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he would have to show him going in other games... however, we had a recent case where a guy was taking all of his other turns and deadbeating in one game, but that was initially ruled to be not dead beating... so, go figure...-Jésus noirBigBallinStalin wrote:if it's intentional deadbeating, then it's not allowed, that's hard to prove. Orange could've 'just happened' to miss those turns for that game while still 'getting lucky enough' to catch his turns on other games.

The problem with attacking the guy missing the turns is that the player not missing turns and I have similar troop counts, so attacking a player that might deadbeat out would put either of us at a disadvantage to the remaining player. I'm aware of the potential risks and rewards for the various outcomes. Since I now have the troop and deployment advantage, I figure it's best to wait to see how this particular situation will resolve. Since Blue has taken his turn, it's now wait and see whether Orange misses the third turn.owenshooter wrote:he hasn't broken any rules and you guys aren't very bright for not attacking him after his missed turns... he is going to get a butt load of deferred troops when he comes back the next round and you guys are done... he played you both... everyone knows to attack a player that misses a turn, standard unwritten rule of the game... good luck, but he hasn't broken any rules... the black jesus has spoken...-Jésus noir
that is when you get into chat and make an agreement... however, it is a standard move to attack players that miss turns...-Jésus noirGeeksAreMyPeeps wrote:The problem with attacking the guy missing the turns is that the player not missing turns and I have similar troop counts, so attacking a player that might deadbeat out would put either of us at a disadvantage to the remaining player. I'm aware of the potential risks and rewards for the various outcomes. Since I now have the troop and deployment advantage, I figure it's best to wait to see how this particular situation will resolve. Since Blue has taken his turn, it's now wait and see whether Orange misses the third turn.owenshooter wrote:he hasn't broken any rules and you guys aren't very bright for not attacking him after his missed turns... he is going to get a butt load of deferred troops when he comes back the next round and you guys are done... he played you both... everyone knows to attack a player that misses a turn, standard unwritten rule of the game... good luck, but he hasn't broken any rules... the black jesus has spoken...-Jésus noir

LOL...did you even bother to look at the game before you posted this? Orange is over 700 troops behind the other 2 and will have all of 60 troops deferred. Not exactly a "butt load". Further, Oranges deploy is protected by a stack of over 800 and 600 respectively. So there really was not strategy where the others would attack.owenshooter wrote:he hasn't broken any rules and you guys aren't very bright for not attacking him after his missed turns... he is going to get a butt load of deferred troops when he comes back the next round and you guys are done... he played you both... everyone knows to attack a player that misses a turn, standard unwritten rule of the game... good luck, but he hasn't broken any rules... the black jesus has spoken...-Jésus noir
Once again, look at the game. He has nothing to gain by missing turns.Donelladan wrote:If you can prove that the miss turn are intentionnal, I think you can build a case, especially if there is other examples, and get him a warning.
This would be of couse debattable - missing turn isn't forbidden since everyone miss turns time to time, but I do think missing turn intentionnally to gain tactical advantage is an abuse, and this wouldn't be the first time someone is punished for that in CC history.
Seriously? You have taken action on the hope that a player dead beats his turn? A careful look at that game would suggest no significant advantage to blue by hitting first. Further, it would be an impressively bad move to launch only to see the other player actually take their turn and steal the game._sabotage_ wrote:Like the OP said, orange gains if blue takes it to now be a 1-1 game and goes all out OP. I've had this tactic used against me several times.

And Orange played at turn three. The thing was Orange played in other games during the 24-hour period that was the second missed turn. And considering the large numbers of troops involved, the relative balance we're at now, and the odds that favor an attacking player, I think either Blue or I could finish the game in one turn if it ended up as a one-on-one between us.owenshooter wrote:orange is around...
Last visited:Thu Dec 25, 2014 2:15 am
the black jesus has spoken...-Jésus noir
You're correct if you completely ignore context (12-hour rule context != the 'mid/late game 3-player stalemate' context).ronc8649 wrote:joriki made this all ok. ask c and a about it.
you are completely allowed to db anything now.
sorry, that is standard... you attack the guy that misses to limit his troop count for his next turn... standard... trust me...-Jésus noirLtrain wrote:Standard procedure to attack someone that misses a turn? In a game where the troop counts are in the 3000s? Lol don't listen to owenshooter he talks big but he ain't shit

You obviously didn't look at the game in questionowenshooter wrote:sorry, that is standard... you attack the guy that misses to limit his troop count for his next turn... standard... trust me...-Jésus noirLtrain wrote:Standard procedure to attack someone that misses a turn? In a game where the troop counts are in the 3000s? Lol don't listen to owenshooter he talks big but he ain't shit