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i agree... i think that it is extremely unfair that 3 out of the 4 games in playing right now I can barely attack anyone because I KNOW, not think I will lose massive amounts of armies... i play risk a lot, and i am very unlucky, however this site made a whole new meaning about that... when i play with friends and stuff i usual attack with close to double the defending and i win, here i attack with at least double and they dont lose a single army! and no, it is not just a 2 on 1, it is like a 6 on 3, even in a couple of my games it was a 9 on 3, but from what i have seen it doesnt seem to be the same for people attacking me. As in I have lost a to a person who attacked with 13 armies on my 6, and I DIDNT kill a single army from them, even playing the computer version of risk i dont lose this armies this badly, at least then if attack is favored it is favored for everyone, likewise for defending.shaddowfire wrote:As much as I love the idea of Playing Risk online during the day, without setting anything up, it doesn't work. Lack you need to work out the rolling. I have never seen this much bad luck all around, and it isn't just me, I've heard complaint from many people. And that simply makes the game unfair. It truthfully destroys the strategy of the game. Until something can be done and make the dice rolling random, as in the real world, I'm done playing.
It was a great idea but I feel it needs some changes quickly, and until they happen I'm done. I know it is only one person, but it is my statement of protest.
Qudos for the idea, but the programming needs some serious help,
Shaddowfire
actually that is wrong in the real game the defender gets to have 2 dice as long as they have 2 armies. only the attacker has to have one less die than armies on the country. Because you have to leave at least one army on the land if you win.One of my gripes is that a defender with 2 armies can roll two dice. In the real game, they are only able to roll one.
well didnt you notice that you were loosing? i would have stopped at 6 guys cuz thats just insain if you couldnt take out 2 with at least 7 armies. and yeah the defender gets to roll 2 dice in the real board game.RLeary06 wrote:I just lost a 13 to 2. One of my gripes is that a defender with 2 armies can roll two dice. In the real game, they are only able to roll one.
Actually, you're wrong. I play the real game often, and I just happen to have the manual in my hand.moz976 wrote:actually that is wrong in the real game the defender gets to have 2 dice as long as they have 2 armies. only the attacker has to have one less die than armies on the country. Because you have to leave at least one army on the land if you win.
So conquer club is just like the real game in that respect.
is you really want to know the real odds here is a website that created a real random number program and did all the calculation....Ashen wrote:The real odds are something like this:
Two die against two: Attacker wins both 23% of the time, Defender wins both 45% of the time, and both win one 32% of the time.
Three die against two: A wins both 37%, D wins both 29%, and AD split 33.5%.
These are the rough averages if there were an infinite number of roles. It's all random, so this is nothing to live your life/play your games on. The reason even splits don't happen that often is they are less probable than other combinations and much less probable than either the defender or attacker winning both.
Sorry if this takes any of the fun out of it for anyone. I can see how it might, but I think it makes it more interesting. Risks are more interesting if you know the likely consequences. Great game, thank you for making it. Will other maps become available as time goes on? Can I suggest a Montreal map?
Unless your playing some sort of Risk variation (which there are many) then you are wrong. sorryRLeary06 wrote:Actually, you're wrong. I play the real game often, and I just happen to have the manual in my hand.moz976 wrote:actually that is wrong in the real game the defender gets to have 2 dice as long as they have 2 armies. only the attacker has to have one less die than armies on the country. Because you have to leave at least one army on the land if you win.
So conquer club is just like the real game in that respect.