Geometry: Circle [Version 2.12]

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plurple
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Geometry: Circle [Version 2.12]

Post by plurple »

Map Name: Geometry: Circle
Mapmaker(s): Plurple
Number of Territories: 54 (with 2 region starting off neutrals)
Special Features: Transforms
What Makes This Map Worthy of Being Made:
New maps and a display of how transforms work!
In play testing the transform the map was feeling boring so I have redesigned it :D I have simplified the transform so just a simple add 1 to all region players regions every round :) I have also reduced the number of regions from 64 to 54. Have also restricted the connections so not all regions connect to each other and added some bonuses :)
Version 1
All regions can attack all other regions.
Every round will add to every region in progressively larger amounts every 10 or more rounds:
1-10 1
11-20 2
21-30 3
31-40 4
41-50 5
51-60 6
61-70 8
71-80 10
81-90 12
91-100 15
101-120 18
121-150 20
151-200 25
201-300 30
301-400 40
401-500 50
501-600 60
601-700 70
701-800 80
801-900 90
901-1000 100
1001+ 1000
I don't expect any/many games to make it anywhere near the 1k rounds but good to plan ahead :D
Map Image:
Version 2.12
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Version 2.12 Stating Neutrals
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Version 2.11
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Version 2
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Version 1
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XML:
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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plurple
Foundry Foreman
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Re: Geometry: Circle [Version 2]

Post by plurple »

Saved for updates.

Update 1:
looks like the bonuses are just way to high. The map is meant to be a simple one so not as bothered if it is a little unbalanced, but is a bit too unbalanced at the moment. Can't make changes to the art till Thursday though.

Release Update:
This is the second version of the map as I found the 1st a bit boring. I am looking for feedback on how the map plays and make adjustments to the balance or the graphics as it comes in. I like version 2 in my couple of test games, but am thinking about not applying the transform to the neutral territories as found it less likely to go for the neutral territories as they grow to big.
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
Fuchsia tude
Posts: 159
Joined: Tue Sep 06, 2011 4:36 am

Re: Geometry: Circle [Version 2]

Post by Fuchsia tude »

Ooh, transforms. It only took, what, a decade for someone to make and start testing one of these maps?
Mageplunka69
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Joined: Mon Jan 07, 2008 6:35 pm
Location: Intercourse Pennsylvania
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Re: Geometry: Circle [Version 2.11]

Post by Mageplunka69 »

in please
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Swimmerdude99
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Gender: Male
Location: North Carolina

Re: Geometry: Circle [Version 2.11]

Post by Swimmerdude99 »

This one seems super neat I feel its the most ready for play - legend seems clear and only one reuse of [brackets] for different concepts! (what I assume is autodeploy of 1 on all regions? then the rest just refer to a straight bonus)
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plurple
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Re: Geometry: Circle [Version 2.11]

Post by plurple »

Swimmerdude99 wrote: Tue Mar 03, 2026 11:18 am This one seems super neat I feel its the most ready for play - legend seems clear and only one reuse of [brackets] for different concepts! (what I assume is autodeploy of 1 on all regions? then the rest just refer to a straight bonus)
Pretty much :D I probably will add the + to the "autodeploys" (really it is a transform not autodeploy, but works the same way kinda :D )
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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plurple
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Re: Geometry: Circle [Version 2.12]

Post by plurple »

ok I updated the first brackets with a + and here are the starting neutrals :)

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plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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Swimmerdude99
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Gender: Male
Location: North Carolina

Re: Geometry: Circle [Version 2.12]

Post by Swimmerdude99 »

Nice!
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