- Season 1,WINNER: Shoop76 - Season 2, WINNER: UKEY - Season 3,WINNER: Shoop76 - Season 4,WINNER: Loose Canon - Season 5,WINNER: big jumbo - Season 6,WINNER: Pajarito - Season 7,WINNER: Tin Trumpet - Season 8,WINNER: Mass Miracle - Season 9,WINNER: Craig25 - Season 10,WINNER: Craig25 - Season 11,WINNER: ESQuire - Season 12,WINNER: sonofabs
This is a League Format. Each League will have 10 Players. Every Season, 3 will be Promoted and 3 Relegated.
Finish 1st: You get Promoted 3 Leagues Finish 2nd: You Get Promoted 2 Leagues Finish 3rd: You Get Promoted 1 League Finish 4th to 7th: Remain in Current League Finish 8th: Get relegated 1 League Finish 9th: Get relegated 2 Leagues Finish Bottom: Get relegated 3 leagues
***Premier League will have 6 players relegated: Bottom Drops 3 Leagues, 8th and 9th Drop 2, 5th,6th and 7th Drop 1.
As a NEW SUPER LEAGUE PLAYER, you will start in one of the bottom 4 Leagues. This Tournament will run for years. You have plenty of time to work your way to the TOP!
- You play a HOME and AWAY Match versus every Opponent in your League. - So that is 18 Match Ups Per Season. - 4 Games per Match Up. - 2 Games on a HOME MAP + 2 Games on a Random Map
HOME MATCH: - You are the Green Army for HOME games. - 2 Games on Map of your Choice (Your Home Map) - 2 Games on Random Map - You accept Game Invites Last - Can move immediatly taking full advantage of your opponent not getting any snaps!
AWAY MATCH: - You are the Red Army for AWAY games. - 2 Games on Your OPPONENTS HOME Map - 2 Games On Random Map - You accept Game invites 1st - Your opponent gets to start as soon as they accept game invites.
SCHEDULE: The Kick Off - 1st Match Set Up of Season - 3 Match Days are set up (12 games) Match Day 4-Match Day 7 - 1 Match Day (4 games) is set up on a Monday, and 1 on a Thursday Mid-Season Madness - Match Day 8 - 10 - 3 Match Days are Set Up (12 Games) Match Day 11 - 15 - 1 Match Day (4 games) is set up on a Monday, and 1 on a Thursday Match Day 16+17+18 - 3 Match Days are set up to complete the Season (12 games)
MATCH DAY SET UP DATES: M01 - 03 July 2023 M02 - 03 July 2023 M03 - 03 July 2023 M04 - 06 July 2023 M05 - 10 July 2023 M06 - 13 July 2023 M07 - 17 July 2023 M08 - 20 July 2023 M09 - 20 July 2023 M10 - 20 July 2023 M11 - 24 July 2023 M12 - 27 July 2023 M13 - 31 July 2023 M14 - 03 Aug 2023 M15 - 07 Aug 2023 M16 - 10 Aug 2023 M17 - 10 Aug 2023 M18 - 10 Aug 2023
SCORING: This is where it gets really, really good!!!! 4-0 WIN: 3 Points 3-1 WIN: 2 Points 2-2 DRAW: 1 Point 1-3 LOSS: 0 Points 0-4 LOSS: 0 Points
TIE BREAKERS: 1. Points 2. Goal Difference 3. Highest Number of 4-0 Wins 4. Highest Number of 3-1 Wins 5. Lowest Total Game Duration of All the CURRENT Seasons games***
***All Start Times of Games will be 12:00 CCT on the Match Day Set Up and will be the same for all players. It is this time and not the actual start time of the game that is used to calculate Game Durations. ***Where Games are closed as Predicted Result, Completion time is counted as 23.59 CC Time on the day the Season Ends.
SETTINGS: Players: 2 Auto Seq FR Adj Fog
REST SEASONS: Each Season lasts 2 months. You are commited to playing 3 out of 6 Seasons in a Calendar Year. So, for 3 Seasons every year you can take a Rest Season where you hold your League position and do not need to play.
***TO ENTER: To join, pick your Favourite Map (For 2 Player Games) and Reply to this Thread. You will start in the lower Leagues..............Can you rise to be a Premier League Risk Player?
But the fun is, are you good enough to make it to the top???
To get your name added to the starters for Season 12, just reply on this forum with your HOME MAP choice!
