Moderator: Community Team
1: Yes. Both can hit all arty tert. All river terts. All bomb icon terts.Easy n Dirty wrote:Playing Stalingrad for the first time, and now that we are well into the game and I think I have a decent shot at winning in my next turn, I figure I'd better make sure I know how to play the map - nothing more frustrating than giving away a sure win because you make a map mistake.
I find this map very confusing, and the legend doesn't really clear it up for me, I must be thick. Here are my questions:
1. Legend says that any plane, Luftwaffe or VVS, can bombard any artillery, river boat, or bombs. Is that correct? So a Luftwaffe planbe can bombard any of these, whether they are friend or foe? Can a VVS plane bombard a Russian artillery unit?
2. It is unclear to me what the bombs designate, at least in some instances. For example - the space designated R62nd 37th Div (near side of the river, around the middle) has spaces for 2 deployments, one for an AA battery and one for an infantry unit. But it also has the bombs symbol on that space - is the bombs symbol simply to designate that this space can be bombarded by planes? And which can the plane bombard - the AA Battery, the infantry, or both?
3. What doe sit mean under bonuses that regions with 2 armies are worth +1?
4. Some spaces have a colored border - I think this is to designate them as sniper targets, but they still border adjoining territories, yes? Specifically, can the R13th Guards Rifle Div B (far side of the river, aqua colored border) be attacked by adjoining territories such as Mamayev Hill or G60th Div Front?
Thanks in advance for any assistance.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
I know which game you're talking about.Easy n Dirty wrote:Playing Stalingrad for the first time, and now that we are well into the game and I think I have a decent shot at winning in my next turn, I figure I'd better make sure I know how to play the map - nothing more frustrating than giving away a sure win because you make a map mistake.
I find this map very confusing, and the legend doesn't really clear it up for me, I must be thick. Here are my questions:
1. Legend says that any plane, Luftwaffe or VVS, can bombard any artillery, river boat, or bombs. Is that correct? So a Luftwaffe planbe can bombard any of these, whether they are friend or foe? Can a VVS plane bombard a Russian artillery unit?
2. It is unclear to me what the bombs designate, at least in some instances. For example - the space designated R62nd 37th Div (near side of the river, around the middle) has spaces for 2 deployments, one for an AA battery and one for an infantry unit. But it also has the bombs symbol on that space - is the bombs symbol simply to designate that this space can be bombarded by planes? And which can the plane bombard - the AA Battery, the infantry, or both?
3. What doe sit mean under bonuses that regions with 2 armies are worth +1?
4. Some spaces have a colored border - I think this is to designate them as sniper targets, but they still border adjoining territories, yes? Specifically, can the R13th Guards Rifle Div B (far side of the river, aqua colored border) be attacked by adjoining territories such as Mamayev Hill or G60th Div Front?
Thanks in advance for any assistance.
You should use firefox and an application known as BOB. look for it in the app forum.eurosport wrote:played once quads on this map, and we wonbut i didn't understood how artilery works with it's bombardment.
i did take artilery on Barikady woods and had many terits to bombard but didn't find out how to know this terits before i take this artilery..
where to look so i can know that with this artilery i will be able to bombard those teritories, with other artilery those teritories?
tnx
Look at the legend. Unfortunately the details are listed in 2 diff areas. You will see arty attacks are directional and only against inf and arty in it's target area.eurosport wrote:played once quads on this map, and we wonbut i didn't understood how artilery works with it's bombardment.
i did take artilery on Barikady woods and had many terits to bombard but didn't find out how to know this terits before i take this artilery..
where to look so i can know that with this artilery i will be able to bombard those teritories, with other artilery those teritories?
tnx
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
It' adj and and a range of 2 terts.myfriendkyle wrote:When the legend says that the AA Battery can bombard "close armor", what does that actually mean? how close do you have to be?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

You're stuck there forever.vrex wrote:suppose a person is down to 1 territ, and that territ is a vvs
is there anyway he can actually conquer and advance? or is the map actually designed so your stuck there?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
I find that if I can take the artillery position in the russian 64th then holding kuporosnoya isn't too much trouble. As long as you bulk up on where the plans can hit you. I've won a few games on this map starting with kupo, then expanding into the 64th, which is much harder to hold, and then moving to gumrak.Arethusa wrote:
Rynok and Orlovka are probably the first choice bonus for most players.
Scanning through, I don't see that anyone corrected jefjef on this.. if I missed it, I'm sorry.jefjef wrote:
1: Yes. Both can hit all arty tert. All river terts. All bomb icon terts.
Luftwaffe can bombard VVS planes and AA terts.
VVS can not hit Luft or AA terts.

