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Well I think I have a large inflammatory thread on why I think the point system needs to change. We create "paper" champs on CC. People that are ranked FAR ahead of us but if you took away their farming noobs on freestyle games they are actually pretty basic players.Dako wrote:I'd like to hear some critics or thoughts. Is it wise to change current system at all? Stating which one you liked is great, but more input from you - better suggestion at the end.


No, that's just it...there is no risk OR reward for anyone, at least if I read the option correctly. No points at risk if the difference is too great.trapyoung wrote:Problem with Option 1 is that w/o rank filters then why would a high rank ever create a public game if low ranks will join it and it is pure risk, no reward.

Good question...not being a team-game player myself, I tend not to think about those types of games. It seems to me that the same sort of progression could be used for the "combination of the team" (total points or whatever). Not sure how much that might lead to multis though...edwinissweet wrote:hmm, what happens in team games? like a high rank partnered with a low rank
The current system easily does this. I don't think there should be a change, honestly.drunkmonkey wrote:I like option 2, because it allows players to participate in tournaments and keep their rank.
Well, if you're a corporal, I guess it does. If you're a major getting matched up in 1v1 games against cadets, you have to win 5 out of 6 games just to stay even. And anyone who plays 1v1 knows a game can be decided by a drop.Woodruff wrote:The current system easily does this. I don't think there should be a change, honestly.drunkmonkey wrote:I like option 2, because it allows players to participate in tournaments and keep their rank.
I know several exceptionally frequent tournament players who have considerably high ranks.drunkmonkey wrote:Well, if you're a corporal, I guess it does. If you're a major getting matched up in 1v1 games against cadets, you have to win 5 out of 6 games just to stay even. And anyone who plays 1v1 knows a game can be decided by a drop.Woodruff wrote:The current system easily does this. I don't think there should be a change, honestly.drunkmonkey wrote:I like option 2, because it allows players to participate in tournaments and keep their rank.
It's just an opinion; I'm fine either way. I can get my rank back eventually; it's just frustrating to win 4 out of 5 games and watch your score drop.