Some Maps ARE EXCLUDED (the slowest Maps on these settings with an average round time of over 12 Rounds):
1982 2011 World Cup Antarctica Baseball Circus Maximus Clandemonium Conquer Man Conquer Rome Das Schloss District of Alaska Eurasia Feudal Epic Feudal War Hive King's Court King's Court II Knights Labyrinth Monsters New Zealand Peloponnesian War Rail South America Rorke's Drift Spanish Armada Trafalgar Trench Warfare USA 2.1 WWI Gallipoli
ALL SEASONAL & BETA MAPS
JOIN NOW TROOPS!
Team Responsible for Tournament Creation:
Craig25 - Creator SoftBelly - Graphics Anila8 - Excel Bilbo1_OC - Commentator Clanlord Carl - Commentator Ewebasher - Google Sheets
**Commentary will be made on the Tournament. So you will receive CC Mails containing the HIGHLIGHTS and COMMENTARY throughout the time you participate in the Super League. ***If you do not want to recieve Commentary mails Our preferred choice is you: - Filter Out Commentary Mails. - Delete them. - Ignore them. - Play the Tournament as described. - Do not Enter the Tournament. ****After that EXPLICIT Warning, if you still want to Enter, Post on the Tournament Forum with your entry that you do not want Mails and EVERY EFFORT will be made to accomodate your request........We promise not to mail you by mistake on purpose and start CC WAR II *****The speed of this Tournament will Progress at the speed of the Many, not the few. If it becomes clear that there are a couple of games/players slowing down the progress of the Tournament. Organisers retain the right to predict the outcome of there remaining games to allow the next Season to progress. Predicted Scores will be final. 300 Players will not continuously await the outcome of a few players games.
Firstly, on Super League. The concept, formulated after running most of the largest Tourneys on CC was to have an ongoing Tournament that allowed the best 2 Player RISK Players to rise to the top of the Tournament over time. And to give other players the challenge of improving to rise closer to the top. In order to allow this to happen, firstly, there had to be enough games in a Season to partly off set luck, but, the Season also had to be fast moving. Flat Rate was specifically chosen for that reason. As were the other game settings.
Auto - To maximise participation and speed of games. Seq - To maximise Participation. Adj - Requires more skill. Foggy - To make it more complicated to favor better players. Banned Maps - To insure the slowest Maps did not slow the Tourney down too much.
On Flat Rate versus Escalating. At the start of a 2 player game, ESC is actually more predictable. And that is actually a bad thing for the higher Ranked Player. It is the polar opposite of what you think.
In Flat Rate, the increased un-predictability of FR actually gives the Higher Ranked Player more opportunity to come back if going 2nd. While it still offers them the chance to build a lead at the start if going 1st to withstand the possibility that they will be unlucky on cards. And it is only a chance, on either thing. But the proof of this is in 13 Super League Seasons. Where, the best players have undoubtedly risen to the top to dominate the Tournament. And Good players who start late, cut their way through the lower Leagues very quickly. Undoubtedly, in ESC there would be a similar trend, however, read above, it would not be to the same extent.
Furthermore, at the end of every Season. Outcomes of games need to be predicted to an accurate level so that players finish in the position that their play deserves in the League. In ESC, towards the end of games, who has a set in the fewest number of cards dictates a huge number of outcomes and swings game outcomes dramatically. This makes it much harder to predict the outcome of games as accurately in FR, therefor could extend the length of 2 month Seasons. And also, the more luck involved with ESC spoils (at this stage in the game), detracts from what the Super League is set up to be.
ESC was trialed in the Cup. But, at the end of Rounds, it causes huge problems for swift completion to the Next Round. In FR, it is much easier to predict results of long games where the outcome is clear cut.
As such, FR versus ESC will not go to a Sep-Poll. Only things that go to a Sep-Poll are things which could improve the original concept of the Super League.
On that, we have also had a Poll on increasing the size of the Premier. I was for it, but, the players voted against it. So it didn't fly. The aim was to give Premier Players an equal chance of sustaining their position in the Premier. Currently circa 30% of players in most leagues get RELEGATED. In the Premier, it is always at least 60%!
I think the choices were 12 Player Premier, 14 Player Premier or No change - No Change won. Weaselshane's idea is dramatically different to that so maybe this has scope for another Sep-Poll? More input is required though before we go to the Polls!