Geez. The not hit Luft was a typo.stahrgazer wrote:Scanning through, I don't see that anyone corrected jefjef on this.. if I missed it, I'm sorry.jefjef wrote:
1: Yes. Both can hit all arty tert. All river terts. All bomb icon terts.
Luftwaffe can bombard VVS planes and AA terts.
VVS can not hit Luft or AA terts.
VVS CAN bombard Luftwaffe. As well as rivers, artillery, and bomb icons.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
some typos are more major than othersjefjef wrote:Geez. The not hit Luft was a typo.stahrgazer wrote:Scanning through, I don't see that anyone corrected jefjef on this.. if I missed it, I'm sorry.jefjef wrote:
1: Yes. Both can hit all arty tert. All river terts. All bomb icon terts.
Luftwaffe can bombard VVS planes and AA terts.
VVS can not hit Luft or AA terts.
VVS CAN bombard Luftwaffe. As well as rivers, artillery, and bomb icons.I got in a hurry. I'm sorry.
I'm even going to go and correct that.


Snipers can attack (and be attacked by) the regions that border the same coloured building, and snipers can bombard the regions with the same colored edge.JBlombier wrote:Can the snipers on the Stalingrad map instead of bombarding the coloured target, also attack and advance to some territories. I'm pretty sure I did that a few turns ago, but I thought the snipers could only bombard targets. If you guys say it's perfectly possible, then I guess I read the legend wrong.
Yes they can all attack and advance to terts. I suggest downloading the program BOB because the legend is very vague on the Stalingrad map.JBlombier wrote:Can the snipers on the Stalingrad map instead of bombarding the coloured target, also attack and advance to some territories. I'm pretty sure I did that a few turns ago, but I thought the snipers could only bombard targets. If you guys say it's perfectly possible, then I guess I read the legend wrong.

BOB works for Google Chrome too.JBlombier wrote:Thanks, guys. That was a very clear explanation. I used to have BOB, but my Firefox screwed me several times, so I deleted it. Stalingrad is the only I on't fully comprehend, so I figured it wouldn't make much of a difference.
Arethusa wrote:This is a copy of a post I put on my clan noticeboard. The best way to understand the map is to use BoB, as previously mentioned. Though it does only work with Firefox, which isn't everyone's cup of tea.
I'll try and give you an overview of the map, without being too long winded.
If you have firefox. go here to download BoB, unless you already have it.
viewtopic.php?f=527&t=91386
Bob makes the map so much simpler to understand.
You will find that whoever controls the air and artillery early on in a game will eventually get the upper hand.
It's clear from the map where aircraft can attack.
Snipers are good to get early on, as they get +1 each turn, and build up a handy reserve for use later on in the game. They are also difficult to take out by the opposition.
the 6 artillery units can attack the following areas
Sadvaya and Airfield Art - Riverbank units from Refinery to Kuporosnaya. All of R64th, except the AA battery (only Luftwaffe a/c and inf can attack AA batteries) and R62nd 13th div.
Barrikady Woods - All riverbank units from Lazur Chemical to Rynok inf; all of Chuikov and R62nd (apart from AA and R62nd 13th div)
Chuikov Art and R62nd 115th - All units in a line from Rynok North to Meat Combine + All territories in the Goridsche bonus area
R64th 15th - All units in a line from Top MH to Station No 2. + the following:-
R13th A and B
Sadvaya Art and Inf
Airfield Art and inf
Hospital
G295th A and B
R1077 inf U4
There are lots of +1 bonus areas on the map. These are self evident.
One way systems are in force eg you can only go from Rynok to Chuikov, and Kuprosnoya to Golodny Island and not vice versa
Rynok and Orlovka are probably the first choice bonus for most players.
Hope that explains things a little better.![]()