imperium Romanum, Egypt: Valley of the Kings
AutoQualifiers: Top 4 in each group (32/48)
Top Losers: 4/16
Eliminated: 12
Round 10 - Latin America
7 Maps: Triple Alliance, Haiti, Brazil 2, Caribbean Islands, Treasures of Galapagos, Central America*, South America
AutoQualifiers: Top 4 in each group (24/36)
Top Losers: 6/12
Eliminated: 6
Round 11 - United States of America
8 Maps: Charleston, Dust Bowl, NYC, San Francisco, Puget Sound, Texan Wars, Great Lakes, American Civil War
AutoQualifiers: Top 4 in each group (20/30)
Top Losers: 4/10
Eliminated: 6
Round 12 - North America
8 Maps: Canada, Greenland, Montreal, Rail USA, USApocalypse, Vancouver, USA, North America
AutoQualifiers: Top 4 in each group (16/24)
Top Losers: 2/8
Eliminated: 6
Quarter Finals - At War
9 Maps: WWII Ardennes, WWII Australia, WWII Eastern Front, WWII Europe, WWII Gazala, WWII Iwo Jima, WWII Western Front, D-Day: Omaha Beach!, Pearl Harbor
AutoQualifiers: Top 3 in each group (9/18)
Top Losers: 3/9
Eliminated: 6
Semi Finals - Across the Globe
9 Maps: High Seas, Land and Sea, New World, Antarctica*, Arctic, World Cities*, Eastern Hemisphere, Extreme Global Warming, Duck and Cover
AutoQualifiers: Top 2 in each group (4/12)
Top Losers: 2/8
Eliminated: 6
Grand Final - Conquer the World
1 Map; 10 Games: World 2.1
Maps with Asterisks
Players will have 72 hours to join their games before they are replaced.
Foe lists will be ignored throughout the tournament; otherwise it will be too complicated.
Groups will be assigned using random.org, but players who win groups will be kept apart as much as possible. For example, in Round 2, the 24 group winners from Round 1 will be spread across the 22 groups as evenly as possible, but within these restrictions all assignments are random.
All points are cumulative; the player with the most points after their 106 games will be crowned the winner!




