
here's a different view at a (sf-bay area) map.
worth pursuing?
Moderator: Cartographers

those arent actually clouds, it was an effect I put on the water. doesnt look that good though, easy to ditch. I was attempting to get the look of waves coming in from the pacific, didnt work though.you'll have to get rid of the clouds in the bottom left though.
you dont. yet. but i can make it so you can.How do get to Alcatraz?

agreed. that was the initial way i had it...(navy base / residential)Alameda makes more sense as two, not three
agreed. ill put it in.Piedmont should be nestled in the middle of Oakland, above the lake
yeah most of my east bay stuff was pretty arbitrary. I was just trying to get something up to see if people were interested in it. if youre interested i could post a version with the east bay blank and you could draw on lines that I could follow, since youre more familiar (i grew up in half moon bay)the Berkeley division seems arbitrary, and leaves one very small; how about an outer and inner Richmond maybe?
sounds good.what about making the GG Bridge a territory rather than just an attack route?
I'd be happy to be able to contribute. You're not far off in the east bay: you more or less have what I'd do: Alameda, the former naval air station (now Alameda Point), east oakland, downtown, piedmont, the port, emeryville, berkeley, Cal, Albany, and maybe Redwood and Tilden for the two hills territories. Then West Contra Costa County is easy enough to assign names to.johloh wrote:yeah most of my east bay stuff was pretty arbitrary. I was just trying to get something up to see if people were interested in it. if youre interested i could post a version with the east bay blank and you could draw on lines that I could follow, since youre more familiar (i grew up in half moon bay)

Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Just my opinion but the Satillite veiw may be cool, but it's probably bad for playability.johloh wrote:im glad youre ok with itYou orinigally posted this in my thread, but I'm okay with it as long as both maps can be usedyup. none of the "heavyweights" have weighed in with their opinionsBut it may be hard to get final forged because of the satalite 3D view.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.

i agree the water is very very critical. and im having trouble with it. you should have seen it a few tries ago. horizon, i disagree. I dont think the angle is steep enough to see a horizon....if anyone thinks they can do good 3d looking water i would def like to see someone try, i have no idea how to do it well....(i can send you the layered files)Having good water will be critical to acheiving success because of the map's unique angle. You may also want to add a horizon, with a sunset or something, to help clarify the angle.
ill try and work on the colors more, its hard with the transparent nature of the coloring...my crappy eyes have trouble with the color subtleties