Complex Maps

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Gager1
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Complex Maps

Post by Gager1 »

I'm fairly new to this Conquer Club, only played it for about a month. I was wondering if anyone has suggestions for fun/challenging complex maps? I'm getting tired of regular old classic maps when there are dozens of maps out there. I only haven't tried playing some new ones because they confuse me. I'm a little unsure of what their objectives actually are. Any comments appreciated =)
Commander9
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Re: Complex Maps

Post by Commander9 »

Gager1 wrote:I'm fairly new to this Conquer Club, only played it for about a month. I was wondering if anyone has suggestions for fun/challenging complex maps? I'm getting tired of regular old classic maps when there are dozens of maps out there. I only haven't tried playing some new ones because they confuse me. I'm a little unsure of what their objectives actually are. Any comments appreciated =)
Try Staliningrad, Poison Rome, Bamboo Jack, Forbidden City, etc. ;)
But... It was so artistically done.
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Timminz
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Re: Complex Maps

Post by Timminz »

Age Of Merchants.
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AndyDufresne
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Re: Complex Maps

Post by AndyDufresne »

Timminz wrote:Age Of Merchants.
I think this was one of the first 'non-standard' maps that I played, and I think it can act as a fine introduction to maps with classic and non-class workings.


--Andy
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Victor Sullivan
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Re: Complex Maps

Post by Victor Sullivan »

Gager1 wrote:I'm fairly new to this Conquer Club, only played it for about a month. I was wondering if anyone has suggestions for fun/challenging complex maps? I'm getting tired of regular old classic maps when there are dozens of maps out there. I only haven't tried playing some new ones because they confuse me. I'm a little unsure of what their objectives actually are. Any comments appreciated =)
Lunar War - my favorite. A good objective map.
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rdsrds2120
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Re: Complex Maps

Post by rdsrds2120 »

One of the hot complex one's right now is King's Court. Be warned though as it is a Beta map an is susceptible to changes.

-rd
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Arama86n
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Re: Complex Maps

Post by Arama86n »

One distinction to be made is that there are maps called "conquest maps", which have specific starting points for each player with the rest of the territories on the map starting neutral; The Feudal maps, New World, Peloponnesian War, WWII Poland are examples of these.
I think that's the biggest disctinction to have in mind, the differenence between Conqest maps and non-conquest maps.

A vast majority of non-conquest maps are very similar in gameplay. In fact they are simply just different shapes and sizes so to speak. Then you have those starting to push the boundaries of normal play by adding a capital or two perhaps, and then the madness spreads, lol. You just need to find your own comfort zone, somwhere between a totally standard gameplay map like Haiti, or the organised insanity of Stalingrad :)

Have fun =)
Gager1
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Re: Complex Maps

Post by Gager1 »

Thanks a lot =). These should keep me busy for a couple weeks trying em out.
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lilrvrgrl
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Re: Complex Maps

Post by lilrvrgrl »

Some, if not most, of the above mentioned maps have strategy guides as well. Check them out too, if you think that might help you get your bearings once you are deployed onto some strange random map. ;)

just sayin'

Have fun!
lil
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Joodoo
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Re: Complex Maps

Post by Joodoo »

Darknor Level 1.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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