You will be ski racing down the mountain. There will be ten sections (maps, see below). Each will be 20 rounds with each round counting as a second. If you beat your opponent in 9 rounds, then that section took you 9 seconds to go through. 12 rounds it took you 12 seconds. If you lose it took you 20 seconds. As an additional incentive to the defender, you get time taken off of your score (see Race Mechanics), -12 seconds if you win in 4 turns or less.
So you want to get through each section in as few seconds (rounds on the map) as possible. The winner will be the one with the quickest time.
Conversely, if you are the opponent and fellow racer (on your own set) you want to delay the racer as much as possible so your score will better hold up. You as the opponent represent, the terrain difficulty, steepness, snow condition, etc. You want to make the section as difficult as possible for the racer. (You will be the opponent on each map but with a different racer (random.org))
I need multiples of 11 to do this and I want a minimum of 22 to start.
I will try to run the races concurrently so that at any one time you are racing and defending (someone, a different person each time). It will make following the race on the spreadsheet more interesting as well. I will issue new games as each racer finishes a section. The game load should not go over 4 and will probably be only two at a time. (If a Freemium wishes to devote all four slots, they may join.)
All maps are 20 rounds, Auto, Seq, the rest as indicated next to the map.
Pick up games within 24 hours. This can be adjusted if you tell me. Otherwise the skier will be scored a 20 and 2 misses will be considered a fall and DNF in the race. If the hill does not pick up the race I will replace the person with the next one on the hill list. (Generated by all players through random.org.) No one will be required to pick up the extra hill defense but the person who does will have the chance to score extra negative seconds. I will keep going through the list, any one may pass at any time. In addition the player who deadbeats, the original hill player will incur a 20 second penalty.
If there is a tie, then those tied will race two sections (maps, starting with 1 and 2) and you will be racer and defender. If necessary, a third map, etc. until there is no longer a tie.
Last edited by Silly Knig-it on Mon Dec 21, 2020 12:18 am, edited 8 times in total.