Moderator: Community Team
Because in a game with 100+ rounds, 5 missed turns isn't that many.T7 wrote:Why is it rejected? Seems like a good idea.

30% of 4 rounds is 1 turn, therefore if u miss one turn in the first 4 u r kicked out. not a very well thought through ideasfhbballnut wrote:I think missing a percentage of your total turns gets you kicked out is a great idea and could be implemented by percentage rather than a limit on numbers, say you miss 30%ish of your turns, or three in a row and you're kicked out of the game. This may present a problem early in gaames as missing the first or second turn would have you kicked out but it could be applied after the first few rounds
no no, 30% of 4 rounds is most definately closest to 1 turn, not 2 turns or 0 turns but one turn so it would effectively be, you guessed it, 1 turn. And also i think the whole % thing is pretty poor, if you say 10 rounds only 3 rounds have to be missed (yes i know i rounded again shock horror!) or 20 rounds 6 would be missed. however people that miss that many goes tend to miss them in a row, and a relatively small number miss that many turns not consecutively, so it would be useless. as well as the fact that im guessing the majority of games on CC last around 20 rounds so the whole idea becomes a bit pointless......sfhbballnut wrote:you apparently didn't read all of my post. I stated in the last couple lines that the percentage kick out could be implemented after the first few rounds, the exact numbers as far as when and what percentage would have to be worked out to see what is the best way of doing it
and your math's a bit off my friend 1 out of 4 is 25% which is why I said 30% so if it did start after the 4th round it would work
Agreed. I think that after rounds 9 or 10, 30% of turns missed should mean being kicked out. This would eliminate the mathematical problem of someone being booted for missing 2 turns consecutively earlier on in the game.sfhbballnut wrote:I think missing a percentage of your total turns gets you kicked out is a great idea and could be implemented by percentage rather than a limit on numbers, say you miss 30%ish of your turns, or three in a row and you're kicked out of the game. This may present a problem early in gaames as missing the first or second turn would have you kicked out but it could be applied after the first few rounds
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
50% is too high in my opinion - someone missing 45% of turns would be ruining the game. Also, I think your idea should cover alternating missed turns because you are missing a large percentage of turns if that is your gameplansfhbballnut wrote:if this suggestion is taken seriously someone will have to crunch some numbers and come up with the most effective percentage, I think eventualy, past ten rounds or so missing 50% of your turns is outragoues and you should be kicked out. Another option is to have a rule on consecutivly alternating missed turns. something needs to be implemented to prevent to much strategic turn missing or people who frequently miss turns.
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.