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To me there are two different cases possible here. If you "have a chance" to win the game by breaking your truce then don't break it. If the win is a certainty by breaking the truce I think you'd be a fool not to take the win. Keeping a truce in the face of certain victory is unreasonable for an opponent to expect, and it was possibly his poor play that enabled that situation anyway.eternal242 wrote:You are in a truce arrangement with a player, circumstances change and you find yourself now having to break the truce and being able to win the game. I wasn't brought up like that. We were taught to learn from out mistakes. Thats how we get better at it.
What do you think? Your Word vs. the Win.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
wise words, but not everybody sees things as you do.Just_essence wrote:Funny. I always assumed it was completely okay if you had victory in your hands. It's what I've always did in truces if I was about to win and what the other person does if they would win, so I assumed it was implied in truces that "If I'm about to win, all truces are off".
I would say anything less than 40% chance of failure is fair game.agentcom wrote:I think a certain win is a legitimate reason to break a truce. Truces don't go that far. But by certain win, I mean the game will be over by breaking it. Very low (like .1% chance) that you will lose.

Razorvich wrote:High Score: 2569
TeeGee has my PW... Wall him if I get below 1 Hour in CLAN GAMES ONLY !!
"All warfare is based on deception."donelladan wrote: It's a win by deception and lying, nothing to do with strategy for me.
Wrong book, this is the one to go with:Just_essence wrote:"All warfare is based on deception."donelladan wrote: It's a win by deception and lying, nothing to do with strategy for me.
-The Art of War, Sun Tzu