"Escalating" killer neutrals

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crispybits
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Joined: Sun Feb 05, 2012 4:29 pm

"Escalating" killer neutrals

Post by crispybits »

Is it possible to code a killer neutral with a counter, so that at the start of the game it's 1, when it next resets back to neutral it becomes a 2, then a 3, etc etc?

I'm not very hopeful, but trying to figure out a zombie based map and if the zombie killer neutrals got stronger every time they killed it would fit the theme.

Or, if that's not possible, could a killer neutral start the game as say a 2 troops neutral, but when it resets it resets to a higher number like 5 (fixed for the whole game)?
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koontz1973
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Joined: Thu Jan 01, 2009 10:57 am

Re: "Escalating" killer neutrals

Post by koontz1973 »

crispybits wrote:Is it possible to code a killer neutral with a counter, so that at the start of the game it's 1, when it next resets back to neutral it becomes a 2, then a 3, etc etc?

I'm not very hopeful, but trying to figure out a zombie based map and if the zombie killer neutrals got stronger every time they killed it would fit the theme.

Or, if that's not possible, could a killer neutral start the game as say a 2 troops neutral, but when it resets it resets to a higher number like 5 (fixed for the whole game)?
This cannot be done. Killers always reset to the original after they have been taken.
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crispybits
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Joined: Sun Feb 05, 2012 4:29 pm

Re: "Escalating" killer neutrals

Post by crispybits »

OK thanks - I was kinda hoping a combination of neutral/killer neutral and conditional bonus tags could be used, but couldn't see it anywhere in the xml guide so before I gave up on the concept I had to ask :)
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